Fashionable gaming is a large number, an unpredictable tidal wave of flops and successes that by no means stops slamming towards the cliffs of Steam, Xbox, and PlayStation. Nevertheless, one little bit of that wave is carrying the majority of the trade—the indies.
Whereas we’ve had occasional indie hits right here and there on a regular basis, from the very onset of gaming itself, 2025 has been completely dominated by small groups and solo-dev ventures. Recreation after recreation has come out solely to finish up outselling even the most important franchises available on the market, whose company house owners and publishers are greedy at no matter live-service mannequin to extend that quarterly earnings report and put a band-aid on their sinking ship.
It began with Schedule 1, an unassuming title about drug dealing and pretending to be Walter Heartless White, produced by a single developer out of Australia. The sport’s fast and easy-to-understand gameplay, distinctive idea, and co-op performance allowed it to attain an incredible 459,000 concurrent participant rely on Steam alone, making it one of many best-selling and best-performing video games of all time.

It wasn’t the primary single-dev recreation of this yr, nor the primary profitable indie launch, however it did herald a brand new age of gaming, one the place AAA blockbusters pale compared to small groups pursuing enjoyable and creative expression over earnings and short-term positive factors.
Afterward, we obtained Clair Obscur: Expedition 33, a recreation with a comparatively sizable studio, although nonetheless throughout the indie or AA vary. Round 30 individuals labored on this title, which has extra creative advantage than some classical artworks, and is by far one of the vital stunning and gripping video games to have come out previously few years. It has every part: a superb story, nice visuals, distinctive Unreal Engine optimization (one other level for indies I’ll get to later), and a soundtrack to rival European orchestral greats.
Small and privately-owned, the studio behind Expedition 33 is proof that you simply don’t want trillions in market cap to provide one thing grandiose. It, too, bought tens of millions of copies, inserting the studio on the map.
However the month of September was in its personal league. Again-to-back, we obtained Hole Knight: Silksong, Megabonk, Hades 2, and CloverPit—4 roguelikes, every iterating on the style in its personal manner.
Silksong expanded on what its predecessor had established, amassing numerous gamers in simply its preliminary weekend. Hades 2, too, upped the ante over the earlier title, offering a recognizable however nonetheless contemporary expertise for followers and newcomers alike. Megabonk took what Danger of Rain and Vampire Survivors did and made it higher, mashing them collectively for super impact, whereas CloverPit checked out Balatro and determined to maneuver from poker to fit machines, which turned out to be an unbelievable concept.
In only one month, extra copies had been bought within the indie division than most AAAs, with untold tens of millions on Steam alone (and consoles). And you know the way many individuals labored on most of those video games? Silksong had three individuals, CloverPit had two, and Megabonk had only one. Hades‘ workforce was a bit larger, about equal to that of Expedition 33.
And these are nonetheless simply a few of the most exemplary titles, most of which had been produced by both one or a handful of individuals in a steamrolling indie takeover of the gaming trade. They show that budgets and studio sizes dictate neither success nor high quality, in addition to that the usage of generative AI to “velocity issues up” isn’t going to save lots of AAA.

To date, within the AAA division, we’ve had MH Wilds that also has an overwhelmingly adverse evaluate rating as a result of many can’t even get it to run; Borderlands 4 with the identical points, regardless of being good beneath; Murderer’s Creed: Shadows that peaked at 10 p.c of Silksong‘s numbers; and Dying Stranding 2, which is probably the one recreation value anybody’s whereas out of the AAA division, however nonetheless one coming from a privately-owned studio.
Talking of low-tech high quality and efficiency, small, devoted indies one-upped AAA in that as nicely. Expedition 33, regardless of being on UE5, runs phenomenally on most machines whereas nonetheless wanting good. Borderlands 4 seems marginally “higher” than 3 and works many occasions worse, failing to even launch on many machines as a consequence of poor UE5 optimization.
Kingdom Come: Deliverance 2, one other indie AA hit, makes use of the notoriously demanding CryEngine, however nonetheless runs completely on most machines with out sacrificing graphical constancy. Small groups, which have restricted sources and nonexistent R&D departments, are by some means managing to beat enormous thousands-strong studios in optimization. That itself speaks volumes, the gross sales however.
This yr has actually been the yr of the indie, and I can solely think about what else will come out by the top of it. It’s excessive time AAA stepped up and used these many sources at hand to innovate relatively than regurgitate, however even when they don’t: the indies have our backs.
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