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#Fashionable Warfare 3 devs tease AR hip-fire nerf in Season 3 Reloaded

Fashionable Warfare 3 devs tease AR hip-fire nerf in Season 3 Reloaded

Sledgehammer Video games revealed its findings from the MW3 Ranked Play weapon analysis and plans to make use of that information to make weapon changes in Season 3 Reloaded.

From April 16-23, Treyarch hosted a weapon analysis in Fashionable Warfare 3 Ranked Play. The BP50, Holger 556, MTZ-556, HRM-9, and RAM-9 had been examined as potential replacements or additions to the present Name of Responsibility League weapon pool. Sledgehammer Video games supposed to extend weapon selection within the aggressive sport mode, and the outcomes confirmed that the occasion was successful.

The MW3 posted detailed weapon analysis information on Twitter. Sledgehammer Video games admitted that at first of the take a look at interval, the MCW held on to a 40 p.c choose destiny, adopted by the WSP Swarm at 17 p.c and the Rival-9 at 15 p.c. Nevertheless, by the top of that trial run, MCW utilization almost halved, whereas the Holger 556 and BP50 turned the second and third hottest weapons.

Picture by way of Activision

Regardless of being extra conversant in the MCW and Rival-9, gamers tended to have higher statistics with the 4 new weapons. In consequence, the devs had been in a position to crunch these numbers and make a broader evaluation of what must be modified.

“We acknowledge that SMGs are underperforming in comparison with ARs,” Sledgehammer Video games claimed. To counteract this pattern, the devs confirmed that there will likely be a nerf to AR hip-fire accuracy within the Season 3 Reloaded replace on Could 1 in order that they don’t outclass SMGs in close-range engagements.

ARs already suffered a blow within the Season 3 replace, because the MCW had its headshot multiplier diminished, that means one headshot will now not end in a four-shot kill. The MW3 devs defined the reasoning behind that nerf and its impression on the general meta.

“Throughout our analysis of particular person weapons, the MCW stood out uniquely, with a considerably elevated Ok/D ratio for high-skill versus low-skill gamers,” Sledgehammer Video games mentioned. “This statement is likely one of the causes for the current headshot injury multiplier discount. The MCW is very depending on the participant’s talent. By bringing it down a notch and introducing extra choices to the meta, we create a smoother expertise for gamers of all talent ranges.”

Sledgehammer Video games concluded the report by asking gamers for suggestions on which weapons ought to be added to Ranked Play and what changes nonetheless should be made for a weapon to be a contender for the sport mode. The devs didn’t affirm if this take a look at interval will have an effect on the present Name of Responsibility League weapon pool.


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