#Finest Megabonk weapon tier listing – Destructoid

#Finest Megabonk weapon tier listing – Destructoid
Dicehead in Megabonk trying to escape an enemy

Screenshot by Destructoid

Megabonk provides a wide range of weapons to choose from for gamers, and utilizing the strongest choices will considerably elevate your probabilities of success on a run.

Whereas the variety of choices is restricted initially, you’ll be able to unlock extra as you retain finishing totally different quests. You need to use an unlocked weapon with any character and equip a number of of them on the identical run. Utilizing robust weapons on the meta is at all times helpful, and this tier listing will separate the sheep from the wolves.

Full Megabonk weapon tier listing

I’ve used 4 totally different tiers to separate the weapons.

  • S-tier weapons are the perfect decisions within the present meta and do properly with any character.
  • A-tier weapons are near the S-tier decisions, however have slight limitations.
  • B-tier weapons shine in area of interest conditions or have low synergy with characters.
  • C-tier weapons are poor decisions, and avoiding them as a lot as attainable is finest.
Players running from enemies in Megabonk
Screenshot by Destructoid

S-tier

  • Aura: Helps to farm XP simply, which works properly with each character. Does injury to all enemies round you, and there’s no have to goal.
  • Sniper Rifle: Works properly with high-crit and injury builds, however requires a little bit of time to grasp the aiming side. You’ll wish to fireplace correct photographs to hit targets with the piercing bullets.
  • Lightning Workers: That is obtainable by default. The employees hits surrounding enemies with lightning, making it a wonderful possibility for crowd management.
  • Firestaff: This weapon can hit enemies and deal direct injury, and the fireballs also can explode, inflicting extra hits.
  • Cube: Provides absurd crit-scaling, and should have it if you happen to’re going for a full-crit or full-damage construct.

A-tier

  • Aegis: Provides each offense and protection, as it might probably block incoming assaults and counter with shockwaves.
  • Axe: A easy, no-nonsense weapon that throws spinning axes that may hit a number of enemies.
  • Bone: An odd, however enjoyable, weapon, because the bones can bounce off one enemy to hit one other.
  • Revolver: Whereas the photographs do unimaginable injury, aiming with it may be difficult for rookies.
  • Dragon’s Breath: Provides the power to burn enemies and trigger injury over time.
  • Dexecutioner: Whereas the big sword is low, it might probably hit a number of enemies with one swing and produce them down.
  • Katana: Good for assassin-type builds, because it offers swift injury and provides excessive mobility.
  • Slutty Rocket: I like how the honing missiles can take out waves of enemies directly, and kind a great mixture with CL4NK.
  • Twister: Whereas the whirlwinds depend on RNG elements, I just like the randomness they add to the battle.
  • Wi-fi Dagger: Just like the katana, this dagger can convey down enemies swiftly at excessive pace.

B-tier

  • Bananarang: That is the boomerang in Megabonk. It’s useful in some eventualities, however the injury isn’t as much as par.
  • Black Gap: You’ll should place the outlet fastidiously to do most injury because it sucks the enemies inside.
  • Blood Magic: Blood Magic can improve max HP with kills, however the fee (5%) is just too low for my liking.
  • Corrupted Sword: Offers a lot injury, however pace feels comparatively sluggish.
  • Frostwalker: Good crowd management with its freeze capacity, however lacks injury.
  • Hero Sword: One other weapon with good injury, however a really sluggish fee of assaults.
  • Shotgun: The close-range injury is substantial, however you’ll should get too near the enemies.
  • House Noodle: An odd weapon missing in each space throughout my testing. Nevertheless, it appears enjoyable, so I’ve included it within the B-tier.

C-tier

  • Bow: First rate weapon for rookies, however doesn’t supply a lot.
  • Chunkers: Whereas the chunky rock belt protects you, the injury is just too low.
  • Flamewalker: The concentrating on system is tough, and you could transfer strategically.
  • Mines: The lethal mines might be deadly, however you could place them fastidiously.
  • Poison Flask: The injury over time brought on by the Poison assaults feels underpowered within the present construct of the sport.
  • Sword: Change this weapon as early as attainable, since its solely profit is the power to hit a number of enemies directly.

For those who’re confused about easy methods to unlock the weapons at first, we’ve got you lined. Some are simpler to unlock, whereas others take longer.


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