Game

#The right way to full the Twin Future quest in Future 2

The right way to full the Twin Future quest in Future 2

Twin Future is a cooperative quest in Future 2 that can take a look at your coordination expertise. Right here’s what you and your companion might want to do to beat Twin Future and get the unique class merchandise reward.

In the event you don’t have entry to Twin Future but, we’ve a separate information on easy methods to unlock this quest. 

Twin Future fireteam necessities

With a view to begin the Twin Future quest, you’ll want a fireteam of two gamers. You may be any class, however one participant must be a Gentle subclass (Arc, Photo voltaic, Void) and the opposite have to be a Darkness subclass (Stasis, Strand). Prismatic can depend for both Gentle or Darkness, relying on what your occasion wants. 

Whenever you start the hunt, you’ll see your alignment within the backside left nook. This received’t change all through the hunt, so bear in mind whether or not you’re Gentle or Darkness. You’ll additionally want a great way to speak along with your companion, so I like to recommend hopping on a name or having voice chat energetic.

Half 1: Defeat the 4 Ogres

Whenever you begin the hunt, you may be in a room with a Gentle plate on a platform to your left and a Darkness plate throughout from it on the precise. The Gentle participant should stand on the Gentle plate, whereas the Darkness participant stands on the Darkness plate on the similar time. Doing so will dispel the barrier in entrance of you.

Hop down and make your means ahead till you leap throughout a ravine into a big, open space. Head to the precise. There are 4 Ogres it’s good to kill earlier than persevering with. Two are within the grassy space under, whereas two are in a rocky cave additional alongside the trail. So long as you retain pushing ahead and to the precise, you’ll see them.

Screenshot by Destructoid

After coping with all 4 ogres, stand on the Gentle/Darkness plates within the cave. The Gentle plate is nearer to the cave entrance whereas the Darkness plate is close to the final Ogre. Standing on each on the similar time dispels the close by boundaries and spawns some enemies. Head inside, struggle off the enemies, and leap right into a gap within the wall. Preserve heading ahead till you see a circle to put a Rally Banner.

Half 2: Discover and shoot the proper symbols

When you’ve rallied, you’ll enter a room with two ranges. The Darkness participant stays up prime whereas the Gentle participant drops down. The Darkness participant should cope with Strand Psions who can yank them round, whereas the Gentle participant faces Stasis Psions who can freeze them.

At intervals, bigger enemies will spawn: Centurions for the Gentle participant and Knights for the Darkness participant. Defeating them drops a Mote of Gentle for the Gentle participant or a Mote of Darkness for the Darkness participant. You’ll every want two Motes of your respective alignments for this primary encounter.

Screenshot by Destructoid

When you every have two Motes, the Gentle participant ought to look towards the middle of their area for 2 symbols. Name them out or describe them for the Darkness participant. The Darkness participant then has to go searching the higher stage and shoot each symbols within the appropriate order. Get them proper, and also you’ll be teleported to the subsequent encounter.

The second encounter is just like the primary. Combat via waves of enemies and gather three Motes. This time, your roles are reversed. The Darkness participant ought to name out their three symbols, and the Gentle participant ought to look across the room and shoot them so as.

It is best to then be teleported to the third and last encounter. There are 4 Motes this time, and participant roles are the identical as the primary encounter. The Darkness participant could must climb up greater to see the symbols they should shoot. After taking pictures the proper 4 symbols, you’ll be teleported to the subsequent space.

Screenshot by Destructoid

Half 3: Platforming interlude

The subsequent space is a timed platforming part. The trail is usually fairly clear, so simply preserve making your means ahead, killing the handful of enemies alongside the way in which. There’s one part with pistons that may push you off of your ledge. The timing is fairly tight, however you may simply crouch-walk previous them after they retract.

Finally, you’ll make your solution to a pair of Gentle/Darkness plates. Stand in your respective plates, then leap up and to the left to achieve the subsequent Darkness plate. The Gentle participant ought to proceed throughout the room to the precise to search out their Gentle plate. Stand on them to activate the subsequent a part of the puzzle.

Screenshot by Destructoid

Each gamers ought to leap as much as their third plate, then throughout the room for his or her fourth. The fourth Gentle plate is in a central block of the room, whereas the Darkness plate is on the precise. 

The top must be in sight, with two Ogres and another Taken enemies taking pictures at you from the top of the room. I like to recommend taking them out with a sniper or scout rifle, since they will trigger you to overlook your platforms when you attempt to leap throughout to them.

As soon as the enemies are handled, stand on the fifth and last Gentle/Darkness plates of this part and head contained in the passageway between them. After a little bit of traversal, you must end up in an area with a Rally Banner.

Half 4: Tormentors and clocks

After rallying, stand in your respective Gentle/Darkness plates to start one more timed problem. It’s okay in case your occasion wipes; simply don’t run out the timer.

On the far finish of the room, you will notice 9 Darkness nodes organized in an arc. Six of them are lit up with golden rays, whereas three are unlit. Your companion will see a special association of lit and unlit nodes than you do. The objective is to shoot the three nodes which might be lit up for each gamers.

You possibly can solely shoot and activate the nodes after you’ve defeated a Tormentor. The participant who lands the killing blow will obtain a quick buff that permits them to shoot the nodes. Shoot the proper nodes in any order. You’ll must repeat the clock puzzle thrice with the intention to progress.

Screenshot by Destructoid

My companion and I numbered ours 2 via 10 to correspond with positions on a clock. I had my companion learn out the three nodes that had been unlit for him, then cross-referenced them with the three that had been unlit for me. The remaining three had been the lit nodes we had in widespread — those we would have liked to shoot.

These Darkness nodes can typically be bugged. In the event you see greater than three unlit nodes, or no glowing strains in any respect, chances are you’ll want to go away and restart the hunt from the start.

Half 5: Floating islands

After you’ve defeated the Tormentors, cross the branches and head into the subsequent room. Defeat the enemies and stand on the Darkness plate (left) and Gentle plate (proper). Take your respective portals as much as the subsequent island. Don’t leap into the portals — simply stroll in, or else you’ll be launched into the portal rim and take injury.

Screenshot by Destructoid

Preserve killing enemies, stand in your plates, and take the subsequent portal. Finally, you’ll be shot via a line of 4 portals to the subsequent space.

Half 6: Ultimate boss struggle and extra clocks

That is the ultimate room. Stand in your respective plates to begin the problem. A Stasis Subjugator will spawn earlier than you. Combat it till it shields up at two-thirds well being.

Kill the opposite enemies till two Wizards seem. The Gentle participant can solely injury the one with a blue-ish white Gentle aura, whereas the Darkness participant can solely injury the one with a golden Darkness aura. Take down your respective Wizards.

Screenshot by Destructoid

After killing the Wizards, the Gentle participant ought to see three symbols floating above the shielded Subjugator. Learn them out for the Darkness participant. The Darkness participant ought to then shoot the matching symbols across the room. This can break the Stasis Subjugator’s defend, and you’ll injury it to one-third well being.

After the Stasis Subjugator retreats at one-third well being, a Strand Subjugator will seem. Repeat the identical steps as with its Stasis counterpart. Harm it, kill the Wizards, name out and shoot the symbols, and injury it once more. This time, your roles for the symbols will probably be reversed, so the Darkness participant ought to determine the symbols above the shielded Subjugator whereas the Gentle participant shoots the proper symbols scattered across the room.

Screenshot by Destructoid

With each Subjugators at one-third well being, it’s time for extra clock puzzles. There are two extra units of Darkness nodes at reverse sides of the room. The Gentle participant ought to head to the precise and kill the Gentle wizard, whereas the Darkness participant heads left and kills their wizard.

With the enemies out of the way in which, you’ll discover that the clock has twelve nodes comparable to numbers on a clock. 4 of them will probably be lit. Your companion will see a special association. The objective is to shoot the one node that’s lit for each of you.

Screenshot by Destructoid

I did this by having my companion learn out the 4 that had been lit for him, and I recognized the one which I had in widespread. The sample modifications each few seconds, so that you’ll must be fast. Establish and shoot the proper node thrice, preventing off the enemies that spawn in between.

After fixing the clock puzzle thrice, each Subjugators are unleashed. All it’s good to do is defeat them. They’ll each be broken by each gamers, they usually don’t must go down on the similar time. We stayed up close to the highest of the sector with the clocks and let the Subjugators come to us separately. Be careful for snipers and Ogres.

Half 7: There can solely be one

When you’ve defeated each Subjugators, the arduous half is over. Congratulations! Now, it’s good to betray the companion who’s helped you this whole problem.

Go to say your reward, and also you’ll be trapped and killed as a substitute. Respawn within the boss area and put together for a PvP match along with your companion. It doesn’t matter who wins, however there can solely be one victor. Good luck.

Screenshot by Destructoid

After one in every of you dies, the opposite can select to crush your Ghost. The selection right here doesn’t matter both; you’ll each get rewards all the identical. Do it, when you’re curious.

After you’ve respawned, go gather your shiny unique class merchandise. You possibly can repeat Twin Future as many instances as you wish to get completely different perks in your merchandise. When you’ve accomplished Twin Future, there may even be a small probability so that you can get the category merchandise in any chest within the Pale Coronary heart.


Destructoid is supported by our viewers. Whenever you buy via hyperlinks on our web site, we could earn a small affiliate fee. Study extra about our Affiliate Coverage

Supply

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button