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“Ultimate Fantasy VII Remake workforce muses on some modifications from the unique”
“We created a devoted shader for the flashback scenes”
Varied Ultimate Fantasy VII Remake modifications have been massive hits or have created their very own micro-controversies, however at this time the workforce sat down through an official Sq. Enix weblog to speak about extra specifics.
So there’s rather a lot to unpack right here. We’ll begin with Midgar. Suffice to say, there shall be spoilers under for the story of Ultimate Fantasy VII and the Remake.
Teruki Endo, battle director on the Remake, opened up by noting that two of the most-used bits of materia on the workforce are Amplify and Elemental — and I can positively relate to heavy use of the latter. ATB help can also be an enormous one. Apparently, Endo notes that they didn’t discover a ton of variation between materia utilization, which they describe as a “problem” to handle within the sequel. Good, a sequel tease! And I’ll maintain them to it!
The environmental director, Takako Miyake, chimes in to say that in a bid to make the Mako bombing “extra practical,” the workforce “elevated the extent of the injury,” and marry the bombing itself with the character’s emotional response to the occasions, by “having them see the struggling that they induced the residents of Midgar firsthand as they walked by means of the streets.” Naoki Hamaguchi (co-director) backs this up, saying that they needed to interrupt up Sector 8 into distinct areas, with the intent of “steadily shifting out in direction of the suburbs.”
When requested if the Whispers are “interfering with the timeline,” Motomu Toriyama (co-director on the state of affairs design) had this to say: ‘The Whispers surrounding Aerith in Sector 8 are usually not making an attempt to intervene however are guiding occasions in order that Cloud and Aerith meet one another for the primary time there. The Whispers are ensuring that Aerith stays within the space and doesn’t run away due to the commotion from the reactor bombing.”
Shintaro Takai sheds extra mild on a few of the potential Ultimate Fantasy VII Remake modifications coming within the sequel, and talks concerning the devoted shader the workforce made for the flashbacks, and the way “The backdrop of the [illusion of Nibelheim] additionally accommodates picket buildings set on hearth that ought to not exist there and we used the controller vibration to intensify the sensation of synchronicity between the participant and Cloud.”
There’s a couple of extra tidbits in there (like how “Shinra has a monopoly on the cutting-edge expertise of the world” nonetheless) which can be price studying if you happen to’re a hardcore FFVII fan. I imply, you’ve gotten time till (checks watch) late 2023 on the earliest for the Remake sequel, assuming no delays!