Table of Contents
The Vampire Survivors and Threat of Rain hybrid, Megabonk, has a ton of characters and objects you should use and discover to outlive the endless onslaught. Nonetheless, very similar to these two video games, issues generally tend of getting OP actually quick.
Combing by most tremendous highly effective objects within the sport is sort of straightforward, a lot simpler than in, say, Threat of Rain 2, the place RNG can actually break a run earlier than it’s even began. In Megabonk, then again, I’ve managed to craft three fast and easy-to-get builds that ought to get you thru many of the sport, if it doesn’t crash from all the consequences overlaying your complete display screen.
The most effective Megabonk builds
SWORD

That is by far the only of all of the builds on this checklist, however is nonetheless highly effective sufficient to clear any given zone beneath the correct circumstances. Take into account, issues will rely a bit on RNG, however attaining this stuff ought to safe your run’s prospects tremendous early:
- Character: Sir Oofie
- First Weapon: Sword
- Second Weapon: Aegis
- Third Weapon: Chunkers
- Fourth Weapon: Any
- First Tome: Measurement
- Second Tome: Amount
- Objects: Your selection, however prioritize Demonic Soul, Energy Gloves, and Mirror
This construct, because the identify implies, closely depends in your Sword, which is why we’ve chosen Sir Oofie for it. He begins with the Sword and may begin leveling it instantly. Concentrate on gaining an increasing number of projectiles for the sword (and the opposite weapons), whereas growing knockback, measurement, and harm it does. After a number of upgrades, it is best to have so many sword swipes covring such a big space that standing and doing nothing will grow to be a viable technique.
When you want to obtain the latter as quick as potential, attempt to discover the Idle Juice, which might double your harm as long as you’re standing nonetheless. Protect Tome may also come in useful as a substitute of Amount or Measurement Tomes (or alongside them, in case you have further Tome area) enabling you to only stand and watch every thing round you die. Even when they do get shut, they’ll be mirrored by Aegis, Chunkers, and Mirror, making you nigh-immortal.
Bullet Hell

This construct prioritizes projectile amount and bounces, with a single shot cleaving by means of a number of enemies with ease. It does require lots of harm, that means you’ll must pursue charge-up shrines and pray you get harm boosts. Even should you don’t get too many harm upgrades, the sheer variety of bullets will make fast work of most enemy teams, however you possibly can face hassle towards single targets like bosses.
- Character: CL4NK
- First Weapon: Revolver
- Second Weapon: Bone
- Third Weapon: Bananarang
- Fourth Weapon: Bow
- First Tome: Amount
- Second Tome: Projectile Pace
- Objects: Battery, Fitness center Sauce, Demonic Soul, Beer, Backpack, Tactical Glasses, Boss Buster
With this construct, nearly all of the display screen shall be coated in projectiles of all types, turning your sport into pure chaos. Most enemies ought to die immediately, and with so many projectiles operating round, piercing and bouncing and hitting a number of enemies without delay, it is best to have only a few opponents strolling towards you at any given time.
The objects I’ve beneficial all enhance your harm, which ought to be a primary precedence except for assault pace and projectile rely, because it’ll provide help to with boss fights the place single enemies can have thousands and thousands of HP. Crit probability and significant harm will increase additionally assist a ton, so it is best to take note of grabbing these if potential.
One Fortunate Fox

This construct is very unconventional, because it depends on the innate means of Fox. He positive aspects Luck with every stage, which could be additional elevated through passive upgrades. This construct, due to this fact, relies on Luck and solely on Luck, and could be considerably altered with RNG.
The objects you’ll need are the Clover and Luck Tome, the latter is usually a bit more durable to return by because it’s primarily based on… luck and drop charges. Anyhow, prioritize leveling up as a lot as potential at first, solely boosting Fox’s beginning weapon and perhaps including the Lightning Employees as nicely. These two ought to serve you nicely, whereas I do suggest getting Crit Probability should you occur to see it.
When you’ve leveled up lots, you can begin visiting Shrines and Distributors, which the elevated Luck stat will considerably enhance. Each chest ought to have a massively improved probability to drop you one thing tremendous highly effective. Large Fork is one instance, giving Essential Strikes an opportunity to Critically Strike and grow to be Megacrits (good should you went down that route); Overpowered Lamp is one other, making on-hit results proc twice; Huge Bonk provides an opportunity for a x20 multiplier on assaults, and so forth.
Whereas this stuff can drop on their very own, Fox has the best odds of getting them within the sport, gaining Luck passively in addition to by means of charge-up Shrines and objects. With these uncommon objects, you’ll have actually no means of shedding, particularly should you get a number of and have a number of assault pace and projectiles to roll them always.
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This guide is super helpful, especially the Sir Oofie build! The way you break down the weapons and items needed is super clear. I love how you mention the RNG factor—its a game after all, and luck plays a huge role. The CL4NK build sounds absolutely chaotic and fun, covering the screen in bullets—thats the kind of thing I dream about in my playthroughs. The Fox build is super interesting too; relying on luck can be a thrilling gamble. Your tips on prioritizing items like Demonic Souls and Fitness Center Sauce really resonate with me. Great job laying out these strategies!