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#Peak of Fight – Destructoid

Peak of Fight – Destructoid

Satan Could Cry: Peak of Fight just isn’t as unhealthy as I believed it could be once I determined to obtain it.

It’s a lot worse.

Screenshot by Destructoid

Satan Could Cry: Peak of Fight (iOS, Android)
Developer: NebulaJoy
Writer: NebulaJoy

Launched: January 10, 2024
MSRP: Free-to-play (with microtransactions)

Even Dante couldn’t fill this darkish soul with gentle

Satan Could Cry: Peak of Fight is, on its floor, a cell recreation set in Capcom’s acclaimed Satan Could Cry universe. Nonetheless, to name Peak of Fight a Satan Could Cry recreation is like calling Konami’s Pachinko machines the newest installment in Hideo Kojima’s stealth-action franchise. Whereas it’s tempting to name gacha video games like this trash based mostly on the style alone, Peak of Fight is a particular type of trash.

Sure, in fact it is a gacha recreation. Why wouldn’t it’s? I’m positive that’s a disqualifier alone for 90% of you studying this. However let me guarantee you: the monetization hell goes even deeper than you’d assume.

For full disclosure, I’ll say now that I’m not an enormous Satan Could Cry fan. I did benefit from the PS2 unique again within the day, however by no means bought round to the sequence since (mechanically comparable video games like Satan Could Clive however). I additionally didn’t “end” Peak of Fight’s essential story, however… properly, we’ll get to why that’s.

Peak of meaninglessness

That is the a part of the evaluation the place I’d usually add a narrative synopsis, however… I legitimately can’t bear in mind a single element concerning the story I performed. As of writing, this recreation got here out two days in the past, and I’m struggling to think about memorable particulars. It begins you out just about instantly within the motion when demons wreck the bar Dante is having a drink in, which I assume is good. If an motion recreation simply foregoes its personal story or treats it like a joke, I’d usually respect that.

Besides Peak of Fight does attempt to inform a narrative, and it does completely nothing to attract you in. There’s one thing about… six artifacts, I feel? Presumably to gather? Characters type of pop out and in of the story, I feel they add lore however I’m unsure? I imply, possibly this all is smart to seasoned Satan Could Cry followers. In any other case, this is similar excuse story you’d see in another trashy cell recreation, set within the DMC universe. I don’t know if Peak of Fight is meant to be canon, however whether it is, I’m so sorry.

Moreover, I’d say the dialogue right here is akin to fanfiction, however fanfiction usually has extra character than this. Granted, the interpretation isn’t precisely nice in Peak of Fight, in order that doesn’t assist. However there may be such a void of substance right here that I a minimum of bought fun out of a number of the traces. Throughout one dialog, during which one character mentions their brother, Dante responds with “Brother? Ha! I occur to have a fantastic relationship with mine!”

Stunning. Extraordinary. Good job referencing the Satan Could Cry lore. Shakespeare could be proud.

Screenshot by Destructoid

Peak of copying

So far as the fight goes, Peak of Fight is Honkai Influence third. In the event you’re going to tear off something within the cell house, I perceive selecting MiHoYo’s seminal area fighter. However for a recreation based mostly on a beloved motion franchise that has the phrases peak of fight in its title, the dearth of creativeness on show is definitely humorous.

Briefly, Peak of Fight has you convey a crew of three characters into every stage. Every character has a primary assault, some type of particular assault, and an final to cost. Characters could have a particular combo or two based mostly on mixing their primary assault and particular assault, or holding sure buttons as an alternative of tapping them. Generally, in case you leap or dodge on the proper time, you’ll set off a particular assault. And in case you change your energetic character on the proper time, you possibly can set off a further assault. That’s the entirety of Peak of Fight’s fight system.

Even that synopsis makes Peak of Fight sound extra attention-grabbing than it’s. In observe, fight devolves into spamming both your primary assault or one go-to combo, and urgent the opposite buttons once they flash. It’s not even a very good button masher, since your assaults lack any actual weight once they join with enemies. Heck, the sport provides you such minuscule suggestions once you take harm that almost all of my character deaths got here as a complete shock.

To say Peak of Fight doesn’t measure as much as Satan Could Cry’s mechanics is a gigantic understatement. Heck, if this had been a Musou, Peak of Fight would nonetheless really feel underwhelming. The truth that something remotely constructive about its battle system is lifted straight from MiHoYo’s work provides to only how pointless this recreation’s sheer existence feels.

Screenshot by Destructoid

Peak of not being fun-on-the-go

Now, I do know what a few of you could be pondering: in fact Peak of Fight makes use of easy fight. It’s meant for telephones, so a minimum of it’s playable with contact controls. That’s the place you’ll be mistaken, my pal.

Regardless of providing such little depth, Peak of Fight has an extremely busy fight UI. There are a whole lot of buttons to maintain observe of, and understanding when issues are off cooldown is rougher than essential when your thumbs cowl up the motion. Additionally, there are issues like waves of projectiles it’s good to leap over, so that you need to have a full view of the onscreen motion to keep away from taking harm.

Now, Peak of Fight does supply controller help. And, shock shock, enjoying this recreation with my Spine plugged in made it a lot simpler. However, once more, this simply reveals how aggressively mediocre at greatest this fight system is. The sport’s on this horrible center floor of feeling unhealthy with contact controls, however too simplistic for a controller. Don’t get me mistaken, enjoying with a controller is the higher possibility by far. However, additionally, if in case you have a controller, why would you choose this?

Screenshot by Destructoid

Peak of urgent pink dots

Okay, so, that fight system I simply complained about? I’d name that about half the expertise of enjoying Peak of Fight. And, sadly, it’s by far the higher half. As a result of what would a trashy cell gacha recreation be with out a number of redundant development programs? On this respect, Peak of Fight seems like a 2000-word paper written by a school pupil with solely 200 phrases value of significant ideas.

All the usual gacha stuff is right here, from weapons and characters it’s good to stage as much as equipment it’s good to combine and match. There are expeditions it’s good to ship your heroes out on, a guild system you’re pushed to have interaction with, ranked battle arenas, a glossary of all of the stuff you’ve earned (largely by means of the gacha), it goes on. So, in fact, at any time when any of those subsystems wants your consideration, you’ll have pink dots over their respective icons staring you within the face. And once you’re beginning out, I’d conservatively say that you just’ll see these pink dots seem on a regular basis.

There’s such a deluge of minutia so that you can always preserve in Peak of Fight, even by gacha RPG requirements. And for a title that tries to place itself as an motion recreation, this stage of repairs feels particularly egregious. It’d be one factor if it felt such as you had been making attention-grabbing choices in these programs, nevertheless it all boils all the way down to urgent buttons and making extra numbers go up.

A lot of this might be so simply streamlined, both by decreasing the bloat of programs or automating most of them. Besides, I can virtually guarantee you that is all deliberate design. All these pink dots that get you new rewards or enhance your stats are virtually definitely makes an attempt to set off rushes of dopamine to your mind. As a result of, hey, take a look at how a lot stronger you’re getting! Good job gamer!

Peak of Fight plainly has no real interest in interesting to motion recreation followers. It’s transparently right here to exploit whales who need a false sense of energy, which you’ll blatantly really feel all through each second of the sport.

Screenshot by Destructoid

Peak of monetization

Now, let’s discuss that monetization. As somebody who has been across the gacha gaming block an unhealthy variety of instances, I hope it carries some weight once I say that Peak of Fight is without doubt one of the most aggressively monetized video games I’ve ever seen.

To set the stage, Peak of Fight works off the baseline programs that MiHoYo usually makes use of. It’s good to roll the gacha for brand new characters and new weapons on separate banners, with charges barely extra beneficiant than Genshin Influence (a .66% likelihood of the very best rarity drops, with a pity at 90 pulls). MiHoYo already catches warmth for his or her stingy charges, so I’m not going to spend a lot time right here. As a result of, comparatively talking, this is without doubt one of the higher programs.

Peak of Fight makes use of a stamina system, which, in fact it does. And never solely do you want Stamina to play the principle story, the sport is ridiculously stingy with this useful resource. You may possibly get about half-hour of the story mode out of a completely charged stamina bar, and after that your reserves are empty. And this factor takes a lengthy time to refill. You’ll get better one Stamina each eight minutes, and the typical story stage requires thirty to enter. And people phases are usually only a battle area you’ll clear in about three minutes.

In fact, there are a number of every day stamina packs that you could buy, and the sport is clearly balanced round dropping a pair bucks day by day simply to, you understand, play. There are different recreation modes that don’t run off the stamina system, nevertheless it’s unimaginable simply how briskly the sport squeezes you on this regard. Different gacha video games usually allow you to get comfortable with the sport and its content material on the outset, however Peak of Fight simply needs you to drop money from the second you begin it.

Screenshot by Destructoid

Peak of deceptive commercials

Peak of Fight provides gamers so little to work with and treats its viewers with such disdain that it could actually change into outright comical. As gacha recreation sickos know, it’s widespread observe for devoted gamers to “reroll” their account till they’ll begin with a personality or weapon they really need from the gacha. Nonetheless, Peak of Fight intentionally ensures gamers can’t get sufficient premium forex early on to close this down. It as an alternative gives its personal tackle rerolling, which actually sums up the monetization in a nutshell.

Beginning out, you’ll see a characteristic known as “100-Summon,” which could make you assume that’s 100 free gacha pulls. Besides, whilst you do “Summon” 100 instances by way of this technique, you solely get to maintain a type of 10-pulls. After which, solely after you full these summons, you see that really conserving your selection of 10-pull prices $59.99. Sure, for the privilege of rerolling and conserving that one uncommon character or weapon within the lot, it’s a must to pony up greater than the worth of Satan Could Cry 5.

And, to be clear, that precise system has appeared in competing video games as simply, you understand, a characteristic. The ill-fated Yoko Taro gacha SINoALICE opened with the same system for free, and that allow you to roll the cube as many instances as you needed earlier than you began. The truth that Peak of Fight flashes “90% OFF” on the banner for this makes me virtually assume this whole recreation is a weird postmodern artwork challenge. Perhaps they simply put that there to make clear they’ll take away 90% of your pulls.

However then once more, for a recreation that allows you to purchase its in-game forex in increments of $999.99, possibly $59.99 is simply chump change for its supposed demographic.

Oh, and did I point out that it actually has a clock that can take these pulls away in case you don’t purchase them in 12 hours? I do know this looks like I’m honing in on this one characteristic, but when I described all of the methods Peak of Fight makes strikes in your pockets I’d be right here all day. The 100-Summon simply does job of displaying that there’s no tactic this recreation received’t use to make you half with money. Excessive costs, FOMO, deceptive commercials, it’s all on the desk, and it’s all over the place.

Screenshot by Destructoid

Peak of greed

Satan Could Cry: Peak of Fight is so completely horrible that I’ve a newfound appreciation for video games like Last Fantasy 7: Ever Disaster. As onerous as I tore into that recreation, it a minimum of provided minuscule worth to the Last Fantasy 7 superfan. In the meantime, I genuinely can not think about a single Satan Could Cry fan who would ask for something Peak of Fight gives.

And in reality, Peak of Fight clearly wasn’t made for followers of the sequence. It’s the identical concoction of pay-to-win mechanics and aggressive FOMO you’ve seen in probably the most determined cell video games, all parading round within the skins of Dante and Vergil to trick cell players into pondering this title comes from a trusted, respected supply.

The kindest factor I can say about Peak of Fight is that it’s… I assume technically competent? It’s visually above common for a cell recreation, a minimum of, and it didn’t have any actual efficiency points. I’m positive that, in case you actually needed to, you possibly can spend weeks with this recreation and clear the principle story. Heck, you possibly can presumably do all that at no cost! However for me, enjoying a handful of essential story chapters and unlocking the core gameplay options was sufficient to see the place that is going.

I’ve been within the free-to-play cell gaming house lengthy sufficient to have a excessive tolerance for what most would think about unplayable rubbish. So, I really feel assured in telling you what Satan Could Cry: Peak of Fight will change into by its endgame. You’ll grind for a myriad of various assets to advance the sport’s many development programs, combat the identical monsters and executives time and again, interact in modes with practically equivalent gameplay, and the move of free assets and stamina will change into much more scarce than the pitiful trickle it’s now. Whales will dominate PvP, the guild system will push you to play day by day, and the sport will announce its Finish of Service the nanosecond it stops making sufficient cash.

Screenshot by Destructoid

Peak of Rubbish

Even in case you may strip the sport of its monetization and tedious development programs, the core gameplay could be mediocre at greatest. Heck, if you would like this fashion of recreation, simply play Honkai Influence 3rd. And in case you don’t like Honkai Influence 3rd, await Zenless Zone Zero. Or, in case you simply don’t like MiHoYo, play Punishing Gray Raven. I’m not saying it is best to play any gacha video games, however there are such a lot of titles which are categorically higher than this.

So, congratulations Last Fantasy 7: Ever Disaster, you’re not my go-to punching bag once I need to level to unhealthy cell video games. I can barely even consider Capcom agreed to let the Satan Could Cry branding go on this title.

Satan Could Cry: Peak of Fight is without doubt one of the most joyless video games I’ve ever performed. Its fight system doesn’t even come near residing as much as the Satan Could Cry legacy, and any leisure that might have come from it’s buried underneath its overwhelmingly aggressive monetization. It’s, at greatest, practical, and at worst, completely devoid of any worth. If that is the height of fight, I’ll simply hang around at base camp.

2

Unhealthy

Any good they could have had are shortly swallowed up by a plethora of points. The determined or the gullible could discover a glimmer of enjoyable hidden someplace within the pit.

Timothy Monbleau

Information Editor – Timothy began writing group blogs for Destructoid in 2012. He preferred it a lot he determined to write down articles for the location professionally. His love for RPGs and the Ys sequence will endure ceaselessly.

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