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#Jedi Survivor patch fixes ton of bugs on all platforms

Jedi Survivor patch fixes ton of bugs on all platforms

That is technically patch quantity 4

Jedi Survivor continues to be trucking alongside, and now we’re already on patch 4 in only a few scant weeks. Fashionable sport improvement, ho! This newest patch is due out at this time on consoles (PS5, Xbox Collection X), and “as quickly as doable” on PC.

So what does it take care of? Bugs, primarily! This isn’t a content material patch, because it’s meant to easy over a few of the rougher edges on all platforms. A number of PC-centric points are addressed, however it’s a far cry from “the large one” that fixes hardware-specific points. Different fixes are platform-agnostic, and embody save state errors, streaming points, and progression-halting bugs.

The Jedi Survivor workforce additionally supplied “future fixes” which might be on their radar, which you’ll be able to learn under. Most of them deal straight with the PC version of the sport, reminding people that there’s nonetheless work to do. As soon as (and if) it’s carried out although, it’ll be a aid for PC gamers. Jedi Survivor was an incredible expertise for me on consoles, however I can’t think about how tough PC customers will need to have it.

Jedi Survivor Patch 4 notes (full notes) – due on Could 9 on consoles, “as quickly as doable” on PC

  • (PC solely) Up to date occlusion habits for raytracing, decreasing idle time stalls.

  • (PC solely) Up to date streaming budgets that can assist alleviate traversal hitching.

  • (PC solely) Efficiency enhancements for some VFX.

  • (PC solely) Up to date information dealing with when toggling raytracing, bettering non-raytraced efficiency.

  • (PS5 solely) Fastened an HDR worth mismatch that will trigger HDR setups to show incorrectly for PS5 customers.

  • Fastened numerous save state errors.

  • Fastened a streaming concern that causes some streaming eventualities to finish on a black display screen.

  • Fastened a difficulty the place one of many vents didn’t correctly activate in Stone Spires.

  • Audio repair for a story second the place music was behaving incorrectly.

  • Fastened lightsaber marks not displaying accurately in some eventualities.

  • Fastened a situation the place the participant may enter a development blocked state within the Lucrehulk.

  • Fastened an elevator to stop the participant from falling via it and coming into a development blocked state.

  • Fastened a bug the place Rayvis would change into unbeatable.

  • Fastened a extreme animation concern that will break a late sport narrative sequence.

  • Fastened a collision bug the place gamers can get caught inside a Meditation Chamber.

  • Added a be aware explaining that a few of BD-1’s skills usually are not accessible whereas in fight.

  • Improved textual content scrolling.

  • Minor textual content translation fixes.

  • Varied crash fixes.

Moreover, listed here are a couple of recognized points the workforce is presently investigating and dealing on for future patches.

  • (PC solely) Bettering efficiency on newer i7 and i9 CPUs which have effectivity cores.

  • (PC solely) Normal efficiency enhancements to enhance each CPU and GPU utilization whereas decreasing idle time, each with and with out raytracing.

  • (PC solely) Bettering some hitching which could be attributed to streaming raytracing information, property, and a niche in our prebuilt shaders.

  • Varied bug fixes.

  • And extra!

Supply

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