We’ve all seen these Silent Hill f previews showcasing the sport’s all-too-familiar fight system. You’d anticipate a survival horror title, particularly one with as lengthy a convention as Silent Hill has, to be extra tense and atmospheric. However nope, it’s a Soulslike, and the devs assume that’s effective.
As per IGN, through GameSpark, Motoi Okamoto, Silent Hill‘s sequence producer, needed to implement extra motion and leisure into f since its inception. This want was so sturdy that Konami determined to go for NeoBards and ask them to develop the sport, as a result of studio being “tremendously good at making motion video games.”
One would anticipate Silent Hill to be developed by tremendously good horror builders, however in a world crammed to the brink with motion, leisure, and, most just lately, Soulslikes, that’s simply how issues are.
And talking of Soulslike gameplay, which seems to even be a big a part of Silent Hill f given the gameplay previews we’ve seen just lately, it was added into the sport as a result of it’s, shock shock, standard with fashionable gamers.

“The Silent Hill sequence isn’t thought-about a recreation that has entertaining motion per se, however as we’re opening our doorways to new gamers, we started to surprise what it will be like if we added extra of these components into the sport… Difficult motion video games are gaining recognition amongst youthful gamers these days, so I believed that if we carried out such components into the sport, it will resonate nicely even with people who find themselves new to the sequence,” Okamoto stated.
So, yeah, Silent Hill f is an action-oriented horror recreation, a standalone within the sequence, developed by a studio nicely versed in motion video games and crammed with Soulslike components as a result of, apparently, the fashionable participant can’t stand to play a recreation with out being entertained and actioned on a regular basis.
Now I get it, we don’t need the identical factor as we’ve had with numerous different horror video games, not even the identical as older Silent Hill titles. However turning an in any other case tense, atmospheric, hauntingly horrifying recreation into an action-oriented title with Soulslike components merely doesn’t ring proper to me.
Let’s hope the imaginative and prescient seems effective in the long run, a minimum of.