#All Octopath Traveler 0 companions – Destructoid

#All Octopath Traveler 0 companions – Destructoid

For those who’ve performed any of the Octopath Traveler video games, you know the way important companions are to your journey. Within the first and second video games within the collection, you’d choose one in every of eight characters and play by way of their storylines. However in Octopath Traveler 0, you’ve gotten your personal storyline to comply with, and your companions are there to see you thru it.

All Octopath Traveler 0 companions

In Octopath Traveler 0, you’ll meet over 20 totally different companions in your journey round Orsterra. Like in earlier titles, each has a category with a set of skills and weapons that dictate their playstyle. After you’ve constructed the workshop in Wishvale, the sport turns you free and you’ll journey anyplace on the planet. For those who’d like, you possibly can focus your time fully on gathering companions and constructing your dream staff. However earlier than you accomplish that, you’ll have to know the place to seek out every character within the sport.

Listed below are all of the companions in Octopath Traveler 0 and the place you will discover them.

Disclaimer: This information is a piece in progress. We’ll add extra companions as we discover them.

Identify Class Location Beginning Weapons and Abilities
Alexia, a woman with short brown hair and a green tunic in Octopath Traveler 0
Alexia
Scholar Theatropolis – Library Weapons: Tome, Employees
Ability 1: Lightning Bolt – Unleash a Lightning assault on all foes.
Ability 2: Duskfall – Unleash a Darkish assault on all foes.
Alfyn, a blond pixelated man wearing a green vest and a brown satchel.
Alfyn
Apothecary Clearbrook (after King Pardis III’s quest line) Weapons: Axe, Tome
Ability 1: First Support – Restore HP of an ally.
Ability 2: Icicle – Unleash an Ice assault on a foe.
Carinda, a short-haired woman wearing a green and white priestly cloak.
Carinda
Service provider Donescu (after Bestower of Energy Ch. 1) Weapons: Polearm, Bow
Ability 1: Penetrating Thrust – Unleash a Polearm assault on a foe.
Ability 2: Recuperate – Grant self elevated bodily protection and restore HP.
Celsus, a man with dark hair wearing a trench coat, from Octopath Traveler 0
Celsus
Thief Valore: Primary Boulevard – Tavern Weapons: Dagger, Sword
Ability 1: Goad – Focus enemy assaults on your self and decrease their accuracy.
Ability 2: Double Throw – Unleash 2 sword assaults with a excessive probability of a vital hit on random foes.
A dark-haired man with blue eyes and a scholarly outfit. This is Cyrus from Octopath Traveler 0
Cyrus
Scholar Atlasdam (after Bestower of Fame Ch. 2) Weapons: Employees, Tome
Ability 1: Fireball – Unleash a Fireplace assault on all foes.
Ability 2: Icewind – Unleash an Ice assault on all foes.
Delitia, a woman with dark hair and complexion wearing white pants and puffy sleeves.
Delitia
Hunter Emberglow Weapons: Bow, Axe
Ability 1: Piercing Shadow – Unleash a bow assault on a foe and reduce their velocity.
Ability 2: Stray Arrows – Unleash two bow assaults on random foes.
El, the Swordsman in Octopath Traveler 0. She wears a navy blue hood with brown clothing beneath.
El the Swordsman
Warrior Cragspear (throughout Grasp of All) Weapons: Sword
Ability 1: Aggressive Slash – Unleash 3 Sword assaults on random foes.
Ability 2: Radiant Mild – Unleash 3 Mild assaults on random foes.
Esperre, a young, blonde-haired man in Octopath Traveler 0. He wears a red bag across his body.
Esperre
Apothecary Sufrataljah Sands (after Bestower of Wealth Ch. 2) Weapons: Axe, Tome
Ability 1: Recuperating Smash – Unleash an axe assault on a foe and restore personal HP when attacking from again row.
Ability 2: Therapeutic Contact – Restore HP and treatment illnesses of an ally.
Goodwin, a man with white spiky hair, a red scarf, and blue eyes.
Goodwin
Dancer Shipwreck Island Weapons: Fan, Dagger
Ability 1: Dance of Mist – Cut back accuracy and evasion of a foe, and pressure them to behave final.
Ability 2: Storm’s Chorus – Unleash 2 Lightning assaults on random foes.
A screenshot from Octopath Traveler 0 showing a woman with brown hair wearing a fur coat.
H’aanit
Hunter Victors Hole (after Bestower of Wealth Ch. 1) Weapons: Bow, Axe
Ability 1: Rain of Arrows – Unleash 5 to eight Bow assaults on random foes.
Ability 2: Summon Linde – Linde performs Sweep (multi-target Sword assault) or Cost (single-target Polearm assault).
Heidne, a pink-haired woman with a sideshave and one shoulder showing from her dark tunic.
Heidne
Thief Wishvale Path (after Heidne and the Man-Consuming Miser aspect quest) Weapons: Dagger, Sword
Ability 1: Steal – Steal an merchandise from a foe.
Ability 2: Reaping Slash – Unleash a Dagger assault on a foe.
A cat standing on its back legs wearing a college graduation cap and gown.
Isla
Cait Scholar Isle of Sages (requires accumulating all Letter Fragments) Weapons: Tome
Ability 1: Double Slap – Unleash 2 Tome assaults on all foes.
Ability 2: Arcane Meteor – Unleash a non-elemental assault on all foes.
Laurana, a priestly woman with orange hair and a blue outfit.
Laurana
Cleric Wishvale (throughout Kindlers of the Flame Ch. 5) Weapons: Employees, Fan
Ability 1: Therapeutic Mild – Restore HP of an ally.
Ability 2: Mind Bash – Choose a weapon and unleash an assault on a foe.
Ludo from Octopath Traveler 0, a man wearing a pirate outfit with red bandana and pants and a white tunic
Ludo
Service provider Sunshade (throughout Kindlers of the Flame Ch. 3) Weapons: Polearm, Bow
Ability 1: Spearhead – Unleash a Polearm assault on a foe and act sooner throughout subsequent flip.
Ability 2: Appraisal – Present weak factors and possessions of a foe.
Macy, one of the many companions in Octopath Traveler 0. She has strawberry blonde hair and a purple tunic
Macy
Apothecary Emberglow Inn Weapons: Axe, Tome
Ability 1: First Support – Restores HP to an ally.
Ability 2: Toxic Contact – Unleash an Axe assault on a foe and inflict poison.
Olberic, a large man wearing a blue tunic in Octopath TRaveler 0
Olberic
Warrior Shepherds Rock (after finishing Grasp of All) Weapons: Sword, Polearm
Ability 1: Degree Slash – Unleash a Sword assault on all foes.
Ability 2: Abide – Increase personal bodily assault.
A woman with blonde long hair and a white and blue cleric's dress.
Ophelia
Cleric Flamesgrace (after Bestower of Fame Ch. 2) Weapons: Employees, Fan
Ability 1: Heal Wounds – Restore HP of the whole entrance row or complete again row.
Ability 2: Holy Mild – Unleash a lightweight assault on a foe.
Phenn, a man with long blonde hair that's pulled back in a loose low ponytail in Octopath Traveler 0
Phenn
Hunter Snowshard Grotto (throughout Kindlers of the Flame Ch. 1) Weapons: Bow, Axe
Ability 1: Repeated Shot – Unleash 2 Bow assaults on a foe.
Ability 2: Stout Wall – Increase personal bodily protection.
Pius, a long-haired man wearing white and purple robes in Octopath Traveler 0
Pius
Cleric Cragspear Weapons: Employees, Fan
Ability 1: Cleaning Fireplace – Unleash a Fireplace assault on a foe.
Ability 2: Stalwart Veil – Increase the Bodily Protection of an ally.
Primrose, a brown-haired woman with blue eyes wearing dancer's garb, in Octopath Traveler 0
Primrose
Dancer Sunshade (throughout Grasp of All) Weapons: Fan, Dagger
Ability 1: Lion Dance – Increase the Bodily Assault of an ally.
Ability 2: Moonlight Waltz – Unleash a Darkish assault on a foe.
Reime, a woman with a dark bun and red and black samurai attire.
Reime
Warrior Victors Hole Enviornment (after finishing Bestower of Fame/Energy/Wealth) Weapons: Sword, Polearm
Ability 1: Twofold Slash – Unleash 2 Sword assaults on a foe.
Ability 2: Hilt Strike – Choose a weapon and unleash an assault on a foe and cut back their Bodily Protection.
A woman with long blonde hair and a blue flower in her hair. She wars a green crop top and long skirt.
Saoirse
Dancer Theatropolis – Amphitheatre (after finishing Grasp of Fame) Weapons: Fan, Dagger
Ability 1: Mole Dance – Increase the Bodily Protection of an ally.
Ability 2: Dance of Repose – Grant HP regeneration to an ally.
A white-haired man in a white cloak. This is Sazantos.
Sazantos
Flamebringer Wishvale Path (Throughout Finale) Weapons: Sword
Ability 1: Aggressive Slash – Unleash 3 Sword assaults on random foes.
Ability 2: Radiant Mild – Unleash 3 Mild assaults on random foes.
A pixelated woman with dark hair, a red headband, and a green shirt.
Stia
Architect Prologue Weapons: Axe, Dagger
Ability 1: First Support – Restores HP to an ally.
Ability 2: Chop Wooden – Unleash an Axe assault on a foe.
Therion, a white-haired man with a pink scarf and light purple tunic.
Therion
Thief Cragspear Weapons: Dagger, Sword
Ability 1: Steal – Steal an merchandise from a foe.
Ability 2: Wildfire – Unleash a Fireplace assault on a foe.
Tressa, a woman in a yellow tunic with blonde hair and a brown hat.
Tressa
Service provider Rippletide Weapons: Polearm, Bow
Ability 1: Acquire – Acquire Leaves from a foe.
Ability 2: Tradewinds – Unleash a Wind assault on a foe.
Viator, a man with blonde hair and a silver armor set.
Viator
Warrior Valore – Tavern Weapons: Sword, Polearm
Ability 1: Provoke – Focus enemy assaults on your self.
Ability 2: Wild Blade – Deal Sword injury to random foes two time(s).
A man with orangey mid-length hair swooping down in front of one of his eyes.
Xerc
Scholar Grandport (after Bestower of Energy Ch. 2) Weapons: Tome, Employees
Ability 1: Icewind – Unleash an Ice assault on all foes.
Ability 2: Twister – Unleash a Wind assault on all foes.

Alexia

A short-haired woman in a green tunic holding a lantern descends stairs. This is the art for Alexia in Octopath Traveler 0
Alexia, the Scholar. Picture through Sq. Enix

Alexia is a scholar with a little bit of a psychological block. Once you first meet her within the Theatropolis library, you’ll be taught she’s hit a useless finish in her analysis on historical civilizations. After battling her, she insists on becoming a member of in your adventures, hoping you’ll lead her to ruins or another thrilling discovery that can spark a breakthrough.

Alexia focuses on Lightning and Darkish injury, making her a robust particular attacker. As a resident of Wishvale, she provides marginal boosts to JP within the Coaching Floor.

Battle abilities

  • Lightning Bolt (12 SP) – Unleash a Lightning assault on all foes.
  • Duskfall (12 SP) – Unleash a Darkish assault on all foes.
  • Elemental Bash (8 SP) – Deal Tome injury to a foe and decrease Elemental Protection for two turns.
  • Analyze (1 SP) – Uncover 1 weak level of a foe and reveal HP.
  • Pray (6 SP) – Increase personal Elemental Assault for 3 turns.
  • Lightning Blast (33 SP) – Deal Lightning injury to all foes 2 instances.
  • Duskblight (33 SP) – Deal darkish injury to all foes 2 instances.
  • [Ultimate Technique] Historic Magic – Deal huge non-elemental injury to all foes.

Assist abilities

  • Preserve Magic – Restore SP when a spell isn’t used throughout flip after spell is used.
  • Elemental Protection +50 – Increase the geared up character’s Elemental Protection by 50.
  • Max. SP +50 – Increase the geared up character’s most SP by 50.
  • Incidental Evaluation – Uncover a random goal’s weak level after the geared up character acts.

Alfyn

Oh, good ol’ Alfyn. The sort-hearted Apothecary from the unique Octopath is again for extra journey in 0, and we’re all completely satisfied to see him. You’ll meet Alfyn in Clearbrook a bit later in your journey, and also you’ll have to assist him collect just a few medicinal provides. He’ll finally be a part of your staff when he sees a chance to assist much more individuals travelling with you.

Alfyn’s abilities and weapons look very like these within the authentic Octopath. He makes use of an axe and a polearm, however his abilities are the place his actual worth lies. With Vivify, he can revive fallen allies, and Rehabilitate cures and protects teammates from standing illnesses. As a resident of Wishvale, he often provides you medicinal gadgets to assist you in future battles.

Battle abilities

  • First Support (6 SP) – Restore HP of an ally.
  • Icicle (11 SP) – Deal Ice injury to a foe.
  • Rehabilitate (15 SP) – Grant an ally immunity to standing illnesses for two turns.
  • Amputation (12 SP) – Deal Axe injury to a foe.
  • Empoison (9 SP) – Acquire an opportunity to inflict poison on a foe for 3 turns.
  • Vivify (24 SP) – Revive an ally.
  • Vigorous Strike (16 SP) – Deal nice Axe injury to a foe. Stronger the extra HP you’ve gotten left.
  • [Ultimate Technique] Pomegranate Panacea – Restore 2 BP to all allies.

Assist abilities

  • Resist Illnesses – Enhance the geared up character’s resistance to poison/bleeding/sleep/paralysis/blindness/silence/terror/weak point.
  • Max. SP +50 – Increase the geared up character’s max. SP by 50.
  • Max. HP +500 – Increase the geared up character’s max HP by 500.
  • Heightened Therapeutic – Increase the quantity of HP/SP restored by the geared up character.

Carinda

Art for Carinda, a woman with short white hair, in Octopath Traveler 0. She kneels, smiling, at the foot of a staircase while a man sits above her.
Carinda, the Service provider. Picture through Sq. Enix

Carinda reveals up within the later phases of the sport, and also you’ll be glad when she lastly does. She’s a sort and caring soul, however make no mistake: she’s nonetheless a Service provider on the finish of the day, and she or he’s all about that coin.

As a Service provider, Carinda carries round a polearm and a bow, and plenty of of her abilities make use of those two kinds of injury. Her assaults provide just a few cool secondary results, although, like incomes JP based mostly on how a lot injury she does or paralyzing her foes.

Battle abilities

  • Penetrating Thrust (12 SP) – Deal Polearm injury to a foe.
  • Recuperate  (12 SP) – Restore personal HP and lift bodily protection for 3 turns.
  • Commerce Blizzard (12 SP) – Deal Ice injury to all foes.
  • Arrow of Fortune (35 SP) – Deal nice Bow injury and acquire JP based mostly on injury dealt.
  • Immobilizing Shot (8 SP) – Deal Bow injury to a foe and acquire an opportunity to inflict paralysis for two turns.
  • Hovering Javelin (14 SP) – For 3 turns, deal particular Polearm injury to all foes on the finish of the flip.
  • Mystic Shot (18 SP) – Deal Bow injury to all foes and restore SP equal to 2% of injury dealt to the whole entrance row.
  • [Ultimate Technique] Trick of the Commerce – Increase bodily assault of all allies for five turns and grant them the flexibility to dodge bodily assaults 1 time.

Assist abilities

  • Blessing of Restoration – When the geared up character is within the entrance row, grant HP/SP regeneration to the paired ally.
  • Elemental Protection +50 – Increase the geared up character’s Elemental Protection by 50.
  • Bodily Protection +50 – Increase the geared up character’s Bodily Protection by 50.
  • Iron Will – 50% probability to nullify an attribute-reducing impact.

Celsus

Art for Celsus from Octopath Traveler 0. In the image, Celsus, a dark-haired and well-dressed man, stands over another man with knifes in the wall above his head.
Celsus, the Thief. Picture through Sq. Enix

Once you meet Celsus in Valore, he’s employed as a bodyguard on the city’s tavern. Regardless of being an knowledgeable with knives, this bodyguard is a religious man of religion and makes use of his skillset to ship god’s judgment on troublemakers. After listening to your story, he’ll be a part of you in your travels.

As a Thief, his skills require a little bit of luck; lots of them contain hitting random enemies and growing probabilities of touchdown a vital blow. When he’s added to Wishvale, he brings the Trustworthy Coronary heart bonus, which provides one to the helper’s authentic depend on the church.

Battle abilities

  • Goad (18 SP) – Try to attract the eye of all foes to the caster for 3 turns and decrease Accuracy of all foes for 3 turns.
  • Double Throw (8 SP) – Deal Dagger injury to random foes 2 instances. This assault has an elevated probability of being a vital hit.
  • Divine Pace (6 SP) – Increase personal Evasion/Pace for 3 turns.
  • Wild Blade (14 SP) – Deal Sword injury to random foes 2 instances.
  • Sidestep (15 SP) – Grant self the flexibility to dodge bodily assaults 1 time.
  • Winding Throw (34 SP) – Deal Dagger injury to all foes. This has an elevated probability of being a vital hit.
  • Triple Throw (26 SP) – Deal Dagger injury to random foes 3 instances. This has an elevated probability of being a vital hit.
  • [Ultimate Technique] Grasp of Evasion – Make person the goal of enemy assaults and grant the flexibility to dodge bodily assaults for two turns.

Assist abilities

  • Evil Ward – Increase the celebration’s success price when making an attempt to flee. (The impact isn’t cumulative.)
  • Evasion +50 – Increase the geared up character’s Evasion by 50.
  • Vim and Vigor – Restore HP of geared up character each flip.
  • Detect Hazard – Initially of flip, acquire a 25% probability to dodge bodily assaults by 1 turns.

Cyrus

You’ll meet Cyrus in a while within the sport if you dig up a e-book from the innards of a large salamander. Gross, proper? Nicely, sadly for you, that’s how each fateful encounter appears to start. Not less than that’s how this one begins, so that you’d higher get to digging!

As a Scholar, Cyrus is all about elemental injury. His abilities revolve virtually fully round Lightning, Ice, or Fireplace injury, making him a damage-first companion. Pair him with a dancer like Primrose who can increase his elemental assault, and also you’ll have one of many strongest attackers within the sport. Again at Wishvale, he’ll marginally improve the JP obtained by allies within the Coaching Floor.

Battle abilities

  • Fireball (12 SP) – Deal Fireplace injury to all foes.
  • Icewind (12 SP) – Deal Ice injury to all foes.
  • Lightning Bolt (12 SP) – Deal Lightning injury to all foes.
  • Analyze (1 SP) – Uncover one weak level of a foe and reveal HP.
  • Fireplace Storm (33 SP) – Deal Fireplace injury to all foes 2 instances.
  • Blizzard (33 SP) – Deal Ice injury to all foes 2 instances.
  • Lightning Blast (33 SP) – Deal Lightning injury to all foes 2 instances.
  • [Ultimate Technique] Grand Trinity – Deal Fireplace/Lightning/Ice injury to all foes 2 instances every.

Assist abilities

  • Research Foe – Initially of battle, uncover one weak level of every foe.
  • Elemental Assault +50 – Increase the geared up character’s elemental assault by 50.
  • Vim and Vigor – Restore HP of geared up character each flip.
  • Rechant – When casting magic, acquire a 20% probability to recast the identical spell.

Delitia

Delitia, a young woman with dark hair pulled back, kneels while firing a bow.
Delitia, the Hunter. Picture through Sq. Enix

You meet Delitia in Embervale shortly after finishing the second chapter of the Grasp of Energy questline. A hunter from the Sunlands, Delitia is looking for her brother, who mysteriously vanished sooner or later. Her brother is subsequent in line to steer the Aqeeq, and as a loyal member of the clan, it’s Delitia’s obligation to seek out him. She recruits you to assist her discover him, however in alternate, she guarantees that will help you in your journey as nicely. Who doesn’t love a mutually useful relationship?

As a Hunter, Delitia wields a Bow, however she’s additionally received an Axe on standby. She’s additionally a dependable supply of Ice injury, which will be arduous to return by in Octopath Traveler 0. At Wishvale, she’s going to often give you no matter she will convey again from looking: Mutton and Beef, primarily.

Battle abilities

  • Piercing Shadow (8 SP) – Unleash a bow assault on a foe and reduce their velocity.
  • Stray Arrows (14 SP) – Unleash two bow assaults on random foes.
  • Soporific Ice Frog (8 SP) – Deal Ice injury to a foe and acquire an opportunity to inflict sleep for two turns.
  • Retreating Shot (9 SP) – Deal Bow injury to a foe, then transfer to the again row.
  • Thoughts Sap (6 SP) – Decrease Elemental Protection of a foe for two turns.
  • Ice Boulder (16 SP) – Deal Ice injury to a foe 2 instances.
  • Devastating Shot (28 SP) – Deal nice Bow injury to a foe and acquire a small probability to immediately kill a goal.
  • [Ultimate Technique] Present of the Aqeeq – Decrease Bodily Assault/Bodily Protection of all foes for two flip(s), and lift Bodily Assault/Bodily Protection of all allies for 4 turns.

Assist abilities

  • Fortitude – Raises the geared up character’s assault ability efficiency the decrease their HP.
  • Bodily Assault +50 – Increase the geared up character’s Bodily Assault by 50.
  • Prolonged Enfeeblement – When the geared up character inflicts an attribute-reducing impact, prolong period by one flip.
  • Exacerbate – When switching from the again row, prolong period of attribute-reducing results of goal by 1 flip.

El the Swordsman

El’s a mysterious swordswoman who joins you in your travels in a while within the storyline. She wields solely a sword however also can dish out Mild injury, a mirrored image of her pure coronary heart. You received’t know a lot about El’s true id if you first meet her, however you uncover extra as you proceed to battle alongside her.

Battle abilities

  • Degree Slash (14 SP) – Deal Sword injury to all foes.
  • First Support (6 SP) – Restore HP of an ally.
  • Radiant Mild (19 SP) – Deal Mild injury to random foes 3 instances.
  • Vacuum Slice (30 SP) – Deal nice Sword injury to a foe.
  • Almighty (12 SP) – Increase personal Bodily Assault, Bodily Protection, Elemental Assault, and Elemental Protection for 3 turns.
  • Trifold Slash (27 SP) – Deal Sword injury to a foe 3 instances.
  • Divine Mild (30 SP) – Deal Mild injury to a foe 1 time. Assault depend will increase based mostly on Enhance stage.
  • [Ultimate Technique] Holy Sword – Deal Mild injury to all foes 5 instances.

Assist abilities

  • Of Equal May – Equalize Bodily Assault and Elemental Assault of the geared up character to whichever worth is increased.
  • Elemental Protection +50 – Increase the geared up character’s Elemental Protection by 50.
  • Bodily Protection +50 – Increase the geared up character’s Bodily Protection by 50.
  • Huge Vitality – When the geared up character is within the again row, they are going to have a 25% probability to scale back paired ally’s BP consumption to 0.

Esperre

Esperre, a small boy with short blonde hair, holds a green test tube up as he stands over an apothecary table.
Esperre, the Apothecary. Picture through Sq. Enix

Esperre’s intro quest will knock you in your ass—fairly actually. However fortunately, this Apothecary is there to swoop in to save lots of you. Collectively, you’ll work out a plan to defeat a nasty beast, and from there on out, Esperre received’t wish to depart your aspect. He’ll journey with you in hopes of studying extra about drugs and following in his father’s footsteps.

As an Apothecary, he makes use of an axe and tome for his fundamental assaults, whereas his abilities are an attractive mix of heals, standing illnesses, and elemental injury. At Wishvale, he marginally raises the manufacturing velocity of crops when positioned within the fields.

Battle abilities

  • Recuperating Smash (8 SP) – Deal Axe injury to a foe. Restore personal HP if attacking from the again row.
  • Therapeutic Contact (12 SP) – Restore HP of an ally and treatment standing illnesses.
  • Thunderclap (12 SP) – Deal Lightning injury to all foes.
  • Toxify (15 SP) – Acquire an opportunity to inflict toxin on a foe for 3 turns.
  • Arcane Tome (18 SP) – Deal Tome injury to a foe. Restore personal SP if attacking from the again row.
  • Vivify (24 SP) – Revive an ally.
  • Weak to Poison (4 SP) – Make a foe weak to poison for two turns.
  • [Ultimate Technique] – Take away attribute-reducing results of all allies and grant an ally immunity to standing illnesses for two flip(s).

Assist abilities

  • Extended Ailment – When the geared up character inflicts a standing ailment, prolong period by 1 flip.
  • Max. SP +50 – Increase the geared up character’s max. SP by 50.
  • Elem. Def. +50 – Increase the geared up character’s elemental protection by 50.
  • Reciprocate – When inflicted with poison/bleeding/sleep/paralysis/blindness, inflict the identical illnesses again.

Goodwin

Goodwin, a blonde-haired man leaning on the side of a ship by a rope with his hand outstretched towards the sea
Goodwin, the Dancer. Picture through Sq. Enix

Oh, the Theater King, Shipwreck King, and Ache-In-Your-Ass King. Okay, perhaps I made that final one up. You’ll discover Goodwin crashed out on Shipwreck Island, and the one factor that may rouse him from his state of middling consciousness is Ratatouille. And no, that’s not me making that up.  

Goodwin’s a Dancer, so he wields a fan and dagger in fight. His abilities revolve round decreasing enemies’ attributes and stunning them with Lightning injury. As a resident of Wishvale, he provides an everyday Leaf reward, providing you with cash once in a while. And that, my associates, makes him well worth the hassle of recruiting.

Battle abilities

  • Dance of Mist (9 SP) – Decrease Accuracy/Evasion of a foe for two turns and trigger goal to behave final for two turns. Dance ability.
  • Storm’s Chorus (13 SP) – Deal Lightning injury to random foes 2 instances. Tune ability.
  • Tune of Battle (6 SP) – Make foes extra more likely to assault paired ally within the again row and lift their Bodily Protection for 3 turns, then transfer to again row.
  • Double Arc (18 SP) – Deal Fan injury to a foe 2 instances.
  • Levin’s Reform (8 SP) – Deal Lightning injury to a foe and acquire an opportunity to inflict paralysis for two turns. Tune ability.
  • Thunder’s Chorus (19 SP) – Deal Lightning injury to random foes 3 instances. Tune ability.
  • Dance of Sloughs (30 SP) – Decrease Pace/Evasion of all foes for two turns and trigger targets to behave final for two turns. Dance ability.
  • [Ultimate Technique] Tune of Levin – Deal Lightning injury to all foes and for two turns, deal Lightning injury to all foes on the finish of the flip. Tune ability.

Assist abilities

  • Cling Powerful – When the geared up character isn’t close to dying, they are going to survive an in any other case deadly assault with 1 HP remaining.
  • Max. SP +50 – Increase the geared up character’s max. SP by 50.
  • Elemental Protection + 50 – Increase the geared up character’s Elemental Protection by 50.
  • Huge Vitality – When the geared up character is within the again row, they are going to have a 25% probability to scale back paired ally’s BP consumption to 0.

H’aanit

Our favourite Hunter duo from the unique Octopath has returned. That’s proper: H’aanit and her leopard associate Linde are again in motion, and so they’ll be a part of your journey within the later phases of the sport. You discover them in Victors Hole on a trial put forth by her mentor, Z’aanta, and also you’ll have to assist her take down a fearsome beast. However the actual lesson is, in fact, companionship. It is a JRPG, in spite of everything.

Battle abilities

  • Rain of Arrows (12 SP) – Deal Bow injury to random foes 5 to eight instances.
  • Summon Linde (16 SP) – Summon Linde and deal sword injury to all foes or polearm injury to a foe.
  • Thunderbird (11 SP) – Deal Lightning injury to a foe.
  • True Strike (15 SP) – Deal vital Bow injury to a foe.
  • Ensnare (9 SP) – Trigger a foe to behave final for two turns.
  • Arrowstorm (36 SP) – Deal Bow injury to all foes 5 to eight instances.
  • Take Purpose (12 SP) – Increase accuracy/vital probability of the whole entrance or again row for two turns.
  • [Ultimate Technique] Hunter’s Drive – Deal Sword injury to all foes, Polearm injury to a foe, and Bow injury to all foes.

Assist abilities

  • Second Serving – 50% probability of unleashing a follow-up strike when the geared up character makes use of “Assault.”
  • Crit +50 – Increase the geared up character’s vital probability by 50.
  • Accuracy + 50 – Increase the geared up character’s accuracy by 50.
  • Persistence – Give the geared up character a 25% probability to behave once more on the finish of flip.

Heidne

Heidne’s in all probability your largest fan in all of Orsterra—or no less than, it feels that method at instances. You’ll discover her first exterior of Sunshade after which as soon as once more exterior of Flamesgrace, and each instances, she’ll wish to battle you to attempt to steal your ring. Her obsession with you and your jewellery makes extra sense after you hear her story in the course of the Heidne and the Man-Consuming Miser quest, which begins with One’s True Value simply exterior of Sunshade.

When you’ve helped Heidne defeat Vaughner, she’ll ask to affix your staff. As a Thief, she will impair enemies by decreasing their stats and dealing Dagger and Darkish injury to them. Her supporting abilities are extremely helpful, giving her an opportunity to steal an merchandise routinely after attacking or taking a second flip. Like Goodwin, she provides Leaf items at Wishvale, so you should definitely add her as a resident to get as a lot cash as you possibly can.

Battle abilities

  • Steal (3 SP) – Steal an merchandise from a foe.
  • Reaping Slash (12 SP) – Deal Dagger injury to a foe.
  • Inhibit Offense (6 SP) – Decrease Bodily Assault/Elemental Assault of a foe for two turns.
  • Darkest Night time (11 SP) – Deal Darkish injury to a foe.
  • Decrease Defenses (6 SP) – Decrease Bodily Protection/Elemental Protection of a foe for two turns.
  • Protect Burst (18 SP) – Choose a weapon and deal injury to a foe. Decrease Protect Factors no matter goal’s weak factors.
  • Triple Throw (26 SP) – Deal Dagger injury to random foes 3 instances. Has an elevated probability of being a vital hit.
  • [Ultimate Technique] Pilfer – Deal nice Dagger injury to a foe and steal an merchandise when assault is profitable.

Assist abilities

  • Incidental Steal – 25% probability to steal an merchandise when attacking a foe.
  • Pace +50 – Increase the geared up character’s velocity by 50.
  • Persistence – Give the geared up character a 25% probability to behave once more on the finish of the flip.
  • The Ring’s Grace – Increase bodily assault and elemental assault when the geared up character is paired with the principle character.

Isla

Isla is concurrently the cutest and fairly presumably strangest companion you’ll meet in your travels round Orsterra. So as to add the Cait to your staff, you’ll have to be invited to the Isle of Sages within the Outersea by discovering all Letter Fragments. Once you go to the island, you’ll be taught Isla is the minister, however she’s prepared to drop all the things to affix the Chosen One on their journey.

Like real-life cats, Isla is usually a creature of pure chaos and destruction. Wielding solely a tome, she’s a grasp of non-elemental injury, however she additionally has a pair abilities that restore her personal HP and SP or elevate the fundamental assault and evasion of teammates. Again residence at Wishvale, Isla often retrieves varied gadgets together with her Capricious Cat resident ability.

Battle abilities

  • Double Slap (21 SP) – Deal Tome injury to all foes 2 instances.
  • Arcane Meteor (24 SP) – Deal nice non-elemental injury to all foes.
  • Fleeting Feline (10 SP) – Increase personal velocity for two turns and grant self the flexibility to dodge bodily assaults 1 time.
  • Purr-omote (12 SP) – Increase elemental assault/evasion of the whole entrance or again row for two turns.
  • Curl Up (0 SP) – Vastly restore personal HP/SP.
  • Triple Slap (43 SP) – Deal Tome injury to all foes 3 instances.
  • Arcane Comet (36 SP) – Deal nice non-elemental injury to all foes. Stronger if attacking from the again row.
  • [Ultimate Technique] Ulti-Meow – Use all of your SP, then deal non-elemental injury to all foes. Stronger the extra SP spent.

Assist abilities

  • Sage’s Knowledge – Elemental assaults can even deal vital injury.
  • Max. SP +50 – Increase the geared up character’s most SP by 50.
  • Elemental Assault + 50 – Increase geared up character’s elemental assault by 50.
  • Sheer Focus – Focus particular spells on a single goal, however elevate the efficiency.

Laurana

Laurana, a woman with long orange hair wearing a cleric cloak, as she stares out the window with her hands pressed together in a prayer.
Laurana, the Cleric. Picture through Sq. Enix

Like Stia and Phenn, Laurana’s one of many authentic Wishvale residents, however she goes lacking after the city is tragically burned to the bottom. You received’t discover her till in a while within the Kindlers of the Flame questline, and by that time, she’s turn into a Cleric in Flamesgrace.

As a Cleric, she carries round a employees and a fan, and plenty of of her abilities contain some form of therapeutic impact. The place Laurana shines, nevertheless, is in her capability to protect allies from dying with Wondrous Veil and her Final Approach, Maiden’s Miracle. These two abilities grant results that routinely restore allies’ well being after they’ve been incapacitated, making Laurana an extremely highly effective celebration member at later phases of the sport when enemies begin hitting a bit tougher.

Battle abilities

  • Therapeutic Mild (8 SP) – Restore HP of an ally.
  • Mind Bash (18 SP) – Choose a weapon and deal injury to a foe.
  • Ethereal Therapeutic (30 SP) – Grant HP regeneration to the whole entrance row or complete again row for two turns.
  • Soporific Ice Fog (8 SP) – Deal Ice injury to a foe and acquire an opportunity to inflict sleep for two turns.
  • Mystical Employees (9 SP) – Deal Employees injury to a foe 2 instances and restore SP equal to 10% of injury dealt.
  • Moonlit Repose (8 SP) – Grant SP regeneration to an ally for 1 flip.
  • Wondrous Veil (30 SP) – Grant an impact that permits an ally to get well with 25% of their max. HP upon being incapacitated (one time solely).
  • [Ultimate Technique] Maiden’s Miracle – Grant an impact that permits the whole entrance row or again row to get well with 50% of their max HP upon being incapacitated.

Assist abilities

  • HP Restoration Up – Increase the quantity restored by the geared up character’s HP restoration/HP regeneration abilities.
  • Max. SP +50 – Increase the geared up character’s max SP by 50.
  • Pace +50 – Increase the geared up character’s Pace by 50.
  • Encore – Grant an impact that permits you to get well with 25% of your max HP upon being incapacitated (one time solely).

Ludo

A young man with shaggy brown hair and a red headband stands with his foot atop a wooden box. He points upwards with joy while a younger boy cheers him on.
Ludo, the Service provider. Picture through Sq. Enix

You’ll meet Ludo in the course of the third chapter of the Kindlers of the Flame questline. At this level within the story, he’s working a outstanding enterprise down in Sunshade, a lot to others’ disdain. He’s a bit pompous at first, particularly for a 20-year-old service provider, however he finally agrees to affix your efforts at Wishvale after you are taking out a band of lizardmen at his behest.

Ludo’s all about raking in these Leaves, and his abilities mirror that. He fights primarily with a Polearm but additionally makes use of a Bow. At Wishvale, he marginally raises the promoting worth of things on the store and is locked to that constructing—although, since he’s a service provider, would you really need him anyplace else?

Battle abilities

  • Spearhead (9 SP) – Deal Polearm injury to a foe. Act sooner subsequent flip.
  • Appraisal (1 SP) – Uncover 1 weak factors of a foe and reveal possessions.
  • Arm-Crippling Thrust (9 SP) – Deal Polearm injury to a foe 2 instances and decrease their bodily assault by 2 turns.
  • Negotiation (10 SP) – Goal for offers further EXP and Leaves on the finish of battle.
  • Leg-Crippling Thrust (22 SP) – Deal Polearm injury to a foe 2 instances and decrease their velocity by 2 turns.
  • Struggle Cry (6 SP) – Increase personal bodily assault/crit. for 3 turns.
  • Crippling Thrust (27 SP) – Deal Polearm injury to a foe 3 instances.
  • [Ultimate Technique] Enervating Thrust – Deal Polearm injury to a foe. If damaged, decrease Protect Factors of goal by one upon restoration.

Assist abilities

  • Additional Objects – Enemies usually tend to drop gadgets.
  • Invigorating Assault – Restore HP equal to 10% of injury deal when utilizing “Assault.”
  • Max. HP +500 – Increase the geared up character’s max HP by 500.
  • Fierce Rush – Increase the efficiency of multiple-hit assaults towards damaged enemies.

Macy

Art from Octopath Traveler 0, showing a woman with a blonde bob leaning over a bed with a sick patient.
Macy, the Apothecary. Picture through Sq. Enix

By far, essentially the most compassionate companion you’ll meet in your journey is Macy. She’s a caretaker virtually to a fault, and she or he frets religiously about her associates’ well-being. You could find Macy early on in your journey on the Emberglow Inn, and she or he’ll shortly be a part of your travels in hopes of spreading her charity to different areas of Orsterra.

As an Apothecary, Macy’s battle abilities each help allies by way of heals and SP restoration, in addition to damaging enemies with hard-hitting Axe assaults. Again at Wishvale, she provides the Med Provide boon and can often offer you therapeutic gadgets.

Battle abilities

  • First Support (6 SP) – Restore HP of an ally.
  • Toxic Contact (18 SP) – Deal Axe injury to a foe and acquire an opportunity to inflict poison for two turns.
  • Paralysis System (9 SP) – Acquire an opportunity to inflict paralysis on a foe for two turns.
  • Skilled First Support (6 SP) – Restore HP of an ally and transfer to the again row.
  • Relaxation (0 SP) – Restore personal HP/SP and treatment personal standing illnesses.
  • Twin Bash (18 SP) – Deal Axe injury to a foe 2 instances.
  • Share SP (Prices 50% of caster’s remaining SP) – Grant 50% of the caster’s remaining SP to an ally.
  • [Ultimate Technique] Prism Mist – Grant a random optimistic standing impact to all allies.

Assist abilities

  • Boon of Therapeutic – When utilizing an HP restoration ability, prolong period of goal’s augmenting results by 1 flip.
  • Elemental Protection +50 – Increase the geared up character’s Elemental Protection by 50.
  • Max. HP +500 – Increase the geared up character’s max HP by 500.
  • Therapeutic Merchandise Experience – Improve the consequences of therapeutic gadgets throughout battle.

Olberic

The Unbending Blade has returned. Given Olberic’s capabilities, it’s no shock there are frauds parading round Orsterra utilizing his identify, and also you’ll catch one out later in your journey. After serving to him, he decides to journey with you to seek out the retribution he’s in search of.

As a Warrior, Olberic makes essentially the most of swords and polearms. He will be fairly the frontline, utilizing his Cowl help ability to defend allies from close to dying and taunting enemies into concentrating on him with Provoke. At Wishvale, he marginally will increase the expertise factors allies will acquire from the Coaching Floor.

Battle abilities

  • Degree Slash (14 SP) – Deal Sword injury to all foes.
  • Abide (6 SP) – Increase personal bodily assault for 3 turns.
  • Spearhead (9 SP) – Deal Polearm injury to a foe. Act sooner subsequent flip.
  • Provoke (12 SP) – Deal Sword injury to a foe.
  • Stout Wall (6 SP) – Increase personal bodily protection for 3 turns.
  • Wild Thrust (29 SP) – Deal Polearm injury to random foes 3 to five instances.
  • [Ultimate Technique] Unbending Blade – Deal huge Sword injury to a foe.

Assist abilities

  • Cowl – Take injury from a single hit meant for a near-death ally.
  • Bodily Assault + 50 – Increase geared up character’s bodily assault by 50.
  • Bodily Protection +50 – Increase the geared up character’s bodily protection by 50.
  • Surpassing Energy – The geared up character will deal as much as 99,999 injury.

Ophelia

O-o-phelia! Octopath followers get to play because the Cleric from Flamesgrace as soon as extra in 0 with Ophelia’s return. We first meet Ophelia within the Kindlers of the Flame questline, however she received’t really be a part of your staff till after Bestower of Fame Ch. 2.

Along with her holy powers, Ophelia’s strengths lie in therapeutic her staff, defending them from dying, and dealing Mild injury to enemies. As a resident of Wishvale, she provides two helpers to the whole depend when positioned within the church.

Battle abilities

  • Heal Wounds (12 SP) – Restore HP to the whole entrance or again row.
  • Holy Mild (11 SP) – Deal Mild injury to a foe.
  • Sheltering Veil (9 SP) – Increase elemental protection of an ally for two turns.
  • Luminescence (14 SP) – Deal Mild injury to all foes.
  • Heal Extra (38 SP) – Vastly restore HP of the whole entrance or again row.
  • Stalwart Veil (9 SP) – Increase bodily protection of an ally for two turns.
  • Revive (75 SP) – Revive all allies.
  • [Ultimate Technique] Divine Safety – Nullify injury taken from bodily assaults for the whole entrance or again row 1 time.

Assist abilities

  • Additional JP – Obtain further JP on the finish of battle. (This impact isn’t cumulative.)
  • Max. SP +50 – Increase the geared up character’s most SP by 50.
  • Persistence – When the geared up character is granted an attribute-raising impact, prolong period by 1 flip.
  • Saving Grace – Grants the geared up character the flexibility to be healed above their max HP.

Phenn

Phenn, a man with long blonde hair in a braid with a hunter's tunic. He reaches for arrows on his back with the sun behind him.
Phenn, the Hunter. Picture through Sq. Enix

A member of the unique Wishvale crew, Phenn blames himself for a lot of the destruction prompted in Wishvale’s assault. You discover him coaching within the caves surrounding the city, making an attempt to hone his abilities so he’ll by no means must face such loss once more.

Phenn joins your celebration as a part of the Kindlers of the Flame questline to assist rebuild the city. He makes use of a bow and axe as a Hunter, and finally takes over working the city’s tavern within the rebuilding efforts. Phenn brings the Negotiator ability to Wishvale, which marginally lowers the price of restoring your status within the city.

Battle abilities

  • Repeated Shot (8 SP) – Unleash 2 Bow assaults on a foe.
  • Stout Wall (6 SP) – Increase personal bodily protection.
  • Provoke (6 SP) – Try to attract the eye of all foes for 3 turns.
  • Sweeping Gale (16 SP) – Deal Wind injury to a foe 2 instances.
  • Focus (6 SP) – Increase personal bodily assault and accuracy for 3 turns.
  • Twin Bash (18 SP) – Deal Axe injury to a foe 2 instances.
  • Avenging Triple Shot (32 SP) – On the finish of flip, deal particular bow injury to a foe 3 instances. This assault is stronger the extra hits taken that flip.
  • [Ultimate Technique] Protect of Hope – Cut back injury taken by all enemies for two turns.

Assist abilities

  • Vigorous Victor – Restore 30% of the geared up character’s most HP and SP upon successful the battle.
  • Bodily Protection +50 – Increase the geared up character’s bodily protection by 50.
  • Eye for an Eye – Acquire a 50% probability to counter bodily assaults.
  • The Energy to Shield – Increase bodily assault as much as 5 tiers each time the geared up character takes injury.

Pius

Art for Pius, a tall man with medium length dark hair. He wears long white and purple priest attire and stands in front of a tombstone with a sunny mountainous background behind him.
Pius, the Cleric. Picture through Sq. Enix

You run into Pius after arriving in Cragspear, and though you may not know him, he is aware of you. He’s an previous household buddy—a distant relative of your mom, really—and is distraught to listen to in regards to the occasions at Wishvale. Raised within the religion, Pius is a religious bishop and joins you in your journey searching for to offer assist wherever he can.

As a Cleric, Pius provides help in a battle, however he also can dish out injury when wanted. His skills revolve round therapeutic and elevating the protection of allies, although he additionally has just a few Fireplace and Fan assaults. At Wishvale, he provides one to the helper’s authentic use depend within the Church—becoming, for a Bishop.

Battle abilities

  • Cleaning Fireplace (11 SP) – Deal Fireplace injury to a foe.
  • Stalwart Veil (9 SP) – Increase bodily protection of an ally for two turns.
  • Heal Wounds (12 SP) – Restore HP of the whole entrance or again row of allies.
  • Wild Strike (14 SP) – Deal Fan injury to random foes 2 instances.
  • Sweep (34 SP) – Choose a weapon and deal injury to all foes.
  • Flames of Judgement (13 SP) – Deal Fireplace injury to random foes 2 instances.
  • Sacred Protect (20 SP) – Grant a protect to an ally, lowering injury taken from the following hit by 50 %.
  • [Ultimate Technique] Scales of Justice – Decrease bodily protection/elemental protection of all foes for two flip(s) and lift bodily assault/elemental assault of all allies for 4 turns.

Assist abilities

  • Again Row Assist – When the geared up character is within the again row, grant HP restoration to paired ally.
  • Elemental Protection +50 – Increase the geared up character’s elemental protection by 50.
  • Pace +50 – Increase the geared up character’s velocity by 50.
  • Get well SP – Restore SP equal to 1% of injury dealt when utilizing “Assault.”

Primrose

Primrose is without doubt one of the returning companions from the unique Octopath Traveler, and her look can be a welcome sight to any fan of the primary sport. You’ll meet her in a while within the sport’s story within the Sunshade tavern—although you’ll must rematch Rosso if you would like her to affix your staff.

As a Dancer, Primrose’s abilities revolve round buffing allies and dealing Darkish injury. She wields a dagger and a fan, very like the opposite Dancers within the celebration. Her resident ability, Savvy Shopper, marginally lowers the value of things you should purchase from Ludo’s store.

Battle abilities

  • Lion Dance (6 SP) – Increase bodily assault of an ally for two turns. Dance ability.
  • Moonlight Waltz (11 SP) – Deal Darkish injury to a foe. Tune ability.
  • Peacock Strut (6 SP) – Increase elemental assault of an ally for two turns. Dance ability.
  • Mole Dance (6 SP) – Increase bodily protection of an ally for two turns. Dance ability.
  • Night time Ode (15 SP) – Deal Darkish injury to all foes. Tune ability.
  • Panther Dance (6 SP) – Increase velocity of an ally for two turns. Dance ability.
  • Tune of Lunar Shadow (40 SP) – Deal nice Darkish injury to a foe. Tune ability.
  • [Ultimate Technique] Twilight Waltz – Deal Darkish injury to all foes 2 instances. Grant SP regeneration to all allies for 3 turns. Dance ability.

Assist abilities

  • Second Wind – Restore SP of geared up character each flip.
  • Evasion +50 – Increase the geared up character’s Evasion by 50.
  • Pace +50 – Increase the geared up character’s Pace by 50.
  • The Present Goes On – When the geared up character grants an attribute-raising impact, prolong period by 1 flip.

Reime

Reime’s simply the hardest companion to impress. She received’t turn into accessible till after you’ve accomplished the Bestower of Wealth, Bestower of Fame, and Bestower of Energy quests—however when she does, you’ll be glad for the additional coaching time.

As a warrior within the underground preventing rings, Reime makes use of swords and polearms, and plenty of of her abilities revolve round attacking twice in a single transfer. Mixed with he help ability Fierce Rush, this mechanic makes her a robust opponent who ought to by no means be underestimated.

Battle abilities

  • Twofold Slash (8 SP) – Deal sword injury to a foe 2 instances.
  • Hilt Strike (9 SP) – Choose a weapon and deal injury to a foe and decrease bodily protection for two turns.
  • Grasp of Shadows (8 SP) – Deal Darkish injury to a foe 2 instances.
  • Double Thrust (8 SP) – Deal Polearm injury to a foe 2 instances.
  • Vengeful Blade (14 SP) – Counter bodily assaults with a sword 2 time(s). Decrease Protect Factors with counter no matter goal’s weak factors.
  • Considered Blade (18 SP) – Nullify personal optimistic standing results, then deal Polearm injury to a foe. Stronger the extra standing results nullified.
  • Stormblade (36 SP) – Deal Sword injury to a foe 3 to five instances.
  • [Ultimate Technique] Lotus Blade – Deal Sword injury to a foe 6 instances.

Assist abilities

  • BP Luck – 50% probability to scale back BP consumption to 0.
  • Fierce Rush – Increase the efficiency of multi-hit assaults towards damaged foes.
  • Bodily Assault +50 – Increase the geared up character’s bodily assault by 50.
  • Battle Refinement – Barely fill the geared up character’s Final Approach gauge when exploiting a foe’s weak level with bodily assaults.

Saoirse

Saoirse, a woman with long blonde hair, reaches out for a blue butterfly in this Octopath Traveler 0 art.
Saoirse, the Dancer. Picture through Sq. Enix

Shortly after the occasions of the Grasp of Fame questline, you meet Saoirse, a performer on the Theatropolis Amphitheatre. To get her to affix your celebration, you’ll have to pick out the proper mixture of dance strikes. The proper order of strikes is “flippantly as a kingfisher,” “gaily as a baleful bloom,” after which “fiercely as a fungold.” When you’ve proven off your fancy footwork, Saoirse will declare you her “music,” a devoted dance associate, and accompany you in your travels.

As a Dancer, Saoirse makes use of a fan and dagger for her weapons, and her skills revolve round offering buffs to her teammates. At Wishvale, she provides the Considerable Attraction impact, which barely will increase the frequency of deliveries often offered by the city’s residents.

Battle abilities

  • Mole Dance (6 SP) – Increase bodily protection of an ally for two flip(s. Dance ability.
  • Dance of Repose (6 SP) – Grant HP regeneration to an ally for 3 turns. Dance ability.
  • Tune of Winds (11 SP) – Deal Wind injury to a foe. Tune ability.
  • Panther Dance (6 SP) – Increase velocity of an ally for two turns. Dance ability.
  • Tune of Slumber (9 SP) – Acquire an opportunity to inflict sleep on a foe for two turns. Tune ability.
  • Tune of Howling Winds (12 SP) – Deal Wind injury to all foes. Tune ability.
  • Dance of Respite (33 SP) – Grant HP regeneration to the whole entrance row or complete again row for two turns. Dance ability.
  • [Ultimate Technique] Ruinous Aria – Grant an ally the flexibility to use weaknesses no matter weak factors for two flip(s). Tune ability.

Assist abilities

  • Invigorate – When the geared up character grants HP regeneration with a ability, grant SP regeneration to the goal for two flip(s).
  • Pace +50 – Increase the geared up character’s velocity by 50.
  • Max. SP +50 – Increase the geared up character’s most SP by 50.
  • Again Row Dancer – On the finish of the flip, barely fill the Final Approach gauge of the whole entrance row when the geared up character is within the again row.

Sazantos

Simply if you thought you might sit back and calm down, Sazantos reveals up in your doorstep to let you understand the journey’s not over. He informs you the Rings of Energy should be sealed away, and he accompanies you in your journey to take action as Flamebringer, a protector of the Azure Flame.

Battle abilities

  • Aggressive Slash (22 SP) – Deal Sword injury to random foes 3 instances.
  • Radiant Mild (19 SP) – Deal Mild injury to random foes 3 instances.
  • Almighty (12 SP) – Increase personal Bodily Assault/Bodily Protection/Elemental Assault/Elemental Protection for 3 turns.
  • Sacred Flame’s Grace (18 SP) – Restore HP of complete entrance row or again row and grant HP restoration for 3 turns at Max. Enhance.
  • Transcendent Mild (26 SP) – Deal Mild injury to random foes 4 instances.
  • Divine Flame (16 SP) – Exploit weak point with bodily assaults no matter weak factors for two turns.
  • Phantom Blade (40 SP) – Deal nice Sword injury to random foes 2 instances. Assault depend will increase based mostly on Enhance Lv.
  • [Ultimate Technique] Shadowcleaver – Deal Sword injury to all foes 2 instances. Deal extra injury if graced with Divine Flame.

Assist abilities

  • Grasp of Offense – Extra simply land vital hits on damaged foes.
  • Phys. Assault + 50 – Increase geared up character’s bodily assault by 50.
  • Elem. Assault + 50 – Increase geared up character’s elemental assault by 50.
  • BP Restoration on Break – The geared up character will devour no BP when breaking a foe.

Stia

A dark-haired woman wearing a red headband sits in a grass field and points up to the sky with the moon in the background.
Stia, the Architect. Picture through Sq. Enix

Stia is the primary companion you’ll meet in Octopath Traveler 0. She’s there from the very starting—lengthy earlier than your journey really ever begins, in reality. She’s the daughter of the pinnacle carpenter in Wishvale and a detailed buddy of the protagonist. Stia can be by your aspect all through most of your journey round Orsterra, so that you’d higher get used to her presence.

Through the rebuilding efforts, Stia takes up her father’s mantle and leads many of the city’s building. In battle, she provides quite a lot of help abilities, therapeutic allies or granting them both SP or BP. However don’t underestimate Stia; the Architect also can dish out loads of Axe injury when she must.

Battle abilities

  • First Support (6 SP) – Restores HP to an ally.
  • Chop Wooden (6 SP) – Unleash an Axe assault on a foe.
  • Full Swing (28 SP) – Deal Axe injury to all foes.
  • Stroke of Genius (6 SP) – Grant self 2 random attribute-raising results for two turns.
  • Donate BP (5 SP) – Grant 1 BP to an ally.
  • Share SP (Prices 50% of caster’s remaining SP) – Grant 50% of the caster’s remaining SP to an ally.
  • Larger Distribution (0 SP) – Grant an ally your attribute-raising results for two turns.
  • [Ultimate Technique] Full Cheer – Increase BP restoration of the whole entrance row or complete again row by 1 and grant SP regeneration by 2 turns.

Assist abilities

  • Incidental Heal – After the geared up character acts, acquire a 50% probability to revive the HP of an ally within the entrance row with the least HP.
  • Most SP +60 – Increase the geared up character’s max. SP by 50.
  • Elemental Protection +50 – Increase the geared up character’s elemental protection by 50.
  • Unsung Hero – When the geared up character is within the again row, nullify standing illnesses of paired ally.

Therion

Therion is again, child. For all you followers of the unique Octopath Traveler sport, you’re greater than conversant in this edgelord. Sorry, did I say edgelord? I meant completely badass thief.

You’ll first run into Therion in Cragspear as he busts a gang’s con to rip-off the city’s inhabitants. He’ll enlist your assist in taking down the gang’s chief and can finally conform to accompany you in your travels in hopes of protecting you out of hassle.

Therion has very comparable battle abilities to his look within the first sport. As a Thief, his skills contain stealing gadgets, HP, and BP, in addition to doing Dagger and Fireplace injury to enemies. At Wishvale, he’ll often give you deliveries of battle gadgets.

Battle abilities

  • Steal (3 SP) – Steal an merchandise from a foe.
  • Wildfire (11 SP) – Deal Fireplace injury to a foe.
  • HP Thief (9 SP) – Deal Dagger injury to a foe 2 instances and steal HP equal to 50% of injury dealt.
  • Shackle Foe (6 SP) – Decrease Bodily Assault of a foe for two turns.
  • Armor Corrosive (6 SP) – Decrease Bodily Protection of a foe for two turns.
  • SP Thief (9 SP) – Deal Dagger injury to a foe 2 instances and steal SP equal to five% of injury dealt.
  • Assassination (35 SP) – Deal nice Dagger injury to a foe. Stronger if attacking from the again row.
  • [Ultimate Technique] BP Thief – Deal Dagger injury to a foe 2 instances and restore 2 BP to self.

Assist abilities

  • Incidental Assault – The geared up character positive aspects a 50% probability of additionally attacking when utilizing a non-damaging ability.
  • Pace +50 – Increase the geared up character’s velocity by 50.
  • Snatch – The geared up character will seize twice the quantity when utilizing Steal or Acquire.
  • Prolonged Enfeeblement – When the geared up character inflicts an attribute-reducing impact, prolong period by 1 flip.

Tressa

After assembly Tressa in Rippletide, she shortly grew to become one in every of my favourite returning companions on this sport because of her capability to rake within the Leaves. Her skillset is way of the identical as within the authentic Octopath Traveler, revolving primarily round Wind, Polearm, and Bow injury whereas providing just a few further skills that grant herself further evasion or BP to allies.

  • Acquire (3 SP) – Acquire Leaves from a foe.
  • Tradewinds (11 SP) – Deal Wind injury to a foe.
  • Relaxation (0 SP) – Restore personal HP/SP and treatment personal standing illnesses.
  • Commerce Tempest (15 SP) – Deal Wind injury to all foes.
  • Donate BP (5 SP) – Grant 1 BP to an ally.
  • Sidestep (15 SP) – Grant self the flexibility to dodge bodily assaults 1 time.
  • Peerless Strike (30 SP) – Deal nice Polearm injury to a foe.
  • [Ultimate Technique] Name for Assist – Deal Sword/Dagger/Axe/Mild to random foes 1 time every.

Assist abilities

  • Additional Leaves – Obtain further leaves on the finish of battle. (This impact isn’t cumulative)
  • Cling Powerful – When the geared up character isn’t close to dying, they are going to survive an in any other case deadly assault with 1 HP remaining.
  • Elemental Protection + 50 – Increase the geared up character’s Elemental Protection by 50.
  • SP Saver – Halves SP necessities for the geared up character’s abilities.

Viator

A blond short-haired man holds an item in his right hand while seated on a stone bench. He wears metal armor. This is Viator from Octopath Traveler 0
Viator, the Warrior. Picture through Sq. Enix

One of many earliest companions you’ll meet in your journey, Viator is hanging out within the Valore tavern if you discover him. As a Warrior, he makes essentially the most of swords and polearms. He can act as a stable tank, frightening enemies to assault him and elevating his personal evasion or nullifying injury from hits. At Wishvale, he marginally will increase the expertise obtained by these within the Coaching Floor.

Battle abilities

  • Provoke (6 SP) – Try to attract the eye of all foes for 3 turns.
  • Wild Blade (14 SP) – Unleash two Sword assaults on random foes.
  • Evasive Stance (6 SP) – Increase personal Evasion for 3 turns.
  • Vanguard Spear (18 SP) – Deal Polearm injury to a foe. Act sooner subsequent flip.
  • Charging Strike (18 SP) – Deal Sword injury to a foe 2 instances. Stronger if attacking from the again row.
  • Parry (15 SP) – Nullify injury taken from bodily assaults 3 instances.
  • Talon Strike (36 SP) – Deal nice Sword injury to random foes 3 instances.
  • [Ultimate Technique] Fluid Stance – Deal injury with geared up weapon 2 instances when evading or parrying assaults for two turns.

Assist abilities

  • Elemental Counter – 50% probability to counter elemental assaults.
  • Bodily Protection +50 – Increase the geared up character’s Bodily Protection by 50.
  • Elemental Protection +50 – Increase the geared up character’s Elemental Protection by 50.
  • Foresight – The geared up character could have a 25% probability to revive 1 BP when attacked.

Xerc

A young man with his hand outstretched high above his head leans over a table with a jewel on it.
Xerc, the Scholar. Picture through Sq. Enix

Shortly after the occasions of Bestower of Energy Ch. 2, you’ll meet Xerc, who’s in Grandport for an public sale. He’s a Scholar—however a broke one, apparently, as a result of he bums 10,000 Leaves off you to bid on an abnormally big Soulstone that you just by no means find yourself getting again. However when the bidding goes south, you find yourself having to guard him and his assistant from a band of pirates. He’ll finally be a part of you in your travels in hopes of discovering extra areas of analysis price learning.

As a specialist in Soulstone analysis, Xerc’s abilities revolve round elemental injury, particularly Ice and Wind. When he’s positioned in Wishvale, he often provides you a supply of battle gadgets together with his Arsenal Provide resident ability.

Battle abilities

  • Icewind (12 SP) – Deal Ice injury to all foes.
  • Twister (12 SP) – Deal Wind injury to all foes.
  • Sweep (34 SP) – Choose a weapon and deal injury to all foes
  • Analyze (1 SP) – Uncover 1 weak level of a foe and reveal HP.
  • Stroke of Genius (6 SP) – Grant self 2 random attribute-raising results for two turns.
  • Blizzard (33 SP) – Deal Ice injury to all foes 2 instances.
  • Maelstrom (33 SP) – Deal Wind injury to all foes 2 instances.

Assist abilities

  • Soulstone Experience – Improve Soulstone efficiency.
  • Bodily Assault + 50 – Increase geared up character’s bodily assault by 50.
  • Max. SP +50 – Increase the geared up character’s most SP by 50.

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