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#Genshin Affect Dendro reactions defined

Genshin Affect Dendro reactions defined

Assuming you’re already acquainted with Genshin Affect’s fundamental reactions, let’s throw Dendro into the combo. Dendro allows some extremely highly effective groups, however provides a layer of complexity to the response system. Listed here are all Dendro reactions in Genshin Affect, defined.

Dendro introduces particular reactions that may solely be triggered as soon as one other response has already taken place. There’s additionally an entire new class of additive reactions that work in a different way from different reactions. Let’s take a look at them every individually.

Transformative Reactions

Transformative reactions solely scale with the triggering character’s degree and Elemental Mastery. These reactions can’t CRIT besides by means of particular circumstances.

Burning: Pyro + Dendro

Making use of Pyro and Dendro in any order triggers Burning, which offers harm over time to enemies based mostly on the triggering character’s degree and Elemental Mastery. This harm has a small AoE that impacts each enemies and gamers.

Burning harm is kind of vital, however it could harm you too should you get too near a Burning enemy. It’s not unusual to set off Burning on a bunch of enemies, after which simply die since you caught your self on hearth too. If you happen to can preserve your distance, although, Burning can generally be used to maintain up a Pyro aura for Soften groups.

Kazuha from Genshin Impact running from a group of Burning Ruin Guards
Screenshot by Destructoid

Bloom: Hydro + Dendro

Bloom outcomes from combining Hydro and Dendro in any order. Bloom spawns a Dendro Core close to the enemy’s location. Dendro Cores explode after six seconds, dealing a small quantity of AoE harm that scales with the triggering character’s degree and Elemental Mastery.

Bloom is mostly used as a setup for additional reactions, i.e., Hyperbloom or Burgeon. Bloom by itself is barely viable with Nilou, who considerably will increase Dendro Core harm, AoE, and detonation pace.

Screenshot by Destructoid

Hyperbloom: Bloom + Electro

Hitting a Dendro Core with an Electro assault triggers Hyperbloom. Hyperbloom fires a homing projectile at an enemy, dealing harm that scales along with your Electro character’s degree and Elemental Mastery.

Hyperbloom is straightforward to play (simply mix Hydro, Dendro, and Electro) and offers vital harm. Simply be sure that your Electro character is constructed with Elemental Mastery. The most effective Hyperbloom triggers in Genshin Affect are Kuki Shinobu and Raiden Shogun.

Screenshot by Destructoid

Burgeon: Bloom + Pyro

Hitting a Dendro Core with a Pyro assault triggers Burgeon. Burgeon offers harm in an AoE based mostly in your Pyro character’s degree and Elemental Mastery.

Burgeon may be tough to make use of, since its explosions deal self-damage, and it’s straightforward for Pyro assaults to unintentionally set off Burning as a substitute. Thoma is the most secure set off if you wish to play a Burgeon workforce. You can too attempt to have extra Hydro to place out any unintentional Burning.

Screenshot by Destructoid

Additive Reactions

Additive reactions in Genshin Affect enhance the harm of triggering hits by including a flat worth on high of the hit’s base harm. This flat worth scales with the triggering character’s degree and Elemental Mastery.

These hits are capable of CRIT. Characters who depend on additive reactions like Unfold or Irritate ought to construct each Elemental Mastery and CRIT stats.

Characters who depend on additive reactions (e.g., Alhaitham, Cyno, Tighnari) have a tendency to profit extra from Elemental Mastery than ATK.

Quicken: Electro + Dendro

Quicken is triggered by combining Electro and Dendro in any order. This response offers no harm, however applies the Quicken standing to the enemy. (The sport generally calls this Catalyze.) The Quicken standing presents as a Dendro icon close to the enemy’s well being bar and inexperienced lightning results across the enemy’s physique.

Whereas below the Quickened state, additional Electro or Dendro purposes will set off Irritate or Unfold, respectively.

Irritate: Quicken + Electro

Making use of Electro to an enemy affected by Quicken will set off Irritate. Irritate will increase the harm of the triggering assault by a flat worth based mostly on the character’s degree and Elemental Mastery.

So long as Quicken stays on the enemy, any hits that apply Electro will set off Irritate. This makes Irritate groups pretty straightforward to play. Ensure that your Electro DPS character has some mixture of Elemental Mastery and CRIT stats.

Screenshot by Destructoid

You possibly can add Hydro to an Irritate workforce to get some bonus Hyperblooms in. An excessive amount of Hydro can eat away at your Quicken aura although, so should you’re discovering that you simply’re not triggering Irritate, think about eradicating/reducing your Hydro software or pivoting to a full Hyperbloom workforce.

Unfold: Quicken + Dendro

Making use of Dendro to an enemy affected by Quicken will set off Unfold. Like Irritate, Unfold will increase the harm of the triggering assault by a flat worth.

When an enemy has the Quicken standing, additional hits that apply Dendro will set off Unfold. So long as you’ve a Dendro and Electro character in your workforce, Unfold groups are typically fairly forgiving and simple to play.


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