Table of Contents
Screenshot by Destructoid
Oh yeah, this one’s gonna get bizarre. Welcome to Marvel Rivals, Deadpool! Make your self at residence. Oh, you have already got.
Everybody’s favourite “Merc with a Mouth” formally joins the roster for season six of Marvel Rivals on Jan. 16, and NetEase Video games has begun to tug again the curtain on what might be anticipated from the most recent iteration of the hero shooter. And when Deadpool’s concerned, you simply understand it’s going to be wacky.
Right here’s a peek at what’s coming within the Marvel Rivals season 6 patch notes.
Marvel Rivals season 6 patch notes
New hero: Deadpool

One in all Marvel’s hottest heroes of late lastly joins the roster as the sport’s first three-in-one character. Deadpool makes use of his twin pistols and twin katanas to deal harm as a Duelist, a unicorn plushie to defend allies as a Vanguard, and he can even play as a Strategist to make use of his pistols and swords to heal teammates.
You’ll be able to select which function to play with Deadpool at any given time in-game, however just one Deadpool is offered on every workforce. His Final sounds particular, too, as he should “rank up” to earn it, and there appears to be a component of randomness to what it does. Yeah, that is positively Deadpool.
Coming quickly: Elsa Bloodstone

The monster hunter Elsa Bloodstone would be the subsequent hero to hitch Marvel Rivals within the season 6.5 replace, possible someday in February.
New map: Museum of Contemplation
The Collector’s Museum is a brand new location for the brand new Convoy map in Marvel Rivals, launching later after the season launch in a brand new replace approaching Jan. 29.
Hero buffs and nerfs

Official particulars on modifications are coming quickly, together with much more tweaks to different heroes, however right here’s what to anticipate from the patch based mostly on what we all know thus far.
- Vanguards
- Buffs
- Captain America
- Scale back Vibranium Power Noticed cooldown from 8s to 6s.
- Physician Unusual
- Improve the Maelstrom of Insanity conversion ratio of Darkish Magic to break from 1.2 to 1.3.
- Cloak of Levitation New Impact: Re-casting throughout use now interrupts the power, preserves present motion pace, and permits for brand spanking new motion enter to alter trajectory.
- Emma Frost
- Improve Power gained:
- Hero hits from 10/s to 12/s.
- Sentience hits from 15/s to 18/s.
- Protect hits from 5/s to six/s.
- Improve Power gained:
- Hulk
- Scale back Hero Hulk Unbelievable Leap minimal cost time from 0.5s to 04s; most cost time from 2s to 1.7s.
- In Hero Hulk type, scale back Gamma Burst cooldown from 8s to 6s and enhance projectile Injury from 70 to 75.
- In Monster Hulk type, Hulk is now resistant to launch and knockback results.
- Captain America
- Nerfs
- Angela
- Scale back Shielded Stance Protect Worth from 350 to 300.
- Angela
- Buffs
- Duelists
- Buffs
- Black Panther
- Improve Spear Toss Injury from 45 to 50.
- Achieve 50 p.c Injury Discount throughout Bast’s Descent (Final Potential) startup animation.
- Blade
- When wielding Hunter’s Shotgun, Daywalker Sprint New Impact:
Sluggish enemies by 40% for 1.5s. Improve second hit harm from 20 to 50. - When wielding Ancestral Sword, Daywalker Sprint New Impact:
Take away Sluggish impact from enemies and apply 8% Therapeutic Discount per strike (32 p.c whole if all hit), for 3s. Scale back Injury from 15 to eight per hit. - Scale back pellets fired per spherical of Hunter’s Shotgun from 12 to 11. Injury falloff now begins at 15m (was 20m); at 30m, harm drops to 50% of base (was 40 p.c).
- When wielding Hunter’s Shotgun, Daywalker Sprint New Impact:
- Iron Fist
- Improve Jeet Kune Do’s fourth strike harm from 30 to 35.
- Improve Dragon’s Protection most period from 1s to 1.2s.
- Black Panther
- Nerfs
- Daredevil
- Scale back Satan’s Chain excessive harm vary Injury from 80 to 75.
- Scale back Satan’s Throw single Projectile Injury from 32.5 to 30 (whole from 65 to 60 on a single goal).
- Scale back Fury gained from Satan’s Latch when grappling a floor from 2 to 1.
- Daredevil
- Modifications
- Namor
- Scale back Aquatic Dominion time for a single cost from 12s to 10s.
- Improve default Monstro Spawn Well being from 100 to 125 and Injury from 17 to 18.
- Improve Enhanced Monstro Spawn Injury from 11 to 12.
- Namor
- Buffs
- Strategists
- Buffs
- Cloak and Dagger
- Scale back Dagger Storm Therapeutic from 55/s to 45/s.
- New Impact: When a Spell Subject is created, allies in vary get a One-Time Therapeutic of 60.
- Veil of Lightforce & Terror Cape Changes: These 2 talents now share costs, capped out at 2 with every taking 12s to recharge. After utilizing both, each talents enter a 2s cooldown.
- Scale back Dagger Storm Therapeutic from 55/s to 45/s.
- Cloak and Dagger
- Nerfs
- Gambit
- Scale back Large Simple Impression Therapeutic Quantity per explosion from 25 to fifteen (whole from 75 to 45).
- Scale back Ragin’ Royal Flush’s Therapeutic from 75/s to 55/s.
- Bridge Increase bounces on a single goal at the moment are set to a most of two.
- Invisible Girl
- Scale back Guardian Protect worth from 250 to 200.
- Scale back defend restoration fee after reclaiming from 42/s to 34/s (whole time unchanged).
- Scale back Guardian Protect therapeutic to Invisible Girl from 50/s to 25/s.
- Rocket Raccoon
- Scale back Motion Velocity throughout Wild Crawl from 10m/s to 8m/s.
- Gambit
- Buffs
New Workforce-Up Talents

- Parker Energy-Up
- Peni Parker and Spider-Man
- Spider-Man features a bomb from Peni Parker that he can use to throw at enemies.
- Peni Parker and Spider-Man
- Mr. Pool’s Interdimensional Toy Field
- Deadpool and Jeff the Landshark
- Jeff spits out a toy that sprays water, therapeutic allies, and visually interfering with enemies.
- Deadpool and Jeff the Landshark
Adjusted Workforce-Up Talents
- The Ever-Burning Bond (Eliminated)
- Spider-Man and Human Torch
- Rocket Community (Peni Parker eliminated)
- Rocket Raccoon and Star-Lord
Occasions Sq. picture mode

Group up with buddies to take pics in Occasions Sq., which can also be getting a brand new space to discover the place you’ll be able to duel different gamers and even have your match broadcast on the large screens.
New Hero Proficiency ranges

Acquired Lord on each hero? Properly, now you’ll be able to proceed to rank them up with an entire bunch of recent hero proficiency ranges. You’ll be able to unlock Models, Unstable Molecules, new titles, avatars, badges, and extra by doing so.
New PvE mode quickly
A brand new PvE mode on prime of Marvel Zombies is promised “for the primary half of 2026,” however no different particulars had been revealed to this point.
New Equipment

New equippable Equipment are being added for Deadpool, Rogue, Physician Unusual, Blade, Squirrel Woman, Iron Man, Captain America, Daredevil, Black Panther, and Storm.
Useful resource Rumble eliminated
The sport mode that seemingly no one favored is being eliminated to be iterated on and improved upon so it might return in a future season.
The complete listing of patch notes is coming quickly forward of season six’s launch on Jan. 16
Printed: Jan 13, 2026 11:12 am