#All Illnesses and Standing Results in Titan Quest 2 – Destructoid

#All Illnesses and Standing Results in Titan Quest 2 – Destructoid

Screenshot by way of Grimoire Video games

Titan Quest 2‘s early-access construct permits you to inflict passive injury on enemies with the assistance of Illnesses, which add standing results on the unlucky enemies.

Not like expertise that all the time do direct injury, Illnesses operate instantly. All of them apply completely different standing results to the enemy. Whereas a few of them deal injury over time, others are extra targeted on debuffs. Moreover, Illnesses may also be inflicted on you by an enemy.

All damage-dealing Illnesses in Titan Quest 2

Illnesses that deal injury operate by way of completely different standing results in Titan Quest 2. If inflicted, you’ll should clear the standing results or hold taking (or doing) injury.

  • Bleed: Saps away injury over time, brought about primarily by melee weapons after their assaults pierce your armor.
  • Burn: Applies burn on enemies that continues to scale back their well being. It could possibly do extra injury if the person’s fireplace injury scales up.
  • Chill: Much like Hearth injury, however applies Chilly injury as a substitute. Additionally slows down enemies for a sure period of time.
  • Holy: Spirit injury, primarily dealt from support-based assaults.
  • Plague: Poison injury carried out by ability assaults which are poison-based.
  • Shock: Lightning injury that may additionally cease enemies from performing actions.
  • Shadow: Not solely does Shadow eat enemy well being with time, however they’ll additionally work properly with life drain-focused builds.
Player in front of enemies on a road in Titan Quest 2
Screenshot by way of Grimoire Video games

All non-damage dealing Illnesses in Titan Quest 2

These Illnesses may not have an effect on the enemy’s well being, however they will let you survive longer by disrupting the enemy.

  • Disrupt: Stops the enemy actions with stuns. You may also use it to cease enemy castings and expertise.
  • Stagger: Slows down the enemy’s motion and assault velocity.
  • Weaken: Reduces enemy DPS and might scale up.

There are a couple of important factors to bear in mind about Illnesses and the standing results they inflict.

  • Illnesses have an related likelihood of figuring out when the standing results shall be added to an enemy.
  • The standing results, their durations, and injury can enhance in the event that they’re based mostly on expertise that may be scaled up.
  • Similar to Spell Rage, Illnesses have a comfortable and arduous cap. The comfortable cap is about at 10, whereas the arduous cap is about at 20.

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