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Screenshot by Destructoid
Right now’s video games fluctuate between the hyper-realistic AAA look and the extra artsy indie aesthetic. Expedition 33 stands out for wanting sensible, but dreamy sufficient, with the plus of getting price a fraction of what most trendy AAA video games price to make. There’s one potential caveat, although.
Whereas this text accommodates no story spoilers, I warn you that it’d comprise visible spoilers that would without end change the way you understand Expedition 33.
The difficulty is that some gamers declare that the human characters in Expedition 33 have bizarre bodily proportions. Now, you doubtless belong in one in every of two teams: the gamers who’re studying this and pondering “wtf?”, or those that’re lastly feeling vindicated, questioning why nobody else is speaking about it. I’m speaking concerning the character’s head-to-body proportions, particularly. These gamers are complaining that the characters’ heads are only a bit bigger than a daily individual’s can be, how they observed that within the sport’s very first trailer, and the way that utterly kills the sport for them.
The gold vs blue gown of gaming?
I by no means received that impression from the sport. So, to offer you a extra goal illustration, I imagine that the extra eagle-eyed gamers see Expedition 33‘s characters the identical means we, regular people who find themselves proud of the sport in its present state, see the characters of the obscure PS1 title Technomage.

And, properly, though “technomage” is a superb description of Expedition 33’s Gustave, Expedition’s supposed “bobbleheads” are way more discreet. A lot so that almost all gamers merely haven’t observed them, if there’s something to note in any respect. Whereas these gamers say that this drawback isn’t equally evident in all characters, they state it to be fairly clear with Maelle and Gustave, and never simply due to his attractive mane.

That is such an enormous deal {that a} subsection of gamers requested modders to provide you with a repair for the characters’ proportions. This poor man on Nexusmods seemingly even requested for it as a Christmas reward.
“I discover it loopy that individuals don’t even remark about this. The heads are so large they nearly appear like bobble-heads. This makes the sport unplayable to me.”
And somebody did start engaged on that mod, solely to then settle for defeat, explaining that the duty by some means simply proved too troublesome.
And that essential expedition failure is sort of the intense case, however the entire case stays attention-grabbing, whilst merely an attention-grabbing thriller to be explored, and never one thing to be mounted. As I observed in Reddit feedback, the individuals who extra rapidly caught the problem with the characters had been artists, people who find themselves often absolutely conscious of pure human proportions.
The case for an inventive choice can be unusual, as E33 chases ultra-realism in its character design. It is sensible, as that’s one of the best ways to evoke the empathy of human gamers to the unfolding drama of the plot. Additionally, the sport’s characters had been designed by skilled artists, so once more, they doubtless find out about physique proportions in-depth. So, I’m wondering if it actually was their choice to make the characters like that, or if it was a easy mistake.
The case for a mistake is less complicated to make, because it appears that is really one thing comparatively frequent with UE5 property, as their base metahuman proportions are troublesome to tinker with in relation to sure physique sorts. Reddit consumer takokato was good sufficient to provide you with an insightful little infographic:

So, what do you assume? Did Sandfall secretly mannequin the characters like that as a psyop to ease indie followers’ acceptance of the inevitable POP! collectibles? Are all characters within the sport secretly turning into these creepy picket mimes discovered all through the sport?

I’d actually prefer to get to your take within the feedback so we will resolve this.
Printed: Jan 19, 2026 08:42 am