#17 years later, Petroglyph continues to be patching Star Wars: Empire at Struggle
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17 years later, Petroglyph continues to be patching Star Wars: Empire at Struggle
The newest patch is for upkeep, however it makes a relatively important change: it shifts the sport from a 32-bit executable to a 64-bit one to try to clear up out-of-memory bugs. Past that, it addresses out-of-sync multiplayer points and “quite a few gameplay fixes addressing steadiness and incorrect unit habits.”
It’s spectacular. A few of my favourite video games of that period aren’t even obtainable for buy anymore, not to mention getting continued help. Petroglyph states that they labored with the neighborhood to find and handle among the bugs fastened on this launch.
I’m considerably shocked that they’re nonetheless capable of patch the sport. Not that I believe Petroglyph wouldn’t wish to because it was the studio’s first recreation and one that also will get performed in the present day. It’s simply that, because the license belongs to a different firm, oftentimes there’s little incentive to supply continued help and different occasions they’re contractually not allowed to make modifications after a sure interval. Nonetheless, such a serious replace so lengthy after Star Wars: Empire at Struggle’s preliminary launch is a powerful displaying of ardour from the developer. In a world with out official Battlefield 1942 servers, it’s good to be reminded that some individuals nonetheless care.
Whereas I used to be in highschool enjoying StarCraft, I dreamed of a Star Wars RTS. I don’t know why I didn’t play Star Wars: Galactic Battleground, however by 2006, the prequel trilogy had left me badly disillusioned with the franchise. I’ve by no means recovered, and at this level, in all probability by no means will.
Nevertheless, I could set up Star Wars: Empire at Struggle to test the sport out now.
Star Wars: Empire at Struggle is on the market for PC. The most recent replace is on the market now.