| Wasp |
Thrusters |
Wasps transfer quick within the air, however they’re simple to take down. Goal the thrusters to disable their flight. They will flank you, so your purpose ought to be to remain in cowl. |
Vitality Weapons Precision Weapons |
| Hornet |
Rear Thrusters |
Hornets are drone enemies that transfer quick, they usually additionally assault you with rapid-firing projectiles and stunners. Whereas they don’t do a lot deadly injury, they’ll disable you and make you a straightforward goal for different ARCs. Fortunately, you possibly can swiftly goal the thrusters on its again to deliver it down for good. |
Heavy Rifles Machine Weapons |
| Snitch |
N/A |
The Snitch is very easy to take down, and some pictures are normally sufficient. Their major goal is to alert different ARCs about your presence and provides out your location. They don’t have a selected weak spot because of the lack of armor, however the smaller hitbox generally makes issues troublesome. |
Medium Rifles SMGs Heavy Rifles |
| Pop |
N/A |
Pops are just like Fireballs, they usually attempt to self-destruct close to you. Their well being is de facto low, however you’ll have to cease them earlier than they’ll attain you. |
Heavy Rifles Shotguns |
| Tick |
N/A |
Quick enemies that attempt to leap and latch onto you. They’ll do steady injury except you take away them. They’re very easy to kill, however they all the time seem in swarms. It’s greatest to not waste your bullets on these machines. |
Melee weapons Any weapon works as a result of they’re so weak |
| Rollbot |
Uncovered core when transmitting |
The Rollbot or the Surveyors scan your location and inform different ARCs. Whereas they’re not harmful on their very own, you need to destroy them except you need consideration on your self. Goal its core because it tries to transmit the knowledge to its fellow ARC. |
Explosives Heavy Rifles |
| Fireball |
Uncovered core when firing |
Fireballs are smaller ARCs that attempt to burn you with fireplace after getting shut. Fortunately, they don’t have a lot well being, and the core is uncovered when it’s attacking. |
Heavy Rounds |
| Turret |
Energy Cores |
Turrets are static, and they’re present in ARC zones. Whereas they won’t transfer, they are going to shoot on sight. By shoot, I imply machine weapons with close to infinite vary. Your purpose ought to be to sneak previous it and keep away from its line of fireplace. If that’s not doable, attempt taking down their energy cores. |
Vitality Weapons Explosives |
| Sentinel |
Defend Turbines |
They’re stationary enemies like Turrets, and guard important places for the enemy. Not like Turrets, they’ve an extended vary and in addition deploy shields. To take them down, goal the defend turbines. Their exoskeleton is fairly weak with out the shields. The turbines are on high of the gun. |
Heavy Rifles Vitality Rifles |
| Bombardier |
Higher Chassis, Core |
The Bombardier’s assaults have an extended vary, so attempt to preserve your distance. You’ll wish to make it fireplace first, as a result of it is going to be susceptible whereas making an attempt to reload. They’re additionally fairly sluggish, and their weak spots are on the higher physique. You can too attempt attacking the core, however be sure to not huddle collectively in entrance it. |
Heavy Rifles Rocket Launchers |
| Bastion |
Knees, Rear |
The Bastion is without doubt one of the most harmful enemies you possibly can come throughout. It has a whole lot of armor, and its machine gun can shred you to items. The primary purpose is to get into cowl since you don’t wish to get caught within the open. Its main weak spots are the knees and the cylinder on its again. Whereas shifting in entrance of a Bastion is tough, it’s actually sluggish. Hitting it from the rear goes to make your life simpler. |
Explosives Grenade Launchers Heavy Machine Weapons |
| Rocketeer |
Core underneath the Thrusters |
Rocketeers are probably the most harmful type of drone ARCs you possibly can come throughout. They’ll goal you with guided missiles that do loads of injury. The primary process is rarely to get caught within the open. Goal the glowing core proper underneath the thrusters, which is able to sluggish it down. You can too use EMP blasts to disable it briefly. In the end, you’ll have to focus on the thrusters to deliver them down, however take note of the lock-on sound cues to dodge the missiles. |
Rocket Launchers Heavy Machine Weapons Vitality Weapons |
| Leaper |
Legs |
The Leaper is just like the Tick, however does much more injury. It strikes extraordinarily quick and offers in melee injury. You’ll wish to preserve your distance and goal its limbs to sluggish it down. EMP blasts can even disable it briefly, making it simpler so that you can goal. |
Vitality Weapons Heavy Rigles |
| The Queen |
Core |
The Queen is the endgame boss to take down, and he or she protects her Harvester. Whereas she’s simple to hit, you’ll should keep away from her assaults in any respect prices. Look forward to her to carry out her assaults, after which shoot on the uncovered core. She additionally summons ARCs that you need to all the time take down first. |
Heavy Launchers EMP Grenades Vitality Weapons |