The Battlefield 6 developer crew targeted actually laborious on making the sport run as easily as attainable, particularly on {hardware} that’s less-than-stellar by right now’s requirements. One console specifically induced lots of headache, however they nonetheless managed to make it work.
Taking part in the Battlefield 6 open beta, I actually began appreciating EA, as a result of it was the primary time in a very long time {that a} AAA studio had a well-performing, clean, and optimized sport. And, what’s extra, it was simply the beta, with months of testing and growth time left within the tank. It ran equally properly on my RX 9070 XT and my good friend’s 3070, regardless of the seeming disparity between these two items of {hardware}, which actually drives the optimization level residence.
Nevertheless, that didn’t come simple, and the BF6 dev crew actually gave it their all to make sure their upcoming title labored as easily as attainable on a variety of machines. Talking with Kotaku, the crew behind BF6 commented on how they struggled to make the sport carry out on the Xbox Sequence S, a lower-end console from 2020, which has induced bother for gamers and devs alike previously (by no fault of its personal, given its capabilities).

The Sequence S “restricted reminiscence” proved a “problem” for the devs, who famous lots of crashing whereas testing the sport on it, which led them to pour extra effort and time into reminiscence effectivity and optimization, with outcomes that went past getting the Sequence S to run the sport higher. In accordance with technical director Christian Buhl, optimizing reminiscence for the Sequence S led to the “complete sport [being] higher and extra steady.”
Particular efficiency optimizations have been made only for the Sequence S, which Buhl affirms now runs the sport at a “clean 60 fps,” which is greater than any (console) gamer would need. As I’ve famous above, the entire sport runs properly on a wide selection of machines and was clearly optimized for mid- to low-end {hardware}, which is precisely what each large sport ought to goal to keep away from stepping into the form of conditions Monster Hunter Wilds and Borderlands 4 discovered themselves in.
Unhealthy efficiency in AAA video games has change into considerably of a meme at this level. Whether or not it’s game-breaking bugs or the sport merely refusing to run, the AAA business has change into acknowledged for enormous budgets that apparently don’t account for high quality assurance or optimization, which makes EA’s effort that rather more appreciated.
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