#The Astria Ascending devs are again with one other visually putting RPG

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The Astria Ascending devs are again with one other visually putting RPG

Alongside the announcement is a trailer that demonstrates the artwork type they’re utilizing, which is confusingly referred to as “Deep 2D.” They clarify it: “You play in 3D in hand-painted artworks with dynamic lighting and climate.” To me, it seems like 3D polygonal fashions with hand-painted textures over hybrid 2D pre-rendered backgrounds. Perhaps they’re referring to the best way the lighting and real-time climate give the 2D backgrounds some tangible depth. That type of seems like the way it was completed within the 2002 remake of Resident Evil.
Anyway, I’m getting off observe. It seems fairly convincing. It jogs my memory of a extra high-fidelity PS1-era JRPG, and I imply that as a praise.
The gameplay seems like instanced battles that blend “motion and technique.” It options eight characters that you may customise to your play type.
The crew engaged on it options Hitoshi Sakimoto on audio and music, finest recognized for compositions on Closing Fantasy XII, Ways Ogre, and Valkyria Chronicles. The illustrator is Takeshi Oga, who labored on the Gravity Rush and Siren collection. That’s some good pedigree.
Misplaced Hellden is deliberate for 2025 on PC and consoles.