#Greatest Dicehead construct for climbing the Megabonk leaderboard – Destructoid

#Greatest Dicehead construct for climbing the Megabonk leaderboard – Destructoid
Dicehead in Megabonk trying to escape an enemy

Screenshot by Destructoid

Dicehead is without doubt one of the strongest characters in Megabonk, however you may make him “damaged” with the suitable construct.

Dicehead definitely takes a good period of time to unlock. You have to full 100 quests and procure Cube, his signature weapon. This information will make it easier to maximize his passive capability and construct a top-tier construct.

Greatest Dicehead weapons in Megabonk

With Dicehead, it’s greatest to go along with his signature weapon. Cube is the perfect weapon in the whole recreation for elevating crit likelihood. The buffs are everlasting, they usually can stack infinitely so the scaling begins feeling like a cheat as you retain scaling up the Crit Likelihood.

After a sure level, each assault from Dicehead is assured to be a crit assault. I’ve examined a number of different weapons, which I’ve talked about beneath. You possibly can attempt them out, however Cube, by far, is your most suitable option.

  • Revolver: This weapon works effectively with any crit-focused construct. I don’t like its intention, nevertheless it may work effectively for you.
  • Aura: Dicehead’s passive is without doubt one of the strongest within the recreation, eradicating the requirement of utilizing Shrinnes. You’ll be persistently farming XP and scaling up his modifiers with Aura.
  • Lightning Employees: In order for you a little bit of AoE results together with your assaults, you possibly can go for Lightning Employees.

If you wish to rank excessive on the leaderboard, go along with Cube for the perfect outcomes.

Dicehead dealing with multiple enemies in Megabonk
Screenshot by Destructoid

Greatest Dicehead tomes in Megabonk

We’ll go for tomes that enhance the crit, harm, or empower Dicehead’s passive.

  • Injury tome: On the one hand, Cube will make it easier to enhance the crit of Dicehead. Growing the harm will double the advantages, as you’ll hit assured crits concurrently.
  • Crit Injury tome: If Cube’s crit boosts aren’t sufficient, you possibly can enhance the harm brought on by all crit hits. At one level, this may translate into assured extra harm (when each assault turns into a set crit strike).

XP tome and Luck tome are two different favorites. One means that you can degree up Dicehead faster, whereas the opposite will make it easier to discover higher tomes and gadgets in your run.

The technique with Dicehead is easy. You’ll wish to be on the transfer within the early recreation because you’ll be at your weakest. Survivability will likely be key as you retain stacking the auto-buffs. Dicehead’s passive offers a random buff each time he ranges up.

These buffs aren’t as sturdy as these from Shrines, however you possibly can hold stacking them infinitely (not like Shrines). Each buff Dicehead beneficial properties this fashion is everlasting in nature. These results are random, however all of them construct up properly. I haven’t discovered such scaling for some other character within the recreation’s present construct.

Mixed with Cube’s crit buffs, the consequences will flip Dicehead right into a nuker by mid-game. Endgame is when Dicehead is at his strongest, as all hits with my advisable construct will likely be assured important strikes. On high of that, you’ll be dealing extra harm, and some different buffs will give you the mandatory sustains required to get well your well being.


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