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#Helldivers 2 dev plans to tone down heavy enemy spawn charges and well being following stability patch response – Destructoid

Helldivers 2 dev plans to tone down heavy enemy spawn charges and well being following stability patch response – Destructoid

It seems Helldivers 2 developer Arrowhead Video games is getting ready much more nerfs, however not on your favourite weapons — this time. No, in accordance with a put up on Discord, the Helldivers 2 staff is planning to cut back the spawn charge and well being swimming pools of heavy enemies just like the notorious Charger quickly.

The information lately got here out of the official Helldivers 2 Discord channel. In keeping with the group supervisor, who goes by Spitz on the channel, Arrowhead has listened to “issues over the previous few days concerning enemy spawns, enemy armor, and the flexibility to kill these enemies.” In response, the dev is getting ready to make adjustments in a “future hotfix” in order that the high-level fights really feel a bit extra manageable.

helldivers 2 heavy spawn rates screenshot of running diver
Picture through Arrowhead Video games/Sony

“I can affirm that we’re at present taking a look at adjustments to the spawn charges and well being swimming pools of heavy enemies, and can be making an attempt to unfold them out extra to forestall massive spikes of more durable mobs showing on the similar time, in addition to making them a bit simpler to convey down,” Spitz defined on Discord. “This alteration ought to exit in a future hotfix – no date as of but. Thanks as at all times on your persistence!”

Helldivers 2 heavy enemies will get decrease spawn charges quickly

The information follows the latest backlash concerning a stability patch that went down more durable than an Eagle 500kg Bomb. Some weapons earned much-needed buffs, however the replace additionally nerfed the fan-favorite Railgun. Not solely do it’s a must to cost it in Unsafe mode to dish out the identical armor-shredding injury, however you additionally must goal for weak factors extra usually.

The nerf doesn’t appear so unhealthy as long as you haven’t skilled the insanity that’s ‘Suicide Mission’ issue and past. A single Charger enemy isn’t too difficult to take down, even solo. However when you’re confronted with 5 without delay whereas additionally avoiding a number of Bile Titans, issues can get a bit heated. And irritating.

helldivers 2 heavy spawn rates fighting a bile titan with the old meta build
Screenshot by Destructoid

The Railgun paired with a Defend Generator Pack felt like one of the best reply. However now gamers wish to face the horde feeling actually outmatched. Fortunately for divers, that will change quickly.

Two Help Weapons acquired a secret buff within the Helldivers 2 stability patch

Spitz continued, noting that the stability patch included adjustments to a few Help Weapons that weren’t listed within the notes.

“As well as, we forgot to say (oops) that the EAT-17 and Recoilless Rifle now not undergo from a 50% injury lower when hitting an armored enemy at a ‘look angle’ that deflects the shot,” Spitz wrote. “Mixed with the upcoming adjustment to well being and spawn charges, this could make the bigger enemies a bit much less frequent, as an alternative spawning extra ‘chaff’ enemies to help them, and may enable gamers to convey these enemies down with a single well-placed shot. Hopefully, this results in fewer cases of countless kiting and gamers being left with none efficient weaponry to kill more durable enemies.”

As time goes on, count on Helldivers 2 to alter much more. The information of the altering spawn charges appears like a optimistic step in the correct route. With mechs now out there and extra weapons on the way in which, Helldivers might quickly get the firepower they should put Chargers and different heavies again of their place.

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