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#Unicorn Overlord particulars its Gambit-like tactical battle system

Unicorn Overlord particulars its Gambit-like tactical battle system

We’re now just some weeks out from the newest Vanillaware sport, Unicorn Overlord. And with all of the discuss of fantasy tales, heroics, and battle on the horizon, we must always most likely study how battle truly works on this planet of Vanillaware’s technique RPG.

The newest bit information dump despatched out by Atlus and Vanillaware does simply that, in addition to element a few of the more bizarre and interesting allies Prince Alain can recruit in his quest to liberate the world of Unicorn Overlord. It’s not all swords, bows, and magic, in spite of everything. We’ve obtained bestial races to recruit, and so they’ve obtained fairly a little bit of Vanillaware aptitude. Plus, a fight system that jogs my memory of the Gambit system from Ultimate Fantasy XII? Let’s have a look, beginning with the characters:

Yunifi and Nigel

We’ll begin with our two human characters. The previous, Yunifi, is a part of the Bastorian resistance group, the Frostblooms. Bastoria seems to be to be a frigid space, largely populated by animal-like (bestral, right here) races, however we’ll get to that in a second; Yunifi seems to be to deliver some archery to the crew should you recruit her.

Nigel, in the meantime, is chief of the Knights of the Sacred Coronary heart. He’s obtained an imposing presence, and I’m curious the place his allegiances lie. He’s positively obtained some rival vitality happening, at least.

Ramona, Morard, and Dinah

Now we’re speaking. Ramona is the chief of the Frostblooms and descendant of the owl bloodline, and adoptive mom to Yunifi. Owl mage! Love this! We even have Morard, a lion bestral from the Frostblooms and all-around beefy boy. That massive axe seems to be terrifying.

Dinah rounds out our potential bestral allies at the moment, a captain of the Snowpetals and lance-wielding warrior. It’s actually fascinating to match these designs to, say, Dragon’s Crown or Odin Sphere and see how Vanillaware’s fantasy designs have modified over time, but nonetheless look completely implausible.

Sanatio and Elgor

For our final batch of character previews at the moment, Sanatio is an angelic attendant and chief of the Heavenswing Knights. We knew there have been winged fliers on this sport, however the concept of a full-on heavenly host of a faction someplace on this sport is tremendous intriguing to me.

And for an enemy, we’ve obtained Elgor. He’s a knight, he’s massive, he’s imply, and he’s obtained a nasty spiked protect. Apparently, none have seen his face and lived to inform of it. I simply dig how evil he’s. This man has Saturday morning cartoon villain vibes, and I prefer it.

Overhead technique

As for the sport mechanics, Vanillaware’s technique RPG has fields of fight (battle levels) the place battle is fought in actual time. Items can include a number of characters, and deploy from cities to enterprise forth and struggle.

It seems to be like managing the place these items are, in a macro sense, goes to be essential. As soon as two items close to one another, they will struggle, although gamers can “swap” one unit for an additional in the event that they’re shut to one another.

Items may also enact large-scale methods and results on the battlefield. Capturing a sure space might allow you to summon cyclones to your support, in a transfer that feels very Dynasty Warriors. Or your personal items can rain arrows or slash a blade wave throughout the the sphere.

When you lose a battle or have to recuperate stamina, you possibly can wait and relaxation, however this does depart you open to enemy assaults. And what occurs if you interact in shut fight, somewhat than map-scale posturing? It’s time for logic.

What to do, what to do

Look, there’s a particular kind of individual this kind of factor appeals to. When you’ve scrolled this far down in a information submit about an upcoming fantasy technique RPG, you’re most likely a minimum of considerably that type of individual. So, welcome. That is the ways display screen in Unicorn Overlord.

Battles on this world play out robotically, based on what ways every unit has set. Sides will take turns utilizing their Energetic Abilities, metered out by AP, and ends when all AP is exhausted. There are additionally Passive Abilities, which eat PP, and robotically fireplace underneath sure situations.

So let’s say you need your warrior to stab. Nice! Put that Slice talent on the high of the order. But when their Heal talent is beneath it, they received’t ever transfer previous the logical precedence of Slice coming first. So, bump Heal up, and provides it a situation, like “if the Goal is beneath 50% HP.” Now, they’ll Heal if that situation is met, and in any other case Slice away.

It’s like a model of Ultimate Fantasy XII‘s Gambit system, expanded to accommodate a full squad in battle, and I’m actually . With sufficient items, troopers, and talent selection, there may very well be so many variations and potential set-ups to experiment with.

We’ll see how the fights come collectively on March 8, 2024 when Unicorn Overlord hits PlayStation 4, PS5, Swap, and Xbox Sequence X|S.

Eric Van Allen

Senior Editor – Whereas Eric’s been writing about video games since 2014, he is been enjoying them for lots longer. Normally discovered grinding RPG battles, digging into an indie gem, or hanging out across the Limsa Aethryte.

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