Table of Contents
Megabonk has loads of character stats, and understanding how they work is essential.
Mastering the stats is essential if you wish to succeed on higher-tier ranges. Each stat is crucial to investigate, however some could have a heavier influence in your survival (primarily based in your construct).
The sport doesn’t clarify the stats properly. This information will show you how to perceive what every stat means and the way it works.
All character stats in Megabonk and the way they work
The desk beneath has data and briefly explains what each stat means.

| Stat | The way it works |
|---|---|
| Max HP | Full well being pool for each character inside the sport. This could enhance with sure gadgets and tomes. |
| HP regen | The speed at which misplaced HP can regenerate. May be elevated with tomes and gadgets. |
| Overheal | This stat is energetic provided that HP regen goes above 100 (this stat nonetheless wants some extra time for me to know properly). |
| Protect | Protect worth when it’s energetic. |
| Armor | The Armor reduces a proportion of harm and the well being you might lose from an assault. |
| Evasion | Probabilities of you fully avoiding harm from an incoming assault. |
| Lifesteal | Quantity of well being pool regeneration that may set off while you land an assault and do harm to an enemy. |
| Thorns | Applies a modifier that does harm to an enemy after they assault you. |
| Harm | The speed at which you deal harm to your enemies. May be elevated with tomes and gadgets. |
| Crit Probability | The speed at which you’ll land a vital assault. |
| Crit Harm | Quantity of harm you do when touchdown a vital assault. |
| Assault Velocity | Your default fee of assaults, which might be raised with gadgets and tomes. |
| Projectile Depend | The variety of projectiles you may hearth. Solely prompts while you use a weapon that has projectile-type harm. |
| Projectile Bounces | The speed at which the projectiles bounce after hitting an enemy. Solely works with sure weapons. |
| Dimension | The scale of your assault (projectile measurement, blade swings, bullets, and so on) |
| Projectile Velocity | The speed at which Projectiles journey when fired. |
| Length | I would like extra time to look at this stat, but it surely seems associated to how lengthy elemental results like Freeze, Poison, and extra final. |
| Harm to Elites | The quantity of harm you may land on elite enemies like Stage Bosses. |
| Knockback | Quantity of pushback you may land on an enemy with a weapon hit. |
| Motion Velocity | Velocity at which you’ll transfer on the map. May be raised with tomes and gadgets. |
| Further Jumps | When energetic, you may maintain additional jumps to flee tight conditions. |
| Soar Peak | Decides how excessive you may attain together with your leap. |
| Luck | This stat determines how steadily you may get rarer tomes, gadgets, and weapon upgrades. |
| Problem | Determines the problem fee of your run. Taking part in in greater difficulties will get higher rewards. |
| Pickup Vary | A better stat on this division will mean you can choose up XP from a larger distance. |
| XP Acquire | Fee at which you acquire XP from each stage. |
| Gold Acquire | Fee at which you get Gold. |
| Silver Acquire | Fee at which you get Silver. |
| Elite Spawn Improve | Fee at which you’ll encounter elite enemies. |
| Powerup Multiplier | The speed at which your Powerups apply their relevant modifiers. |
| Powerup Drop Probability | The speed at which Powerups can drop throughout your run. |
Particular stats like Motion Velocity, Harm, and Powerup Drop Chances are high common. It’s important to stage them up as a lot as attainable, as they are going to assist your construct and lift your probabilities of success.
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