Table of Contents
Screenshot by Destructoid
Drifting via life, seeing wherever it’ll take him, Mick Carter is thrown into the deep finish when he witnesses a homicide and turns into the subsequent sufferer quickly after. However what they couldn’t predict was that Carter would resurface—the identical man however with a newfound existence.
What’s a lifeless man strolling obtained to do along with his day however enact revenge on the identical those who disposed of him like he was nothing?
With demise round each nook, life inside The Drifter is feeling an increasing number of like a Remaining Vacation spot film. Right here we’ll present you each single selection you must make to maintain Carter standing lengthy sufficient to unearth the thriller surrounding that darkish day and clear his identify because the Bucket Butcher.
In-game prompts are written in daring.
All chapters and selections in The Drifter: Full walkthrough
Prologue

As it is a lead-up to the homicide thriller and acts because the origin for Carter’s unusual resurrection skills, there aren’t actually any methods you possibly can mess up the prologue. This whole part is scripted, however right here’s all the things we clicked on and the order we did it in:
- Outdated tarp (click on twice).
- Gentle filters in from vents.
- Heavy door.
- Outdated feller. Guess he’ll lend me a hand (click on twice).
- Go to your stock and drag the tarp onto the outdated feller.
- Rebar.
- Heavy door.
- Have a look at open door.
- Move hatch.
- Dive previous the door.
- Move hatch.
Chapter 1: Welcoming Occasion

Carter’s telephone dies earlier than he can get his sister Annie’s tackle. The hunt to recharge his telephone is on.
Overpass
- My telephone will need to have fallen from my pack.
- My pack’s in tatters.
- That appears similar to…
- I ponder what Invoice’s doing down right here.
- Invoice might need a telephone.
- He will need to have heard these pictures.
- Somebody’s joyride ended right here.
- Use telephone charger on wrecked automobile.
- Invoice – wrecked automobile.
- Use keys on automobile.
- The bonnet (twice).
- Small jetty alongside the waterfront (stroll proper).
- Petrol can.
- Overpass (stroll left).
- Use petrol can on bonnet.
- The bonnet.
- Invoice – See what’s mistaken with the automobile.
- Invoice – Want a alternative for the gas line.
- Method beneath the bridge.
Underpass
- Busted washer (click on twice).
- The reporter gained’t simply give me her knife.
- She’s watching what I’m doing.
- Silty water drains in the direction of the reservoir.
Overpass
- Invoice – Heard something about folks going lacking.
- Invoice – The Pitt closing down.
- Again to underpass.
Underpass
- Reporter – Perhaps there’s one thing to what the reporter was saying (each dialogue choices).
- Use knife on washer.
- Again to overpass.
Overpass
- Shouts got here from the jetty.
- Certainly one of them wrestles with the kicking reporter.
- A person waits within the boat.
- Use looking knife.
- Tough hessian clings to my face.
- Arms are tied behind my again.
- Use knife on arms.
- Tough hessian clings to my face.
- Use knife on rope.
- Jerry can sinks.
- Mix rubber tubing with can.
- Use knife on rope.
Chapter 2: Deceased Property

Carter’s again from the lifeless, escaping the identical destiny that took so many earlier than him. What gave him this opportunity? How a lot time has handed?
- Most likely my finest wager.
- Fireplace’s out.
- Discarded newspaper.
- Use newspaper on barrel.
- Barrel’s been moved away.
- Use knife on wall.
- Outdated outlet’s blocked up (drain).
- Mix rum with lighter.
- Use lighter on the barrel.
- Outdated outlet (drain).
- I’m trapped beneath the physique.
- Invoice’s ragged kind (click on twice).
- Use knife on Invoice’s jacket lining.
- Creased Japanese options, slim eyes twinkle above a wry grin (twice).
- Barrel.
- Mix fabric with rum bottle.
- Use bottle on barrel to make molotov.
- Throw bottle.
- Go drain.

Herald
- Heavy picket doorways.
- She eyes me disinterestedly (you possibly can exhaust all dialogue choices along with her, however she gained’t take Carter significantly).
- Again out to the road.
- Morning paper.
- Quick asleep, hoping passers-by will learn his signal.
- The cash glitter from contained in the cap.
- Use cash to get newspaper.
- An alley.
- The alley continues.
Chapel
- The chapel is that manner.
- Have to be the caretaker right here (twice).
- A stable oak door.
- Decide up the cash.
- A free brick.
- Use brick on cemetery workplace window.
- Take pamphlet close to cemetery workplace door.
- Take leaf blower.
- The chapel is this manner.
- The caretaker’s hung up his coat.
- Ragged shards of glass embellish the gaping window body (cemetery workplace).
- Appears prefer it doesn’t want a key from that aspect.
- Take leaf blower.
- There’s a slim window subsequent to the workplace door.
- He’s twiddling with a panel on the wall.
- Again out to town – Newspaper workplace.
Herald
- Give cash to sleeping man.
- Mix man’s drink with crimson handkerchief.
- Give bottle again.
- An alley.
- The scent of the dumpster.
- The lid of the dumpster.
- Use leaf blower on umbrella.
- An umbrella.
- The alley continues – Mum’s closing resting place.
- Ragged shards of glass (cemetery workplace window).
- Use umbrella on door and enter workplace.
- Burglar alarm.
- Leather-based-bound e-book.
- Depart workplace.
- Use handkerchief on cemetery map.
- Have a look at map.
- This gravestone is half obscured by flowers.
- Transfer the bouquet.
Chapter 3: From Out The Grave

The chilly reminder hits Carter onerous. A smooth, comforting voice wakes him at his son’s grave. It’s Sarah, his spouse. Not less than you made it to the funeral.
- Communicate and comply with Sarah.
- My sister, Annie (thrice).
- Present Annie the newspaper.
- Take the urn.
- Discuss to Annie.
- Discuss to yellow jacket.
- Give Annie the urn.
- Seize the shovel.
- Brief path again to the doorway.
- Go to the headstones and discuss to Annie.
- Again to predominant entrance.
- Conceal behind giant gravestone.
- Use shovel subsequent to tree.

Beneath the cemetery
- Use lighter on the subsequent vault (to your proper).
- Discuss to Alec (twice).
- Mausoleum door.
- Connect moist rag to iron hook.
- Use lighter on rag.
- The masonry is crumbling right here (twice).
- Conceal within the shadows and anticipate the mulindji to move.
- Use looking knife on the heavy beam.
- Use umbrella on the coffin.
- Climb onto the coffin.
- Conceal contained in the coffin.
- Use lighter.
- Use looking knife on coffin lid.
- Scream for assist (thrice).
Hospital
- Take out the IV bag.
- Nurse name button.
- Discuss to yellow jacket (twice).
- DI Hara – inform him about these our bodies and the troopers.
- Take out the IV bag.
- DI Hara – possibly he’s seen folks going loopy and thinks I murdered Invoice.
- Test the nightstand for the TV distant and apply it to the tv.
- Press the decision button.
- One thing’s protruding of her again pocket.
- Use the syringe on the IV bag.
- Use the syringe on the cop.
- The cop lays face down.
- Go to hospital hall.
Chapter 4: The Hunter Hunted

What felt like a unending evening is coming to its finish after explaining all the things that’s occurred up to now to Sarah. Lastly, there’s a second of peace for Carter. However he can’t relaxation but, not when his sister has simply joined the lacking individuals checklist alongside that reporter, Angela Grace.
- Test the reply machine (twice).
- Communicate to Sarah – Discovering Annie, the reporter, The Pitt, and the troopers.
- The platters behind Sarah (as many occasions as you need).
- Use DI Hara’s quantity on the telephone.
- Get Annie’s photograph off the board (beneath the clock).
- There’s a single key on the key-hook (close to again door).
- Depart – Mum’s closing resting place.
Chapel
- Decide up caretaker’s thermos.
- Head again out into town.
Herald
- Herald entrance desk – Ask about Annie and present her image.
- Click on on the typewriter.
- Again out to the road.
- Ford Transit – Annie’s home.
Annie’s home
- Refill caretaker’s thermos on the kettle.
- Place Invoice’s mini-tape into the second slot of the cassette participant.
- Pink telephone.
- Use the laptop computer so Sarah places down her cell, then ask to borrow it.
- Use Sarah’s cell on crimson telephone.
- Give Sarah her telephone again and depart.
Overpass
- DI Hara – Annie and the Mulindji, to hint Nazari, and get into the reporter’s workplace. Be happy to make use of all dialogue choices. You possibly can even supply him a cuppa.
- Go to the underpass, then to the small jetty.
- Outdated barrel (twice).
- Use thermos to peel the barrel label.
- Place label in opposition to avenue gentle.
- DI Hara – ask him to run Trinity Biotech.
Nazari’s workplace
- Place Trinity Biotech on the X-ray lightbox and switch it on.
- Nazari – Trinity Biotech, Roth, and Grace.
Chapel
- Give caretaker his thermos again.
- Depart.
Herald
- A letter has slipped off her desk.
- She missed the waste paper basket.
Annie’s home
- Sarah – Roth, Trinity Biotech, and ‘quantum cognition’ on the laptop computer.
- Give Sarah the rejection letter.
- Desk subsequent to door for Annie’s registration plates.
- Depart
Overpass
- DI Hara – Dr. Roth and Annie’s plates.
Herald
- The coast is obvious.
- Grace’s workplace appears to double as janitorial storage.
- The pc’s off.
- Grace’s work area – Dr. Roth.
- Mix MedCon ballpoint pen with Dr. Roth’s funds.
Nazari’s workplace
- Nazari – Quantum cognition, Dr. Roth, and Trinity Biotech.
Overpass
- DI Hara – Trinity Biotech.
Annie’s automobile
- Use aspect door.
Herald
- Use HDD on laptop.
- Laptop’s off.
- Find Maxwell Holden in phonebook.
- Decide up telephone.
- Door stands open.
- There’s gotta be one thing.
- Use busted trolley on large submitting cupboard.
- Small barred window.
- Screwdriver.
- Use vacuum cleaner bag on hive.
- Place bag in submitting cupboard.
- Transfer fan.
- Join extension wire to fan.
- Use screwdriver on barred window.
- Unplug extension wire and dangle outdoors window.
- Battered air conditioner.
- The downpipe.
- Downpipe’s bent.
- Swing over.
- Use pipe on extension wire.
- Mix pipe with wire.
- Use hook on dumpster lid, then throw it to the roof.
- Climb the rope, then fall into the dumpster beneath.
Chapter 5: Chains That Bind

Chasing leads, Carter finds himself on Hull Street, feeling like he’s near Biotech’s location. He’s secure for now, however he’s heading into the attention of the storm.
- Use screwdriver on automobile boot.
- Thick bush strains.
- Tracks.
- Corrugated iron.
- Look via grate.
- Use automobile jack on grate.
- An image body.
- Heavy metal door.
- Picket door.
- Bloody sheet.
- Scripted second with the Butcher.
- Head feels bizarre.
- Have a look at chain.
- Heavy door.
- Communicate to Holden.
- Holden asks what drives evolutionary change? Select demise.
- Why is that this potential not a superb factor? Select quantum cognition.
- Discuss to Peters (vent).
- Pipe.
- Masonry.
- Meat-hook.
- Use hook on masonry.
- Throw masonry at plastic cup on freezer.
- Use toothbrush on masonry.
- Ask Holden questions.
- Faucet on pipe thrice.
- Communicate to Peters (twice).
- Name out for Holden and inform him about Biotech.
- Throw masonry at Holden.
- Faucet on pipe thrice.
- Use cat collar button on vent.
- Name for Holden.
- Use masonry on broom.
- Use pliers on freezer wire.
- Use wire on radiator base.
- Use broom to convey down Esky on high of freezer.
- Seize ice.
- Put ice at radiator base.
- Throw masonry at Holden.
- Kick Holden.
- Outdated iron fire-door.
- Seize grubby hose.
- Heavy metal door.
- Connect hose to gasoline bottle.
- Picket door.
- Use iron rebar on man.
- Take rifle.
Chapter 6: Finest Laid Plans

With a number of shocking alliances fashioned, Carter is one step nearer to discovering Annie.
- Communicate to everybody.
- Have a look at Holden’s devices.
- Street maps close to again door.
- Toy field.
- Give Holden the battery.
- Use map on laptop computer.
- Go to metal gate.
- Holden’s duffel bag.
- Use machine on cameras (thrice).
- Duffel bag for metallic detector and rifle.
- Use metallic detector on spot close to gate and beneath the solar.
- Swap detector for shovel.
- Air flow shaft.
- Crawl via the vent.
- Communicate to Annie.
- Use rifle on door.
- Play cartridge.
Chapter 7: Rogue Speculation

Twists and turns preserve coming at Carter, it’s getting more durable and more durable to maintain up. It’s beginning to appear like everybody however Carter is aware of what’s occurring.
- You possibly can ask Dr. Roth seven questions.
- Observe Annie.
- Go into the scanner.
- Discuss to Angela.
- Have a look at image body.
- Discover the elevator and go to the highest ground
First ground
- Discuss to DI Hara.
- Get screwdriver from trailer.
- Have a look at picket palette, use screwdriver on hessian sack, and seize a handful of espresso beans.
Third ground
- Third ground – Far left door to speak to Dr. Roth.
- Present Roth picture of the founders.
- Depart Roth’s room and go down proper hall.
- Enter Annie’s room and choose up make-up compact.
- Communicate to Annie.
- Swap soup for steak.
- Go into subsequent hall to seek out hidden door.
- Use screwdriver on it.
- Return to the second ground.
Second ground
- Use espresso beans on the machine.
- Use make-up compact on espresso beans.
- Use Annie’s ticket to get a steak.
Third ground
- Third ground – Use make-up compact on secret door keypad.
- Go to the fifth ground by way of the elevator.
Fifth ground
- Discuss to Physician Klein.
- Work together with reactor Geiger counter, then use Holden’s machine.
- Mix screwdriver with Geiger counter.
- Present Klein picture of the founders.
- Take elevator right down to fourth ground.
Fourth ground
- Observe “Invoice.”
- Enter interface lab, go searching by interacting with all the things, and discuss to Sanjay.
- Present Sanjay picture of the founders and burnt Geiger counter half.
Third ground
- Return to the key door on the third ground.
- Open the curtain.
- Cupboard.
Fifth ground
- Open reactor locker to get gum.
Third ground
- Use gum on the third ground leak (close to secret door).
Fourth ground
- Go to the accelerator lab on the fourth ground and converse to Klein.
- Query Roth concerning the secret room.
- Return to the interface lab and use gum on knowledge needle (far proper).
- Go to accelerator lab and take keycard from Roth’s coat pocket.
Third ground
- Use Roth’s keycard on his room.
- Test wardrobe (twice).
- Insect assortment.
- The bathe curtain’s pulled throughout.
- Mix coat hanger and forceps.
- Give Hara the hanger.
- Mix screwdriver and gasoline masks.
- Mix counter with half from gasoline masks.
- Go to secret room and examine founders’ photograph with coma affected person.
- Inform Annie about Sofia Roth.
Fourth ground
- Confront Roth in accelerator lab about his spouse.
- Present Klein the gasoline masks.
Fifth ground
- Use Geiger counter on reactor sensors.
Fourth ground
- Observe Roth’s directions.
- Accelerator lab.
- Klein – Geiger ranges.
- Discuss to Sanjay and Annie, click on on the mattress subsequent to Sanjay.
First ground
- Hara – All dialogue choices.
Chapter 8: A Lesson in Historical past

Simply as Carter suspected, Roth was as much as one thing. But it surely’s too late. He’ll cease at nothing to be along with his spouse once more.
Fifth ground
- Klein.
- Depart the reactor by way of ladder.
- Use screwdriver on panel close to uncovered wire.
- Use steak knife on panel.
- Seize fireplace extinguisher from accelerator lab and use on fireplace.
- Go into neighboring lab inside accelerator.
- Go searching Alec’s hospital room.
- Dr. Roth.
- Pull out pistol.
- Hold speaking to Roth to be taught his passcode.
- Don’t cease speaking.
- Use the gun on Carter.
- Flip the valve inside accelerator lab.
- Use hanger on panel to impress the water.
- Stroll into the water.
- Leap throughout the reactor hole.
- Klein.
- Repeat the identical steps as you probably did earlier than to get to Roth’s showdown.
- Insert cartridge into laptop console when Roth leaves.
- Use knife on wire tied round Carter’s legs (twice).
- Swim to the door and open it.
Chapter 9: Ascent Into Insanity

The reality has been revealed. We’ve come full circle. It’s time to place a cease to this insanity. Break the cycle.
- Climb the ladder (twice).
- Hara.
- Decide up gear behind Carter, apply it to the Mulindji.
- Go to into Klein’s open room to the fitting.
- Decide up Holden’s pulse coil and mix with the pole.
- Use pole in opposition to Mulindji.
- Go to Klein’s lavatory and choose up dental floss.
- Enter canteen.
- Decide up plates on desk.
First ground
- Cellphone handset with an outsized antenna.
- Communicate to Annie and Sanjay. Get scissors off Annie.
Second ground
- Use scissors on outdated tent in hall to proper of canteen.
- Mix hook with floss and clear it on the espresso machine.
- Give to Angela.
- Klein – Plates.
- Give plates to Hara.
First ground
- Reunite with everybody on the highest ground.
- Observe Sanjay to the reactor.
Fifth ground
- Use jerry can on gas barrel.
- Test Sanjay to get keycard.
- Decide up jerry can.
- Use vent the Mulindji climbed out of.

Fourth ground
- Hold strolling to the fitting after which climb up the ladder to the subsequent ground.
Third ground
- Get again to the key room and use the keypad.
- Open the curtain.
- Use defibrillator on Sophia.
- Open cupboard for bandages.
- Go left from the key room and open Sanjay’s room.
- Decide up sprayer.
- Mix scissors and defibrillator.
- Mix pulse coil with defibrillator.
- Mix sprayer with bandage.
- Go down the hatch to the reactor and use sprayer on fireplace.
Fifth then third ground
- Use flamethrower on Mulindji within the reactor and third ground.
- Use pulse coil on magnetized hatch.
- Get Sophia.
Second ground
- Use flamethrower on the hive.
First ground
- Climb the steps and use pulse coil on large overhead doorways.
- Give Hara the heart beat coil.
- Seize Hara’s gun to trick Roth.

Outdoors
- Have a look at scrap metallic.
- Use scrap metallic to sign helicopter.
You’ve damaged the cycle and reached the top of The Drifter.
Printed: Aug 4, 2025 09:23 am