Screenshot by way of Destructoid.
Bear in mind the banana clicker recreation folks flocked to final 12 months, because it promised fast bucks by way of in-game merchandise drops? Effectively, 14 months later, it continues to draw a whole bunch of 1000’s of individuals on Steam, although a lot of the recreation’s objects are utterly nugatory now.
Daily, I load up and take a look at SteamDB for brand spanking new and trending video games, as I all the time like to preserve my ear to the bottom. Hell, typically I’ll even see one thing attention-grabbing for me and my associates to fireside up, so it’s turn into fairly the behavior. Nevertheless, nearly each time I open the factor up, I discover one recreation close to Steam’s high, Banana, the 2024 clicker recreation the place one may earn in-game drops by enjoying and subsequently promote them for a fast buck.
It was a brand new type of NFT, solely this stuff weren’t NFTs in any respect however reasonably price-inflated digital goodies one may commerce on Steam’s market, very like you’d do with Dota or CS skins.

Again when it first launched, it managed to draw over 900,000 concurrent gamers and stays to this present day as one of many most-played video games in Steam historical past, sitting comfortably inside the high 10.
Today, it attracts a whole bunch of 1000’s of gamers and has accomplished so constantly for over a 12 months. In the mean time, it often peaks someplace round 100,000 concurrent gamers, surpassing a few of gaming’s hottest titles, akin to Lifeless by Daylight or Marvel Rivals, with folks clearly nonetheless believing you can get cash out of clicking on a banana.
Nevertheless, as Steam’s personal market exhibits, a lot of the “costly” bananas merely have just a few listings accessible, which means it’s only a handful of gamers setting tremendous excessive costs nobody goes to pay. The most costly merchandise presently listed is the Cybernana, costing over a thousand Steam bucks, although solely three have been bought in 2025, each at below 200.
And these “gross sales,” indicative of a probably nonetheless kicking, robust cash-making market, are very possible trades the place random objects are bought at arbitrary costs as a part of another Steam transaction between gamers.
Now I get it, most of those “a whole bunch of 1000’s of gamers” may very nicely be bots. And, provided that the web is useless, and no actual folks use it anymore, that’s in all probability true. However, it doesn’t matter what, it’s a ridiculous variety of folks, utilizing bots or not, making an attempt to get wealthy fast by way of final 12 months’s fad, taking on a spot on Steam’s charts and overshadowing really good video games.
Printed: Aug 3, 2025 01:01 pm