Screenshot by Destructoid
It is a lengthy and heavy street.
I beloved the classics, however even Tremendous Mario Bros. couldn’t hold me engaged eternally. No, what actually drew me into gaming have been the tales ready to be informed. I used to be already into books again then, and when Remaining Fantasy 7 got here alongside, it was my first actual RPG.
It was and nonetheless is an epic story, however there’s additionally a whole lot of gameplay. You may observe the story nicely sufficient, even via busting your mind on how you can beat the Materia Keeper, the Demon’s Gate, and that robot-thingy down by the submarine.
However what for those who, fairly merely, take away the gameplay and focus solely on the story?
It sounds foolish to a gamer like me, however this idea introduced us narrative video games like Rue Valley, which I had the pleasure of enjoying not too long ago. I truthfully didn’t suppose I’d get pleasure from a sport with so little gameplay, however as a lover of nice tales, I ought to most likely have identified higher.
It’s a sport about an individual who went to remedy within the desert, however as a substitute obtained caught in a timeloop. Now, taking Eugene Harrow’s place, it’s as much as you to assist face his interior demons and confront his messy previous, all whereas attempting to flee the 47-minute loop.
It’s all in regards to the story. There are not any quick-time occasions, no gliders or well being potions, no committing grand theft auto. Nicely, truly, scratch that final half… however nonetheless, you hearken to voice strains and browse for the overwhelming majority of your time within the sport.
The peak of the gameplay is deciding which strategy to stroll, what to click on on, and the way to answer dialogue. It’s principally an interactive e-book. Kinda like these outdated choose-your-own-adventure books that we so dang cool.
It’s an entire totally different aspect of gaming, one I’d by no means actually explored prior to now, however I believe it’s honest to say that Rue Valley does the style a whole lot of justice. It reveals that heavy themes might be dealt with gracefully and that you simply don’t want fast-paced motion gameplay when you have got a robust sufficient story. You additionally don’t want full 3D graphics with the newest in space-age gigapixel decision insanity.
However then, Rue Valley has a lovely artwork fashion. It seems to be like a comic book e-book come to life, and it by some means suits the themes at play completely. No superheroes right here, solely drained, heartbroken, defeated people.

However all the things would crumble if the story weren’t so nicely crafted, the place even essentially the most mundane issues are painted in an fascinating mild. The eagerness behind the sport is on full show within the pleasant writing, dialogue, and artwork fashion, and there are some actually highly effective moments on this sport.
There’s additionally this oppressive disappointment all through the entire sport, not overwhelming, but it surely’s there. Themes of demise and the afterlife observe you during, and it simply looks like greater than only a easy story. It’s nearly like wanting right into a mirror of kinds, and dealing with a lot of what trendy life throws at us – and sure, the concern of being changed by AI options, as nicely.
It’s all wrapped up in such a well-crafted package deal that I’d advise most individuals to play this sport at the least as soon as. In case you have any type of love for deep tales with hidden meanings that current the chance for deep thought, you merely can’t miss this one.
Ultimately, Rue Valley confirmed me this different aspect of gaming, and whereas I by no means thought I’d get pleasure from narrative video games, it has left me wanting extra.
So, over to you, Destructoid. Which narrative title that I’ve been keenly ignoring ought to I play subsequent?
Revealed: Nov 11, 2025 10:51 am