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#Weapon steadiness adjustments – Destructoid

Weapon steadiness adjustments – Destructoid

There’s been loads of dialogue round weapon balancing in Helldivers 2 over the previous few weeks, so it ought to come as no shock that Arrowhead has targeted in on that with April 29’s 01.000.3000 replace. Try the total patch notes to be taught what’s been tweaked.

In whole, 21 Helldivers 2 weapons have obtained steadiness adjustments on this patch, with the CB-9 Exploding Crossbow adjusted probably the most. On prime of that, two Stratagems have additionally been addressed, with the Machinegun Sentry and Tesla Tower each receiving buffs.

All in all, none of those balancing adjustments are too monumental in my view, however they appear to be they’ll deliver extra choices into the meta which is all the time welcome. The one factor I did suppose, nevertheless, was that I’m glad I didn’t purchase the Democratic Detonation Warbond with the R-36 Eruptor in it, because it’s been nerfed lower than a month after it was launched.

Personally, I’m most excited concerning the sheer variety of bug fixes addressed on this patch, particularly these round crashes that I’ve been scuffling with just lately. I used to be crashing fairly recurrently after the mission outcomes display, which was actually annoying, so I’m glad that Arrowhead has mounted it.

helldivers 2 player jumping with explosions behind them
There are 21 weapon steadiness adjustments on this patch. Picture through Arrowhead Studios

Helldivers 2 April 29 01.000.300 patch notes

Overview

For this patch, we’ve made enhancements and adjustments to the next areas:

  • Stability adjustments to weapons, stratagems, and enemies
  • Change to the Unfold Democracy mission

Balancing

Normal

  • Armors with armor ranking above 100 now additionally cut back harm on headshots.
  • Victory poses will now solely play for the extracted. (No stolen valor on my ship.)

Major, Secondary, & Assist Weapons

  • CB-9 Exploding Crossbow
    • Barely smaller explosion
    • Elevated stagger
    • Decreased variety of most mags from 12 to eight
    • Elevated variety of magazines obtained from resupply from 6 to eight
    • Slight discount in ergonomics
    • Muzzle velocity elevated
  • LAS-99 Quasar Cannon
    • Elevated recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fireplace mode
    • Lowered recoil
    • Elevated most mags from 6 to eight
    • Elevated variety of magazines obtained from resupply from 6 to eight
    • Now positioned amongst assault rifles
  • Laser Cannon
    • Barely elevated harm
    • Barely diminished harm versus massive quantity our bodies
  • SG-8P Punisher Plasma
    • Decreased most mags from 12 to eight
    • Elevated quantity of magazines obtained from resupply from 6 to eight
    • Elevated projectile velocity, however will nonetheless preserve the same vary
    • Decreased harm falloff on the explosion
    • Now positioned within the power weapons class
  • ARC-12 Blitzer
    • Elevated pictures per minute from 30 to 45
    • Now positioned within the power weapons class
  • R-36 Eruptor
    • Decreased variety of most mags from 12 to six
    • Explosion harm drops off barely quicker
  • LAS-16 Sickle
    • Decreased quantity of magazines from 6 down to three
  • Scythe
    • Elevated harm from 300 to 350
    • Decreased max variety of mags from 6 right down to 4
  • Railgun
    • Elevated armor penetration in each secure mode and unsafe mode
    • Stagger power barely diminished
  • MG-101 Heavy Machine Gun
    • Third particular person crosshair enabled
    • Diligence Counter Sniper
    • Harm elevated from 128 to 140
    • Ergonomics improved
  • Diligence
    • Harm elevated from 112 to 125
  • P-19 Redeemer
    • Slight enhance in recoil
  • Peacemaker
    • Elevated harm from 60 to 75
  • Senator
    • Elevated harm from 150 to 175
    • Speedloader added when reloading on an empty cylinder–accelerates reload on empty significantly
  • Dagger
    • Elevated harm from 150 to 200
  • Liberator
    • Harm elevated from 55 to 60
  • Liberator Concussive
    • Harm elevated from 55 to 65
  • Dominator
    • Harm decreased from 300 to 275
  • Guard Canine Rover
  • Guard Canine
    • Slight enhance in harm
    • Burning harm diminished by 15%

Stratagems

  • Machinegun Sentry
    • Elevated well being to match different Sentries
  • Tesla Tower

Enemies

Balancing changes have been made to

  • Bile Spewer and Nursing Spewers movespeed barely diminished
  • Hulks: Drive required for them to stagger barely elevated
  • Hulk Scorcher direct flamethrower harm diminished by 20%
  • Devastator fireplace price barely elevated (solely the usual devastator)
  • Gunships sideways motion barely elevated
  • Scout strider Riders now much less susceptible to explosions
  • Fog Mills well being and armor elevated
  • Gunship spawners now have a a lot decrease cap on what number of gunships they’ll have energetic on the identical time.

Enemy Patrols

  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been elevated when there are fewer than 4 gamers. The less the gamers the larger the change. For 4 participant missions there might be no change in comparison with earlier than.The largest noticeable change might be for solo gamers at greater difficulties.

Gameplay

  • Made minor degree technology enhancements to how we distribute areas all through the mission map. This could enhance variation in distance between targets, and targets will probably not spawn as distant from one another as usually as earlier than.
  • Added setting within the choices menu gameplay part to disable computerized climbing and vaulting whereas sprinting.
  • The Unfold Democracy mission in any other case generally known as “increase the flag” can now be loved on greater difficulties for max freedom spreading.
  • When readying up, Helldivers now salute to make sure most democratic readiness.
  • Added atmosphere to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Photographs that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Set off self-discipline is very really helpful.

Fixes

  • Crash Fixes.
    • Fastened crash that might happen when host deserted mission with squad.
    • Fastened crash that might happen if a participant tried to enter an occupied EXO-45 Patriot Swimsuit.
    • Fastened crash that might happen for all gamers after or throughout mission outcomes display.
    • Fastened crash that might happen after capturing from the EXO-45 Patriot Swimsuit’s rocket launcher.
    • Fastened crash that might happen for all gamers other than the one which rejoined the continued mission with completely different armor and obtained bolstered.
  • Fastened Superior Packing Methodology ship module not working correctly.
  • Fastened Blast Absorption ship module in order that it appropriately will increase sentries’ resistance to explosions.
  • Fastened situation the place gamers couldn’t navigate to the search ends in the Social Menu.
  • Fastened some points the place objects outfitted in a Warbond weren’t really outfitted.
  • Fastened an exploit that allowed overly keen Helldivers to make use of grenades excessively.
  • Fastened situation the place kills from orbital barrage didn’t progress Oblique Hearth Train order.
  • Fastened situation that allowed traitors to attempt to sabotage the extraction shuttle by deploying sentry stratagems beneath it.
  • Fastened situation the place ion storms incorrectly prevented extraction beacon from deploying.
  • Fastened some stratagem beams utilizing incorrect color-coding.
  • Fastened situation the place the left stick on a controller couldn’t be used to navigate the Social menu.
  • Fastened some points the place numerous UI parts had been minimize off, off-centered or too near the sting of the display on ultrawide shows.
  • Fastened Anti-Materiel Rifle dealing with away from the Helldiver after deploying it.
  • Fastened bug the place participant might duplicate rounds by canceling the reload of Anti-Materiel Rifle at a particular time.
  • Fastened bug the place Anti-Materiel Rifle would devour an additional journal after a canceled reload.
  • Fastened bug the place Recoilless Rifle would devour an additional shell from the backpack if the reload was canceled simply after a shell was i* inserted, however earlier than the reload was accomplished.
  • Fastened situation the place the Sickle and Quasar Cannon couldn’t shoot by foliage.
  • Fastened a number of points the place weapon thumbnails would disappear when scrolling by Armory.
  • Fastened points the place Automaton Gunships generally couldn’t see the participant.
  • Fastened incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fastened situation the place Hellbombs wouldn’t deploy on sure missions
  • Fastened sure points that resulted in Helldivers drowning in deep water upon touchdown.
  • Fastened situation the place Hellpod Area Optimization made ammo go above capability.
  • Fastened situation the place Stalkers grew to become very seen in fog
  • Mines at the moment are pingable for higher coordination along with your workforce.
  • Receiving pal requests now offers the participant a pop up.
  • Improved readability of prompts and hints displayed within the tutorial and onboarding.
  • Complete expertise is now seen within the profession tab.
  • Added higher help for ultrawide displays by fixing the facet ratio of menus to 16:9 and including a setting to regulate the width of the HUD.
  • Keybinds certain to numpad will not reset upon restart.
  • Fastened inconsistent audio when headphones are plugged into the Twin Sense controller whereas taking part in on PC.
  • Enjoying Rock, Paper, Scissors in entrance of the ship not causes participant to fall out into area.
  • APW-1 Anti-Materials Rifle and MG-206 Heavy Machine Gun now set off hitmarkers whereas scoped in.
  • Secondary weapon not stays within the Ballistic Protect ADS place after utilizing a stim with the Ballistic Protect Backpack outfitted.
  • “Open Textual content Chat” is now rebindable.
  • Explosive weapons reminiscent of R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol not pulls gamers inward from the blast.
  • Disabled the squad invitations through the tutorial which triggered an overlap within the UI.
  • Fastened Major and Secondary weapons overlapping on the character mannequin within the armory.
  • Fastened UI parts throughout first boot are minimize off on a 21:9 facet ratio monitor.
  • Report and block participant is now seen within the squad menu.
  • Useless Scavengers now cease screaming for assist if killed whereas calling in reinforcements.
  • Fastened Anti Air cannons exhibiting up as “Stratagem Scramblers” in peril warnings.
  • Added reload stage for the Spear reload after the spent missile had been discarded.

Identified Points

These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.

  • Harm-over-time results could solely apply when dealt by the host. We anticipate to have this mounted within the subsequent patch.
  • Reinforcement might not be accessible for some gamers who be part of a sport in progress.
  • Helldiver could also be unable to face up from crouching when surrounded by enemies.
  • Sport could crash if the host leaves whereas lifeless and rejoins the identical play session.
  • Sport could crash if the participant adjustments the textual content language whereas on a mission.
  • Numerous points involving pal invitations and cross-play:
    • Good friend Request can’t be accepted when the requesting participant modified their username earlier than the request was accepted.
    • Cross-platform pal invitations may not present up within the Good friend Requests tab.
    • Gamers can’t unfriend gamers befriended through pal code.
    • Gamers can’t unblock gamers that weren’t of their Mates checklist beforehand.
    • Gamers could expertise delays in Medals and Tremendous Credit payouts.
  • Enemies that bleed out don’t progress Private Orders and Eradicate missions.
  • Scopes on some weapons such because the Anti-Materiel Rifle are barely misaligned.
  • Arc weapons generally behave inconsistently and generally misfire.
  • Spear’s concentrating on is inconsistent, making it onerous to lock-on to bigger enemies.
  • Stratagem beam would possibly connect itself to an enemy however it can deploy to its unique location.
  • Explosions don’t break your limbs (apart from once you fly right into a rock).
  • Space round Automaton Detector Tower makes blue stratagems such because the Hellbomb bounce and be repelled when making an attempt to name them down near the tower.
  • Planet liberation reaches 100% on the finish of each Defend mission.

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