| Murderer |
Iron x Ghost or Iron x Wind |
Passes via the entrance of enemies, however not the again. Backstabs deal 30 p.c bonus harm. |
| Unknown |
– |
– |
| Unknown |
– |
– |
| Blizzard |
Freeze x Lightning or Freeze x Wind |
Freezes all enemies inside a 2 tile radius for 0.8 seconds, dealing 1-50 harm. |
| Bomb |
Burn x Iron |
Explodes when hitting an enemy, dealing 150-300 harm to close by enemies. Has a 3-second cooldown earlier than it may be shot once more. |
| Flash |
Mild x Lightning |
Harm all enemies on display screen for 1-3 harm after hitting an enemy and blind them for two seconds. |
| Flicker |
Mild x Darkish |
Offers 1-7 harm to each enemy on display screen each 1.4 seconds. |
| Freeze Ray |
Freeze x Laser (Vertical) or Freeze x Laser (Horizontal) |
Emits a freeze ray when hitting an enemy, dealing 20-50 harm to all enemies in its path, with a ten p.c probability of freezing them for 10.0 seconds. |
| Frozen Flame |
Freeze x Burn |
Add 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt models are dealt 8-12 harm per stack per second and obtain 25 p.c extra harm from different sources. |
| Glacier |
Freeze x Earthquake |
Releases glacial spikes over time that deal 15-30 harm to enemies that contact them and freeze them for two.0 seconds. This ball and its glacial spikes additionally deal 6-12 harm to close by models. |
| Hemorrhage |
Bleed x Iron |
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or extra, consumes all stacks of bleed to deal 20 p.c of their present well being. |
| Holy Laser |
Laser (Vertical) x Laser (Horizontal) |
Offers 24-36 harm to all enemies in the identical row and column. |
| Incubus |
Allure x Darkish |
Every hit has a 4 p.c probability of charming the enemy for 9 seconds. Charmed enemies curse close by enemies. Cursed enemies are dealt 100-200 harm after being hit 5 instances. |
| Inferno |
Burn x Wind |
Applies 1 stack of burn each second to all enemies inside a 2 tile radius. Burn lasts for six seconds, dealing 3-7 harm per stack per second. |
| Laser Beam |
Mild x Laser (Vertical) or Mild x Laser (Horizontal) |
Emit a laser beam on hit that offers 30-42 harm and blinds enemies for 8 seconds. |
| Leech |
Brood Mom x Bleed |
Attaches as much as 1 leech onto enemies it hits, which provides 2 stacks of bleed per second (max 24 stacks). |
| Lightning Rod |
Lightning x Iron |
Vegetation a lightning rod into enemies it hits. These enemies are struck by lightning each 3.0 seconds, dealing 1-30 harm as much as 8 close by enemies. |
| Lovestruck |
Allure x Mild or Allure x Lightning |
Inflicts Lovestruck on hit enemies for 20 seconds. Lovestruck models have a 50 p.c probability of therapeutic you for five well being after they assault. |
| Maggot |
Cell x Brood Mom |
Infest enemies on hit with maggots. After they die, they explode into 1-2 child balls. |
| Magma |
Burn x Earthquake |
Emits lava blobs over time. Enemies who stroll into lava blobs are dealt 15-30 harm and acquire 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 harm per stack per second. This ball and its lava blobs additionally deal 6-12 harm to close by models. |
| Mosquito King |
Vampire x Brood Mom |
Spawns a mosquito every time it hits an enemy. Mosquitoes assault a random enemy, dealing 80-120 harm every. If a mosquito kills an enemy, it steals 1 well being. |
| Mosquito Swarm |
Vampire x Egg Sac |
Explodes into 3-6 mosquitoes. Mosquitoes assault random enemies, dealing 80-120 harm every. If a mosquito kills an enemy, it steals 1 well being. |
| Noxious |
Wind x Poison or Wind x Darkish |
Passes via enemies and applies 3 stacks of poison to close by enemies inside a 2 tile radius. Poison lasts for 4 seconds and every stack offers 1-3 harm per second. |
| Unknown |
– |
– |
| Unknown |
– |
– |
| Phantom |
Darkish x Ghost |
Curse enemies on hit. Cursed enemies are dealt 100-200 harm after being hit 5 instances. |
| Radiation Beam |
Laser (Horizontal) x Poison or Laser (Horizontal) x Cell |
Emit a radiation beam on hit that offers 24-48 harm and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to obtain 10 p.c extra harm from all sources per stack. |
| Sacrifice |
Bleed x Darkish |
Inflicts 4 stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 harm after being hit 5 instances. |
| Sandstorm |
Earthquake x Wind |
Goes via enemies and is surrounded by a raging storm, dealing 10-20 harm per second and blinding close by enemies for 3 seconds. |
| Unknown |
– |
– |
| Shotgun |
Egg Sac x Iron |
Shoots 3-7 iron child balls after hitting a wall. Iron child balls transfer at 200 p.c pace however are destroyed upon hitting something. |
| Soul Sucker |
Ghost x Vampire |
Passes via enemies and saps them, with a 30 p.c probability of stealing 1 well being and lowering their assault harm by 20 p.c. Lifesteal probability solely applies as soon as per enemy. |
| Spider Queen |
Brood Mom x Egg Sac |
Has a 25 p.c probability of birthing an Egg Sac every time it hits an enemy. |
| Storm |
Lightning x Wind |
Emits lightning to strike close by enemies each second, dealing 1-40 harm. |
| Succubus |
Allure x Vampire |
Every hit has a 4 p.c probability of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy. |
| Solar |
Burn x Mild |
Blind all enemies in view and add 1 stack of burn each second (max 5 stacks). Burn lasts for six seconds and offers 6-12 harm per stack per second. |
| Swamp |
Earthquake x Poison |
Go away behind tar blobs over time. Enemies who stroll into tar blobs are dealt 15-30 harm, are slowed by 50 p.c for 7 seconds, and acquire 1 stack of poison (max 8 stacks). Every stack of poison offers 1-3 harm per second. This ball and its tar blobs additionally deal 6-12 harm to close by models. |
| Vampire Lord |
Vampire x Bleed or Vampire x Darkish |
Every hit inflicts 3 stacks of bleed. Heals 1 well being and consumes all stacks when hitting an enemy with not less than 10 stacks of bleed. |
| Virus |
Poison x Ghost or Poison x Cell |
Applies 1 stack of illness to models it hits (max 8 stacks). Illness lasts for six seconds. Every stack of illness offers 3-6 harm per second, and diseased models have a 15 p.c probability of passing a stack to undiseased close by enemies every second. |
| Voluptuous Egg Sac |
Cell x Egg Sac |
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown earlier than it may be shot once more. |
| Wraith |
Freeze x Ghost |
Freezes any enemy it passes via for 0.8 seconds. |
| Unknown |
– |
– |