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#Final Epoch 1.0.3 patch notes embody decrease stash tab prices – Destructoid

Final Epoch 1.0.3 patch notes embody decrease stash tab prices – Destructoid

The most recent 1.0.3 replace for the brand new and in style ARPG Final Epoch is right here.

With it comes one highly-requested change, decrease stash tab prices. Moreover, the patch notes define tons of different adjustments, together with balancing skills, many bug fixes, and extra. With the flexibility to buy 100 tabs to your stash, decreasing the fee could be the perfect factor Eleventh Hour Video games has performed but. It was getting costly for me to hoard each cool merchandise I may discover.

1.0.3 patch lowers stash tab prices in Final Epoch

Last Epoch stash tabs are cheaper after new patch
Screenshot from Destructoid

Gamers in Final Epoch, like many ARPGs, have a stash treasure chest they will fill with objects. It offers you the flexibility to avoid wasting objects for later, possibly to attempt one other construct or revert again to outdated gear or weapons at any time. The most effective options within the recreation is 100 out there stash tabs. Who doesn’t need all that house for all of the stuff they don’t wish to promote or shatter?

Sadly, up till now, stash tabs may get fairly pricey. Beforehand, after the primary six you bought, every tab would price 10,000 extra gold than the earlier one. Now, tabs seven via 16 price 2,500 extra, and people past the 16 mark price 5,000 extra every time. In whole, that’s good for a 50% price lower when you get into the bigger stash tab numbers. In the event you’re like me and haven’t thrown out a single Distinctive, Set, or Exalted merchandise, cheaper stash tabs are greater than welcome. They’re additionally nearly the one purpose to gather gold.

What else is in Final Epoch patch 1.0.3?

Wandering Spirits ability buffed in latest Last Epoch patch
Screenshot from Destructoid

Nearly all of the most recent Final Epoch patch consists of bug fixes. Nonetheless, there are a couple of balancing adjustments which will or could not affect your character and construct. For instance, Wandering Spirits now has 30% extra spirit reveal frequency and the next base injury. Moreover, Cloud Gatherer can now solely apply to at least one smoke bomb at a time.

Different skill-and-passive-based adjustments are listed as bug fixes. One instance of a repair is the impact of Chthonic Fissure’s Eradication was not doubled when the participant was cursed. One other is the Flame Whip skill, which now receives 4% elevated injury per level of intelligence.

Extra fixes the builders have carried out affect journey, coming into/exiting dungeons, and small quality-of-life options. Gamers may beforehand run into invisible enemies whereas taking part in in a celebration, however that’s now fastened.

The developer patch notes word {that a} bugfix for Infernal Shade can also be coming in a hotfix later this week. You’ll be able to learn all of the adjustments and fixes under:

Adjustments

Marketing campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as simple to by accident transition after fight.

Expertise

  • Modified Cloud Gatherer to solely apply to any particular person Smoke Bomb one time.
  • Wandering Spirits now has 30% extra spirit reveal frequency
  • Wandering Spirits now has a base of injury of 20 (from 16.2) and injury effectiveness of 200% (from 180% precise, 140% listed)
    • These are compensatory buffs that have been meant to be included alongside the change in 1.0 that made Wandering Spirits at all times fade out when the reveal length ends, however the buff didn’t make it into launch. Because the preliminary change was a nerf and did make it into 1.0, and this compensatory buff was at all times deliberate to be paired with the change, we’re including the buff on this patch as an alternative of ready for the following cycle.

UI / Visible

  • Added “Localization” kind to in-game bug reporting instrument
  • Improved participant to participant commerce consumer expertise with the intention to now not request a commerce which requires the next rank than the potential purchaser possesses.

Audio

  • Lowered the frequency of the Falcon’s CAWWWWs (assault vocal sounds)
  • Up to date audio for Therapeutic Palms
  • All chapter 6 scenes have new 2D ambient loop sfx
  • The Barren Aqueduct has new music
  • Soul Cage props in chap 6 have looping sounds once more
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the working water on the bottom within the aqueduct
  • The big working water props in chapter 8 now have sfx
  • Added looping sfx to the massive rusty pipelines that cross the map

Different

  • Lowered price of Stash Tabs
    • Stash tabs past the primary 6 beforehand price 10000 greater than the earlier tab. Now stash tabs 7 to 16 price 2500 greater than the earlier tab, and stash tabs past the primary 16 price 5000 greater than the earlier tab. This ends in the price of massive numbers of stash tabs being diminished by round 50%.

Bug Fixes

Marketing campaign

  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fastened a problem the place you would full all Chapter 1 quests, however don’t have the primary Chapter 2 quest “Final Refuge”

Expertise and Passives

  • Fastened a bug the place Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s most well being as ward, as an alternative of the listed 4%
  • Fastened a bug the place Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of well being regen applies to ward) was scaling with factors allotted
  • Fastened a bug the place the impact of Chthonic Fissure’s Eradication was not doubled when the participant was cursed
  • Flame Whip now receives 4% elevated injury per level of intelligence (this impacts Flame
    Whip casts from all sources, and beforehand by no means acquired attribute scaling from any supply)

Gameplay

  • Fastened a number of points with Heorot combat together with Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fastened bug the place minions weren’t benefiting from objects when being respawned after leaving cities in multiplayer.

Objects

  • Fastened a bug the place objects influenced by the Rank 8 passive from Circle of Fortune wouldn’t have the Circle of Fortune tag
    • They nonetheless have the “can’t be traded” tag
  • Fastened a bug the place casting Summon Skeletal Mage with Grave Passage allotted precipitated the “minions transported with traversal abilities” experimental affix to not deliver any minions with you
  • Fastened a bug the place a Two-handed weapon and off-hand could possibly be outfitted on the identical time
  • Fastened a bug the place Circle of Fortune Prophecy Lenses could possibly be socketed into locked sockets with Shift + RMB
  • Fastened bug the place Wraithlord would attempt to devour different participant’s minions
  • Fastened a bug the place Stygian Coal’s extra Stygian Beam Injury per 10 present mana affix didn’t work
  • Fastened a bug the place Stygian Coal’s Stygian Beams weren’t affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  • Fastened a bug the place Chronicle of the Damned’s likelihood to disclose a Wandering Spirit on kill would trigger the participant’s present forged of Wandering Spirits to cease releasing spirits
  • Fastened a bug the place the Wandering Spirit from Chronicle of the Damned’s likelihood to disclose a Wandering Spirit on kill at all times immediately pale away
  • Fastened a bug the place Flame Whips didn’t profit from Chthonic Fissure’s Eradication when utilizing Backbone of Malatros
  • Fastened a bug the place Chthonic Fissure’s Grasp of the Timeless didn’t apply to Flame Whip when utilizing Backbone of Malatros
  • Fastened a bug the place solely the “whereas cursed” good thing about Chthonic Fissure’s Loss of life From Beneath utilized to Flame Whip when utilizing Backbone of Malatros
  • Fastened a bug the place Chthonic Fissure’s Chronicles of Wreck didn’t apply to Flame Whip when utilizing Backbone of Malatros

UI / Visible

  • Fastened a bug the place proper clicking a dungeon key upon first coming into recreation wouldn’t open the map
  • Fastened a bug the place marketing campaign prophecies may nonetheless seem whereas blocked
  • Fastened a bug the place enemies may seem invisible whereas taking part in in a celebration
  • Fastened a bug the place the gate in Soul Warden’s Street wouldn’t animate happening.
  • Fastened a bug the place The Mountain Beneath would stroll via terrain in The Sheltered Wooden
  • Fastened some situations of gamers dealing with backwards after a scene transition
    • Please proceed to report any situations of this situation by way of the in-game bug reporter
  • Fastened bug the place merchandise tooltips may disappear when loot dropped

Audio

  • Fastened a bug the place mousing over a vendor stock then again to your stock it might play the “merchandise purchased” sound impact

The 793.2 MB replace is offered now.

Supply

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