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#All recognized Fallout Vaults canon to the franchise – Destructoid

All recognized Fallout Vaults canon to the franchise – Destructoid

Throughout the Fallout universe, there are seemingly infinite Vaults arrange by Vault-Tec for the aim of safeguarding humanity. At the very least, that’s what Vault-Tec would have you ever consider. In actuality, these Vaults had been arrange with the only real goal of human experimentation, and there are a very huge variety of them. 

It’s very laborious to ascertain what ought to or shouldn’t be included in ‘canon’ throughout the universe. Opinions differ from fan to fan and even Chris Avellone, the creator of the Fallout Bible, has stated that his work shouldn’t be used as canon whereas others strongly argue that it ought to. 

It’s a little bit of a minefield, so I’m going to stay with the issues which are counted as canon by most individuals — the foremost video games and the TV present. With that stated, let’s have a look at some Vaults throughout the Fallout universe and their goal throughout the Lore.

Fallout

Fallout 1
Picture by way of Interaction Leisure

The unique Fallout recreation, developed by Interaction Leisure and first launched again in 1997, solely launched 4 Vaults into the lore of the universe, with two of them happening to be referenced in Fallout 2

Vault Lore
Vault 12 Used as a manner of testing the results of gradual publicity to radiation, the door of this Vault was designed to by no means seal correctly. The inhabitants of Vault 12 went on to discovered the town of Necropolis.
Vault 13 The primary beginning Vault of the primary Fallout recreation, Vault 13 was a management Vault. Inhabitants selected to stay in isolation till their water chip failed and the protagonist of Fallout is shipped to discover a substitute. Additionally seems in Fallout 2, when remaining inhabitants have been kidnapped by the Enclave for use as check topics for the Pressured Evolutionary Virus.
Vault 15 Social experiment which concerned the compelled cohabitation of individuals from many cultural and spiritual backgrounds. The inhabitants divided into 4 teams, three raider gangs (Khans, Jackals and Vipers, with the fourth group happening to discovered Shady Sands. Additionally seems in Fallout 2.
Los Angeles Demonstration Vault This Vault was, because the identify suggests, a public demonstration facility. It was used as a official shelter for the general public, earlier than being transformed into the headquarters of Unity. In the end destroyed by nuclear detonation. 

Fallout 2

Fallout 2
Picture by way of Black Isle Studios

Surprisingly, Fallout 2 solely brings one new Vault into the Fallout universe, in addition to the 2 that additionally seem within the first Fallout recreation. 

Vault Lore
Vault 8 Vault 8 was a management Vault and its residents went on to make use of their G.E.C.Okay (Backyard of Eden Creation Package) to ascertain Vault Metropolis.

Fallout 3

Fallout 3
Picture by way of Bethesda

Fallout 3 marks the place to begin of what I prefer to name the explosion of Vaults. From this level on, every recreation provides a lot of Vaults that every add to the lore and show exactly how horrible Vault-Tec really is.

Vault Lore
Vault 77 Technically, this Vault first appeared within the net comedian “One Man, and a Crate of Puppets” as a part of the promotion of Fallout 3. Nevertheless, I’m together with it right here as a result of yow will discover a Vault 77 jumpsuit in Paradise Falls, together with a Holotape detailing the way it ‘freaks the boys out’.
Vault 87 Vault 87 was designed to check the results of the Pressured Revolutionary Virus on people. Ultimately, the residents reworked into tremendous mutants and seized management of the Vault.
Vault 92 This Vault was used to check whether or not aggression might be induced by pumping white noise into the Vault. Because it seems, it will probably, because the residents of Vault 92 ultimately went insane and killed one another, leaving solely Bloatflies and Mirelurks within the Vault.
Vault 101 The beginning Vault of Fallout 3, Vault 101 was a social experiment the place the Overseer was given limitless authority over its residents. Ultimately, the Vault fell into civil battle. 
Vault 106 Vault 106 was designed to check the results of psychoactive medicine on its inhabitants. Launched by way of the air filtration system, the drug prompted residents to erupt into violence and their destiny stays unknown. The drug stayed within the air for 200 years, inflicting madness and hallucinations in anybody who entered.
Vault 108 This one was an actual doozy. Designed to check the results of management conflicts, Vault 108 had been led by a terminally sick Overseer, energy methods had been designed to fail after 20 years, no leisure was accessible and the armory held 3 times the common inventory. The Vault was additionally given a cloning machine, permitting an inhabitant named Gary to clone himself into madness earlier than he overran the Vault.
Vault 112 Inside this Vault, residents had been positioned inside a digital actuality simulation managed by the Overseer, Stanislaus Braun, for his personal amusement. As soon as inside, the residents had been tortured by means of digital actuality for hundreds of years.
Vault-Tec’s “Vault of Tomorrow” Technically not a Vault, however a sponsored museum exhibit which allowed guests to take an automatic tour of a “typical” Vault with a view to persuade them to buy admittance right into a Vault. I’m counting it.

Fallout: New Vegas

Fallout: New Vegas
Picture by way of Bethesda

Fallout: New Vegas actually boosted the variety of recognized Vaults throughout the lore. There are eight in whole, and I’m positive I don’t should let you know by this level that they’re all fairly horrible. 

Vault Lore
Vault 3 This Vault was a management Vault and the residents selected to remain in situ for over a century earlier than they had been compelled to open up for commerce after a water leak. Because of this, Fiends infiltrated the Vault and took over, killing everybody inside. 
Vault 11 This Vault was created to check the willingness of inhabitants to sacrifice people in an effort to keep away from false threats of punishment. Initially, the inhabitants selected democracy and voted for which inhabitant can be sacrificed. When democracy failed, the inhabitants staged a coup which ended within the loss of life of most inhabitants. That is primarily the Milgram Experiment on steroids, and actually one of many darkest Vault lore tales in your complete Fallout universe.
Vault 17 The preliminary purpose for the creation of this Vault is unknown, however the inhabitants had been kidnapped and reworked into Tremendous Mutants by Unity.
Vault 19 This Vault was designed to be cut up into rival factions – the Purple and Blue sectors – to see what occurred. These factions had been then subjected to subliminal messaging and pretend acts of sabotage, with many inhabitants succumbing to psychosis and paranoia.
Vault 21 In true Las Vegas model, this Vault was designed to check the results of extreme playing, with all disputes being settled by means of betting and odds. Maybe not surprisingly, this Vault remained secure till 2274, when Robert Home gained the Vault itself with a fortunate hand in Blackjack, turning it right into a resort. What occurs in Vegas, stays in Vegas, I suppose. 
Vault 22 This one truly begins off okay. It was designed to check and create genetically modified crops and fauna, which doesn’t sound too unhealthy, proper? Till a genetically modified fungal an infection ultimately reworked the inhabitants of the Vault into Spore Carriers. 
Vault 34 This Vault featured an overstocked armory with completely no safety measures. In a stunning transfer, among the inhabitants selected to lock up the armory themselves.. Those that didn’t agree shaped the Boomers tribe, which was a sensible choice, as a result of a reactor leak within the Vault led to most inhabitants both dying or turning into Ghouls. 
Securitron Vault This was the non-public Vault of Robert Home, the place he housed a military of Securitrons. The Vault was left deserted after the battle, earlier than being found and occupied by Caesar’s Legion.

Fallout 4

Fallout 4
Picture by way of Bethesda

Together with these launched in add-ons, Fallout 4 introduces eight Vaults into the universe, and their functions in keeping with lore can solely reaffirm any unhealthy emotions that you just’ve already grown for Vault-Tec.

Vault Lore
Vault 75 This Vault was a joint social and medical experiment the place eugenics had been used to breed younger inhabitants into excellent troopers. Sadly for Vault-Tec, the check topics revolted in opposition to researchers.
Vault 81 Scientists throughout the analysis facility at Vault 81 would use its inhabitants to check attainable common illness cures. Sadly, the Overseer had some points with this and researchers had been sealed inside their part of the Vault, persevering with their analysis on Mole Rats earlier than all of them died. The remainder of the Vault was high-quality, although.
Vault 88 An unfinished Vault included within the Vault-Tec Workshop add-on. Initially supposed to be a testing facility for productivity-boosting tools, this Vault was by no means completed as a result of the Overseer turned a Ghoul, ultimately recruiting the Sole Survivor to assist full the experiments. 
Vault 95 This Vault was crammed with drug addicts who got experimental rehabilitation therapies earlier than being knowledgeable that there was a stash of Chems throughout the Vault. Predictably, the inhabitants turned clear however then issues descended into violent chaos after they had been informed concerning the Chem stash. 
Vault 111 The beginning Vault for Fallout 4 the place the results of long-term cryogenic stasis had been being examined on inhabitants. When the all-clear sign by no means arrived, the Vault Safety staged a coup and deserted the Vault, a child was kidnapped by Institute and one particular person turned the Sole Survivor after an influence failure. Effectively, that escalated rapidly. 
Vault 114 That is one I can get behind. Vault 114 was supposed to see what occurred when a bunch of very rich inhabitants had been compelled to dwell in squalor below the management of an incompetent Overseer. Sadly, this Vault by no means got here to fruition as a result of it was by no means accomplished, for no matter purpose. 
Vault 118 Vault 118 was supposed to be a social experiment the place 10 very rich residents would dwell in luxurious, whereas given full authority over 300 poor residents dwelling in squalor. Resulting from embezzlement, the ‘decrease class’ part of the Vault was by no means completed, however the rich residents did certainly transfer in, transferred themselves into ‘Robobrains’, achieved immortality and remained contained in the Vault indefinitely. 
Vault-Tec: Among the many Stars Okay so this one isn’t a Vault, however it’s counted within the canon as one so far as I can inform. Among the many Stars was a publicity piece which aimed to persuade guests that Vault-Tec expertise might be used to facilitate house colonization. Sounds too good to be true? Effectively, experiments had been additionally secretly carried out on each guests and workers.

Fallout 76

Fallout 76
Picture by way of Bethesda

Fallout 76 provides essentially the most Vaults into the Fallout universe by a mile. In whole there are 14 Vaults to undergo and Vault-Tec simply retains getting worse. 

Vault Lore
Vault 29 This Vault was crammed with prosperous residents, however none of them had been over the age of 15 on the time of entry. Dad and mom of those youngsters had been despatched to a different Vault. 
Vault 51 The perfect Overseer of this Vault was to be chosen by a ZAX AI. The AI began creating ‘crises’ to check resident suitability, which developed into deadly threats after which ultimately led to the AI instantly encouraging residents to kill one another.
Vault 63 This Vault is totally inaccessible. 
Vault 76 Most likely one of the best Vault in any Fallout recreation, Vault 76’s inhabitants turned important to the reconstruction of Appalachia and the eradication of the Scorched Plague. 
Vault 79 Meant to be the safe location for america gold reserves, a reactor leak ended up killing or turning many of the brokers assigned to the Vault into Ghouls. Survivors had been rescued by residents of Vault 76 when the latter tried to steal the gold reserves.
Vault 94 This Vault was designed to check the viability of a pacifist perception system, with all inhabitants being members of a non-violent spiritual sect besides one Vault-Tec worker. The Vault-Tec worker had a conscience and fessed up, urging the residents to arm themselves. They ignored the recommendation, ultimately being massacred by outsiders. 
Vault 96 Staffed by solely 5 residents, this Vault was created for the aim of learning mutated wildlife and creating anti-mutant countermeasures. Sadly, the 5 residents had been killed after they tried to disable the safety system as a result of it threatened to execute them for not assembly quotas. And also you suppose your boss is unhealthy.
Vault mounted by Penelope Penelope Hornwright and her household discovered this Vault with a defective door, however Penelope managed to restore it in change for her household being allowed inside. Sadly, she wanted to stay exterior with a view to safe the door and ended up turning right into a Ghoul because of this.
Bruiser’s Vault Bruiser comes from this Vault. The residents used to play a sport much like American Soccer. 
Dino and Carla’s Vault A low inhabitants Vault which was dwelling to Dino and Carla till they left in 2103.
Soldier’s Vault A Lieutenant and a Non-public had been despatched to this Vault earlier than leaving and reaching Appalachia by 2103.
Vault-Tec College Simulation Vault This Vault was a coaching facility for Vault-Tec staff. For the time being the bombs dropped, there have been college students inside who ultimately starved to loss of life on account of lack of provides. 
The Whitespring Bunker Initially supposed to deal with members of Congress and the chief department, the Enclave took over and killed all non-Enclave officers after they tried to enter. Ultimately, this Vault turned the Enclave’s regional headquarters. 
Makeshift Vault This Vault was constructed by Vault-Tec staff utilizing stolen tools and provides after they found that they had been thought-about ‘non-essential’. Ultimately, this Vault was taken over by the Crater Struggle Occasion after which taken over once more by the Brotherhood First Expeditionary Pressure.

Fallout TV sequence

Cooper standing in front of Vault 4
Picture by way of Amazon

If you happen to’ve not seen the TV sequence in its entirety, I counsel you flip again now if you wish to keep away from spoilers! 

Vaults 31, 32, and 33 interconnected Vaults. The brainchild of Bud Askins, solely two of those Vaults home a inhabitants. 

Vault Lore
Vault 4 This Vault is ruled totally by scientists who adopted a coverage of permitting survivors inside with a view to use them as check topics. These outsiders ultimately broke free from captivity, overtook the Vault and it’s now seen as a real refuge from the Wastes.
Vault 31 Vault 31 is dwelling to cryogenically frozen Vault-Tec executives, who would infiltrate the opposite two Vaults and indoctrinate them with Askins’ ideollogy.
Vault 32 Vault 32 found the reality about Vault 31 and revolted, with the residents ultimately dying on account of infighting, suicide or hunger round 2294. The Vault was briefly taken over by Moldaver with a view to infiltrate Vault 33.
Vault 33 Vault 33 stays practical, going about their every day lives, following the orders of Bud Askins. 

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