Table of Contents
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Totally different expertise, completely different strengths.
A lot of the injury dealt in Digimon Story Time Stranger is finished with the assistance of your Digimons, however tamers have an energetic position to play with the usage of Cross Arts.
These are highly effective expertise that belong to your Tamers. You start with a primary one, then unlock extra over your adventures. Going for the perfect is essential since you possibly can solely equip separately.
Full Digimon Story Time Stranger Cross Arts tier checklist
Earlier than deep diving into the tier checklist, it’s essential to know that each Cross Arts has a job to play. There aren’t any dangerous expertise per se, however some are extra usable than the remainder.
- S-tier expertise are Cross-Arts that can be utilized in lots of conditions. They’re on the prime because of their versatility.
- A-tier expertise are respectable shouts, however they will get overshadowed at instances.
- B-tier expertise are common expertise you should use if you wish to, however different selections carry out higher.
S-tier
- Strike: Except you’re enjoying on the lowest issue, bosses are problematic to say the least. Having Strike will trigger your Digimons to do higher single-target injury, which makes them ultimate for taking down the bosses. The consequences are common for all Digimons, no matter their strengths and weaknesses.
- Heal: Except you’re extremely skilled with Digimon video games, you could be in dire conditions. Heal helps one Digimon out of your get together to get well their HP and SP. It’s useful to get out of poor positions in a battle.
- Excessive Subject: A greater model of Subject that reinforces all stats, however for 3 turns. Your entire get together additionally turns into immune for one further flip, and it’s the proper selection for any battle (particularly the arduous ones).
A-tier
- Burst: Except you’re closely mix-maxing your group, the Burst Cross Artwork is immensely helpful. It fully ignores attributes and related resistances. Consequently, your get together members will now not have to fret about their assaults being immune to the enemies. That is helpful, however not a lot for those who’re constructing a group to focus on particular elemental weaknesses of the enemies.
- Break: Break may not do a lot injury, but it surely applies ARK/DEF/INT/SPI debuffs on enemies for 4 turns. Whereas there’s virtually no injury, you possibly can flip the debuffs to your favor (particularly if mixed with the enemies’ elemental weaknesses). In comparison with Subject, Break additionally lasts for 2 further turns.
- Aura: This feature is beneficial towards formidable enemies who inflict many standing illnesses. Utilizing Aura will instantly heal all of your monsters and take away their possibilities of getting standing results and debuffs.
- Revive: A talent that instantly revives all allies with the flexibility to outlive the following hit at 1 HP is beneficial, however you’ll ideally need to keep away from such conditions within the first place.
B-tier
- Subject: The Subject Cross Arts is the primary choice within the recreation. It buffs all stats of your Digmons for 2 turns, and the buffs are substantial. Its utility is way higher within the early recreation when your get together is weak and low-level. Nonetheless, the use-case state of affairs regularly reduces as you enhance your get together.
- Reverse: Should you’re affected person, Reverse will probably be your cup of tea. It completely reverses attributes and components whereas coping with respectable injury. The longer a battle goes, the upper your possibilities of successful it. Nonetheless, this isn’t the optimum place for this specific Cross Arts within the B-tier.
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Revealed: Oct 5, 2025 08:13 am