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#10 greatest unique Xbox video games of all time, ranked

10 greatest unique Xbox video games of all time, ranked

Workforce Inexperienced

The console wars had been nonetheless raging once I was in highschool, and whereas I used to be on workforce GameCube, buddy of mine was on workforce Xbox. Possibly not firmly workforce Xbox, as he wasn’t as close-minded as I used to be. He liked the short-lived Dreamcast and even managed to introduce me to some PS2 titles that caught with me. Nevertheless, his enthusiasm for Microsoft’s first foray into the console market has left me with an enduring affection in the direction of the huge brick of {hardware}.

With simply wanting 1000 video games, it had a bigger library than Nintendo’s GameCube, however a a lot smaller one than the PS2. It offered an estimated 24 million, which gave it a small lead over the Gamecube’s estimated 22 million. Most significantly, it solidified Microsoft as an enormous participant within the console market that endures to today.

As we speak, I principally realize it because the period’s console with the perfect third-party ports. If a recreation was launched on the three main consoles of the era, you may wager that the perfect model was on Xbox. Nevertheless, whereas that’s a terrific energy to have, the console’s beefy {hardware} attracted a lot of unique titles. Choosing from such a big pool was no simple process, and for all those who I identify beneath, I’ve overlooked another nice titles.

Godzilla Save the Earth
Picture through Mobygames

10. Godzilla: Save the Earth (2004)

Okay, I do know lots of people aren’t going to agree with me right here, however I used to be an enormous fan of Godzilla: Destroy All Monsters Melee on GameCube. Nevertheless, it was very easy to burn by way of each scrap of content material in that recreation throughout a brief rental interval. Godzilla: Save the Earth is the sequel to that, solely it brings with it extra content material, extra kaiju, and extra enjoyable.

Sure, I’ll admit that it’s a dumb recreation about large monsters throwing skyscrapers at one another, however simply saying that out loud jogs my memory of how superior that’s. Godzilla has had it fairly tough on the subject of video video games, however Pipeworks Studios did the license proud. It’s clear that their titles had been Godzilla followers attempting to make their dream recreation, and I occur to share in that dream.

Jet Set Radio Future Grinding
Screenshot by Destructoid

9. Jet Set Radio Future (2002)

The most important win for Microsoft’s Xbox was in all probability the failure of Sega’s Dreamcast. Whereas Sega went multiplatform after pulling out of the console market, they appeared to favor the Xbox, maybe feeling soured from their rivalries with Nintendo and Sony. If the Dreamcast’s lifespan was lower quick, its library lived on by way of the Xbox. Video games like Loopy Taxi, Panzer Dragoon, and Shenmue all discovered their method to Microsoft’s console.

2002’s Jet Set Radio Future is an effective instance of this, being a sequel to 2000’s Jet Grind Radio. Effectively, technically, it’s not a sequel, as an alternative current in its personal timeline. It could possibly be referred to as a do-over, because it carries over an identical plot, the identical characters, and the identical quick and addicting gameplay. The most important distinction is that Jet Set Radio Future has a extra open construction and drops the time restrict of the unique.

It didn’t promote nicely, sadly, which could be why we haven’t acquired a sequel to today. It hasn’t even been ported, which means the one method to actually play it at this time is on the unique console. Enjoying it now offers an actual “they don’t make ‘em like this anymore” vibe.

Splinter Cell Chaos Theory Xbox
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8. Splinter Cell: Chaos Concept (2005)

Tom Clancy’s Splinter Cell is a collection a few grumbly man who sasses his approach by way of terrorists. Or round terrorists, I suppose. It’s a stealth recreation. Though the collection was multi-platform, the PS2 and Gamecube all the time wound up with oddly stripped down variations. Splinter Cell: Chaos Concept is the perfect the collection ever obtained whereas doubtlessly being the worst on the much less highly effective consoles.

Whereas Splinter Cell: Chaos Concept largely caught to the traditional method in single-player, it threw in a terrific co-op mode and an asymmetrical aggressive mode when asymmetrical multi-player was nonetheless an excessive rarity. Each of those multi-player splinters had been terrific, whereas the primary marketing campaign is the peak of the collection.

After issues transitioned to the following era, Splinter Cell form of misplaced its approach. Issues grew to become progressively an increasing number of ridiculous, and for some individuals, that’s in all probability the best way they like it. For me, however, I like my stealth shadowy and my narratives forgettable.

Breakdown Xbox
Picture through Mobygames

7. Breakdown (2004)

Breakdown seems like a celebration of the first-person perspective. It’s clear that the builders of Namco wished to take the immersive and much-beloved digital camera angle and push it to its limits. You by no means left the protagonist’s eyeballs. When a buddy of mine first instructed me about it in highschool, he excitedly described the protagonist consuming a hamburger, and whereas that sounds ridiculous, it truly is superior.

Japanese first-person shooters are a little bit of a rarity, even at this time. Breakdown seems like the right embodiment of what you get once you mix the style with the inventiveness of Japanese video games within the early-’00s. There’s numerous jank, and the story could be very weird, however its method makes it stand out regardless of these points. Whereas first-person shooters had been changing into progressively extra interchangeable, its immersion-first method retains it feeling contemporary.

Psychonauts Promo Screen
Picture through Mobygames

6. Psychonauts (2005)

Psychonauts has far outlived the console it launched on, to the purpose the place it’s tough to do not forget that the Xbox was its main platform. It did launch on PS2 and PC, however these virtually seem to be afterthoughts. Regardless, Psychonauts was one thing of a monetary disappointment at a time when new IPs had been struggling to be acknowledged. Regardless of that, word-of-mouth from its avid fanbase granted it a cult following. Over 15 years later, we’d lastly get Psychonauts 2.

The unique remains to be value taking part in nevertheless. That includes surprisingly deep characters, a wonderful soundtrack, and strong platforming. It’s filled with nice and memorable moments that may drill into your gray matter and dwell there.

Star Wars Knights of the Old Republic
Picture through Mobygames

5. Star Wars: Knights of the Previous Republic (2003)

Personally, I performed Star Wars: Knights of the Previous Republic on PC, however it got here out just a few months earlier on Xbox. Since I missed out on numerous CRPGs of the period, KotOR was a reasonably enlightening expertise for me. The companion system was engrossing, and the darkish/light-side alignment was an fascinating twist that made the expertise very private. Then, in fact, there was HK-47, a robotic so twisted and evil that I really feel relatively jealous.

It was adopted up by Star Wars: Knights of the Previous Republic 2: The Sith Lords by Obsidian Leisure, which had greater highs and decrease lows. Absolutely the nadir of those lows was the truth that it was clearly unfinished. So whereas there’s a lot of enjoyable available by way of a lot of the recreation, and a number of the twists that it pulls are extraordinarily significant, the entire thing begins to vibrate tougher and tougher till the top, to the purpose the place it basically shakes itself aside. So for these causes, Star Wars: Knights of the Previous Republic is right here as an alternative.

Halo Xbox
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4. Halo: Fight Advanced (2001)

That is right here principally because of peer stress. I’m not in love with the Halo video games on the whole. Yearly or so I’ll boot one as much as play by way of, and reconfirm my apathy towards the collection. Nevertheless! I acknowledge its affect. I used to be round when it dropped, and it was the largest, newest factor. It was such an enormous success that it grew to become one of the crucial typically imitated formulation, and for motive. Its fight was really revolutionary, tying in a small diploma of technique as you recognized precedence targets and took them out with a variety of weapons.

My lack of enthusiasm for Halo at this time could be as a result of the sport’s greatest options and story beats have been replicated to the purpose of changing into stale at this time. That’s probably not the sport’s fault, although, and again within the day, it was a mainstay multiplayer title for my group of highschool mates. We even obtained eight gamers collectively on two related Xboxes for just a few nights. Good occasions.

Ninja Gaiden Black Xbox
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3. Ninja Gaiden Black (2005)

2004’s Ninja Gaiden is a title that I really feel was considerably over-hyped on the time of launch whereas concurrently holding the opinion that it’s a implausible recreation. An Xbox unique on the time, Tecmo and Microsoft pushed laborious with advertising and marketing, and lots of people round me ate it up. It was the Demon’s Souls of the time; it was so tough that finishing it meant you had been simply so skillful and funky.

I used to be so constructed up as this transcendental expertise that nothing might realistically dwell as much as the hype. And it didn’t. However I nonetheless like it.

It was adopted up a 12 months later with Ninja Gaiden Black, which compiled within the two DLC packs that had been launched for the unique title, added missions, and rejiggered different components of it. It was type of a definitive version, and that was solely solidified when Ninja Gaiden Sigma was launched on the PS3 and was thought of to be a prettier model of the sport, however in any other case flaccid as compared. Even at this time, Ninja Gaiden Black is taken into account by many to be the perfect model of the stellar title. I can’t disagree.

Steel Battalion Xbox
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2. Metal Battalion (2002)

“It’s not the sport that issues, it’s the controller,” is one thing I don’t suppose anybody has ever stated. Nevertheless, within the case of Metal Battalion, that may in all probability be correct. Metal Battalion is designed round a controller with 44 inputs. This contains three pedals, two joysticks, a dial, some toggles, and an entire lot of buttons.

There’s a recreation concerned right here, however I’m undecided how one is meant to play it with such an assertively arousing controller. Metal Battalion itself is constructed round {hardware} outdoors and in. A variety of effort has gone into making its mechs really feel like metal coffins with an virtually retro-futuristic, cyberpunk really feel. There’s sufficient depth to all of the programs to necessitate read-through of its intensive handbook.

Nevertheless, and that is one factor you must know getting in: it’s completely brutal. There’s an eject button on the controller, and it’s extra than simply for present. In case your mech begins giving out on you, you’ll have to press that button to protect your life. Happening together with your tin can means Metal Battalion goes to erase your progress and pressure you to begin over. Even if you happen to do handle to eject, you’ll have to pay for that navy {hardware} you let go up in flames, and if you happen to don’t have the money to cowl it, Metal Battalion will blatantly inform you how a lot you suck and delete your save. Contemplating that it may be fairly a feat to topple even the fourth degree, that eject button will get a exercise. No less than you’ll get your cash’s value out of that controller.

Burnout 3 Xbox
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1. Burnout 3: Takedown (2004)

If there’s on recreation that made me significantly jealous of Xbox players within the day, and one which I’m begging for a port or remaster of at this time, it’s Burnout 3: Takedown. I used to be an enormous fan of the wreck-’em-up racers Burnout and Burnout 2 on GameCube. Then EA would get their green-stained arms on Criterion, and all of a sudden the GameCube obtained kicked to the curb. PS2 obtained it, however my little lunchbox was ignored. That sucks, as a result of Burnout 3: Takedown is well the perfect within the collection.

It took the whole lot that was good in regards to the first two video games (the crashes) and made them higher. Out of the blue, bumping and grinding felt extra impactful, and the sport was extra chaotic. You weren’t solely rewarded for skillful driving, however aggressive fight. In some way, Criterion was in a position to harness the chaos and create mechanical programs that improve it. A world tour framework introduced all the assorted modes collectively in a single profession. It’s, to today, one among my favourite racing video games.

Burnout 3 could be adopted up with Burnout Revenge on the platform. Nevertheless, I really feel just like the “site visitors checking” mechanic (permitting you to knock vehicles touring in the identical course out of the best way) cheapened the thrills of dodging by way of site visitors. Burnout 3, however, is racing perfection.

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