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#Rust has bought greater than 16 million copies since releasing 10 years in the past

Rust has bought greater than 16 million copies since releasing 10 years in the past

Very similar to Soulsborne titles, PvP/PvE survival video games like Rust and DayZ are identified for being fairly punishing. Nonetheless, it’s this brutality that’s evidently one of many causes they’re so widespread. Talking of Rust, it not too long ago turned 10 and the developer has shared some fascinating stats concerning the sport.

In a current publish on Steam, Facepunch Studios celebrated Rust passing its first-decade milestone. That’s in case you embody the early entry launch – which the developer clearly does – as that got here out in December 2013. The total model didn’t formally drop till 2018.

As for what’s occurred in that point, effectively the studio says that Rust has bought greater than 16,000,000 copies in whole. That’s an astonishing achievement for an indie outfit and is slightly below half what Zelda: Breath of the Wild bought. On high of that, the sport has raised greater than $1.7 million for charity, had over 244,000 gamers at its peak, and has had greater than 370 patches.

And the updates carry on coming

The sport not too long ago had its first replace of 2024, and beginning in February, gamers can sit up for extra stock house. Rust will likely be getting a backpack applied, which will likely be craftable and mean you can carry extra objects.

The publish on Steam additionally says the developer has a “ton of content material at the moment in improvement.” A few of these embody enhancements to the world and atmosphere, bringing down reminiscence utilization for higher efficiency, a doable revisit of nighttime lighting, plus lots extra.

Right here’s a fast take a look at what’s coming to Rust, hopefully this 12 months:

  • Older monument reworks and enhancements
  • Proceed experimenting and making meta modifications to gunplay
  • Softcore sport mode Enhancements
  • Hardcore sport mode experimenting
  • Experimenting with development
  • Enhancements to AI
  • Enhancements to occasions such because the patrol helicopter, Launch web site APC and Cargoship
  • World atmosphere
  • Underwater exploration
  • Missions
  • Utilizing our information analytics to establish much less generally used objects and balancing
  • Experimenting with new methods/occasions to encourage gamers to interact with PvP
Andrew Heaton

Andrew has been a gamer for the reason that seventeenth century Restoration interval. He now writes for quite a lot of on-line publications, contributing information and different articles. He doesn’t personal a powdered wig.

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