
60# Fortunate Fish
Unit-Restrict: 3
Capability: Passively farms money for you – Eco unit
Money Farm: 500-3500
The one good farm unit and one of many greatest starters

59# Apex Orca
Unit-Restrict: 3
Assault Pace: 3-3
Vary: 18-22
Injury: 220-1380
Single Hit

58# Trishark
Unit-Restrict: 5
Assault Pace: 0.33-0.22
Vary: 16-30
Injury: 5-20
Single Hit/Beam
Good starter

57# Royal Jelly
Unit-Restrict: 4
Assault Pace: 6-5
Vary: 20-24
Injury: 360-1860

56# Coral Golem
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 16-24
Injury: 475-3400
Single Hit

54# Atlantis Angler
Unit-Restrict: 4
Assault Pace: 2-2
Vary: 18-23
Injury: 130-780
Single Hit

53# Royal Whale
Unit-Restrict: 3
Assault Pace: 5-5
Vary: 20-25
Injury: 550-3450
Single Hit

52# Void Kraken
Unit-Restrict: 3
Assault Pace: 0.5-0.33
Vary: 20-30
Injury: 72-432
Single Hit/Beam

51# Golden Kraken
Unit-Restrict: 4
Assault Pace: 0.5-0.33
Vary: 22-32
Injury: 80-464
Single Hit/Beam

50# Ghost Kraken
Unit-Restrict: 4
Assault Pace: 0.48-0.45
Vary: 21-25
Injury: 32-120
Single Hit/Beam

49# Hearth Kraken
Unit-Restrict: 4
Assault Pace: 0.71-0.45
Vary: 18-24
Injury: 16-64
Single Hit/Beam

48# Atlantis Kraken
Unit-Restrict: 4
Assault Pace: 0.45-0.5
Vary: 18-22
Injury: 8-56
Single Hit/Beam

47# Aqua Scorpion
Unit-Restrict: 1
Capability: Summon Items
Cooldown: 30-12
Summon Unit HP: 1000-7000

46# Atlantis Strider
Unit-Restrict: 3
Assault Pace: 5-5
Vary: 20-28
Injury: 740-3400
Single Hit/AoE
Top-of-the-line starters for Atlantis

45# Rainbow Whale
Unit-Restrict: 5
Assault Pace: 6-6
Vary: 16-24
Injury: 24-165
AoE

44# Sword Snapper
Unit-Restrict: 4
Assault Pace: 2-2
Vary: 16-24
Injury: 260-600
Single Hit/Chunk

43# Black Beard
Unit-Restrict: 4
Assault Pace: 4-4
Vary: 18-22
Injury: 300-1850
Single Hit

42# Rainbow Fish
Unit-Restrict: 4
Assault Pace: 5-5
Vary: 12-16
Injury: 420-1750
AoE

41# Octotank
Unit-Restrict: 4
Assault Pace: 3-3
Vary: 16-24
Injury: 360-2000
Single Hit

40# Octo Pirate
Unit-Restrict: 3
Assault Pace: 8-6
Vary: 18-22
Injury: 144-1530
AoE

39# Tribal Shark
Unit-Restrict: 3
Assault Pace: 6-6
Vary: 20-24
Injury: 260-1950
AoE

38# Void Meg
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 22-30
Injury: 500-4500
Single Hit/Chunk

37# Ghost Meg
Unit-Restrict: 3
Assault Pace: 3-3
Vary: 21-25
Injury: 200-875
Single Hit/Chunk

36# Zombie Meg
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 20-24
Injury: 90-565
Single Hit/Chunk

35# The Meg
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 18-22
Injury: 70-455
Single Hit/Chunk

34# Zombones
Unit-Restrict: 1
Capability: Summons Items
Cooldown: 90-50s
Summon Unit HP: 2000-8000

33# Ghostfish
Unit-Restrict: 6
Assault Pace: 0.13-0.13
Vary: 18-26
Injury: 8-18
Single Hit/Beam

32# Bone Head
Unit-Restrict: 4
Assault Pace: 6-6
Vary: 18-22
Injury: 50-1000
Single Hit/AoE

31# Bone Barracuda
Unit-Restrict: 3
Assault Pace: 2-2
Vary: 18-22
Injury: 25-300
Single Hit/Chunk

30# Ghost Whale
Unit-Restrict: 2
Assault Pace: 6-6
Vary: 20-24
Injury: 300-2000
AoE

29# Crocodile
Unit-Restrict: 4
Assault Pace: 2-1
Vary: 14-22
Injury: 12-128
Single Hit

28# Crawtank
Unit-Restrict: 4
Capability: Summons Items
Cooldown: 28-20
Summon Unit HP: 300-1450

27# El Gran Maja
Unit-Restrict: 1
Assault Pace: 5-5
Vary: 16-26
Injury: 500-10000
Single Hit/Aoe

26# Pace Ray
Unit-Restrict: 4
Assault Pace: 0.13-0.13
Vary: 10-20
Injury: 3-25
Single Hit/Beam

25# Orca
Unit-Restrict: 4
Assault Pace: 0.1-0.1
Vary: 18-28
Injury: 4-12

24# Blobfish
Unit-Restrict: 4
Assault Pace: 3-3
Vary: 10-15
Injury: 18-220

23# Mantis Shrimp
Unit-Restrict: 4
Assault Pace: 1-1
Vary: 18-22
Injury: 8-84

22# Piranha
Unit-Restrict: 14
Assault Pace: 2-2
Vary: 15-20
Injury: 3-25
Single Hit/Chunk

21# Abyssal Octopus
Unit-Restrict: 4
Assault Pace: 0.2-0.2
Vary: 22-30
Injury: 6-21
Single Hit/Beam

20# Leviathan
Unit-Restrict: 4
Assault Pace: 3-3
Vary: 16-20
Injury: 40-240
Single Hit/Chunk

19# Bloop Jr
Unit-Restrict: 3
Assault Pace: 5-5
Vary: 22-22
Injury: 300-900
AoE

18# Abyssl Eel
Unit-Restrict: 4
Assault Pace: 0.1-0.1
Vary: 22-30
Injury: 2-9
Single Hit/Beam

17# Abyssl Crab
Unit-Restrict: 4
Assault Pace: 1-1
Vary: 16-24
Injury: 24-90
Single Hit

16# Angler Fish
Unit-Restrict: 3
Assault Pace: 0.1-0.1
Vary: 22-30
Injury: 2.8-5
Single Hit/Beam

13# Humpback Whale
Unit-Restrict: 3
Assault Pace: 5-5
Vary: 18-22
Injury: 350-1800
AoE
Nice starter

12# Big Squid
Unit-Restrict: 2
Assault Pace: 5-5
Vary: 18-22
Injury: 200-720
AoE

11# Octopus
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 14-18
AoE

10# Electrical Jellyfish
Unit-Restrict: 3
Assault Pace: 2-1
Vary: 18-26
Injury: 40-150
Single Hit

9# Poison Jellyfish
Unit-Restrict: 3
Assault Pace: 4-4
Vary: 18-22
Injury: 56-288
Single Hit/Burst

8# Infernal Angler
Unit-Restrict: 3
Capability: Summons Items
Cooldown: 20-15s
Summon Unit HP: 500-1800

7# Bluefin Tuna
Unit-Restrict: 3
Assault Pace: 1-1
Vary: 16-24
Injury: 50-175
Single Hit

6# Manatee
Unit-Restrict: 4
Assault Pace: 0.71-0.45
Vary: 12-22
Injury: 8-30
Single Hit/AoE

5# Lobster
Unit-Restrict: 4
Assault Pace: 0.5-0.33
Vary: 15-28
Injury: 5-20
Single Hit/Beam

4# Seahorse
Unit-Restrict: 4
Assault Pace: 1-1
Vary: 12-20
Injury: 8-55
Single Hit

3# Turtle
Unit-Restrict: 7
Assault Pace: 5-5
Vary: 8-12
Injury: 21-60
AoE

2# Pelican
Unit-Restrict: 6
Assault Pace: 3-3
Vary: 16-24
Injury: 8-40
Single Hit

1# Axolotl
Unit-Restrict: 5
Capability: Passively farms money for you – Eco unit
Money Farm: 150-600 Money