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#The Pantheon Atraks Sovereign information

The Pantheon Atraks Sovereign information

The Pantheon has come to Future 2, difficult gamers to face bosses from varied Raids back-to-back. Whereas the encounters ought to be acquainted to longtime raiders, The Pantheon throws a number of twists into the ordeal to maintain Guardians on their toes. Whether or not within the type of a shock Tormentor or a tweak to how mechanics work, gamers must know what awaits them as soon as they step into The Pantheon.

The Pantheon is a limited-time occasion for Future 2, launched within the fourth week of the Into the Gentle content material replace. As a boss rush mode, gamers are put up towards a forged of fearsome Raid bosses, incomes Emblems and even further rewards if every foe is tackled promptly. 

The Pantheon launched with 4 bosses and imposed a -5 energy deficit all through the run. On Could 7, one other boss, Oryx, can be added alongside a bump to a -10 energy deficit. Could 14 will once more add one other boss to The Pantheon, Rhulk, and the facility deficit will climb to -15. Lastly, on Could 28, the final replace to The Pantheon hits, including two bosses, Riven and Nezarec, alongside an influence deficit of -20.

Golgoroth

Screenshot through Bungie YouTube

Golgoroth mechanics

The primary boss in The Pantheon is Golgoroth from King’s Fall. The usual model of this battle sees the Fireteam cut up in two at the beginning, to clear the left and proper sides of enemies. As soon as the world has settled, 4 gamers ought to head in the direction of the doorway and shoot the blue orb on the ceiling. After sufficient injury, it is going to drop a puddle that acts as a injury zone into the pit on the heart of the room. The 4 ought to soar down to start out damaging Golgoroth through the glowing crit spot on its chest. 

A couple of seconds after moving into the puddle, one participant will get a debuff known as Unstable Gentle. Unstable Gentle will erupt after a number of seconds, killing any close by gamers. To keep away from this, the participant with Unstable Gentle ought to run out and get close to Golgoroth simply earlier than the debuff timer expires. The explosion will injury the boss, and different gamers can use the timestamp of the Unstable Gentle participant operating out as a reminder to shoot the following blue orb on the ceiling, persevering with the injury part.

Screenshot through Bungie YouTube

Concurrently, the 2 different gamers wish to place themselves close to the bridge over the pit in the course of the room. Because the 4 different Guardians are taking pictures the blue orb, one participant should injury the massive yellow crit spot on Golgoroth’s again sufficient to get his consideration through the Golgoroth’s Gaze buff. The participant with Golgoroth’s Gaze can run across the pit to greatest place Golgoroth for gamers doing injury whereas maintaining a tally of the buff timer. 

Simply earlier than Golgoroth’s Gaze fades, the participant hanging on the opposite facet of the bridge should shoot Golgoroth’s again to steal and refresh the Golgoroth’s Gaze buff. From there, the 2 Gaze holders maintain rotating forwards and backwards, ideally speaking their timer so the opposite is aware of exactly when to shoot. This may proceed till there aren’t any extra blue orbs to create DPS zones or a participant fails to seize Gaze. If Golgoroth continues to be standing when that occurs, everybody ought to hightail it out of the pit to rinse-and-repeat, ranging from clearing the enemies surrounding the pit.

Golgoroth modifications

The main change gamers should look out for in The Pantheon’s Golgoroth battle is 2 cases of Unstable Gentle per injury puddle. This implies one participant will run Unstable Gentle to Golgoroth as normal, whereas the opposite heads off to the facet to keep away from further deaths. Exterior of this slight mechanic change, there are extra enemies to cope with throughout the world, however that’s about it.

The Caretaker

Screenshot through Bungie YouTube

The Caretaker mechanics

The Caretaker is the second boss within the Vow of the Disciple Raid and the second encounter in The Pantheon. The Caretaker battle happens whereas climbing a four-floor tower, with a injury part earlier than every of The Caretaker’s ascents. The workforce will wish to cut up into three teams of two: a duo of tanks, a duo of runners, and a duo specializing in enemies and missiles. The 2 gamers concentrating on retaining the world clear don’t have to fret about further mechanics. Nonetheless, in addition to Scorn enemies attacking the Obelisk, The Caretaker additionally shoots missiles out of its backpack. The rockets don’t pose an instantaneous menace however might be nasty if a complete barrage targets somebody. 

One of many two runners will begin issues off, activating a Crux in the back of the room to open a path right into a collection of conjoined rooms. The runner will start taking stacks of the Pervading Darkness debuff contained in the rooms. Pervading Darkness progressively makes it more durable to see and kills gamers if it reaches ten stacks. Whereas accruing Pervading Darkness, the runner should accumulate three of the Vow of the Disciple symbols and make it again out. The 2 runners can work collectively to shoot the collected symbols on the Obelisk by the doorways. If performed appropriately, the symbols will disappear, and the opposite runner can take their flip inside. After three profitable runs, gamers will head right into a injury part.

Screenshot through Bungie YouTube

Whereas the 2 runners are doing their factor, the 2 tanks should maintain The Caretaker busy till all symbols on the Obelisk have been appropriately activated. That is a lot simpler than it sounds, offered two gamers can stick with his back and front with out getting distracted. The participant going through the entrance of The Caretaker can get near the boss to bait an assault. The Caretaker’s head will glow when that occurs, and a shot or two will briefly stagger him. This stagger causes his backpack to open up, revealing one other glowing spot, and the opposite tank can shoot this to stun the boss for a number of seconds. This can be repeated as typically as doable till the runners end the Obelisk, or The Caretaker reaches the Obelisk and wipes the Fireteam.

When the injury part begins, gamers can solely damage The Caretaker in the event that they’re standing on one of many three plates surrounding the Obelisk. Every plate solely powers for a number of seconds, so the Fireteam ought to coordinate when the workforce strikes from one plate to a different. After dealing sufficient injury, a set of stairs will descend, and Guardians can climb larger. After the third ground, a last set of stairs leads gamers to a hallway, appearing as The Caretaker’s last stand.

The Caretaker modifications

The Caretaker encounter stays a lot the identical in The Pantheon, with the one notable distinction being that The Caretaker’s missiles seem within the Crux rooms with runners. In any other case, there may be extra enemy and missile density exterior, however that’s about it.

Zo’aurc

Picture through Bungie

Zo’aurc mechanics

Zo’aurc, or the “Planets encounter,” initially appeared within the Root of Nightmares Raid. The world has three plates within the center, with two platforms on the left and proper sides. 4 gamers will begin on these platforms and act as planet runners, with the opposite two retaining the world as clear as doable.

For the planet runners, two shielded Centurions will spawn in the course of the room. When the Centurion on the left facet is eradicated, a shielded Colossus will spawn on each left-side platforms and likewise for the right-side Centurion. This Colossus have to be killed by the planet runner on that platform, because it’ll give gamers a buff that lets them see whether or not the planets above their platform are Gentle or Darkish. Primarily, Guardians are searching for the odd one out, so if there are two white (Gentle) and one orange (Darkish) planet, the orange planet is the one to select up and name out.

Planet runners should work together with their called-out planet, swap with the planet runner on the opposite facet, and dunk on the spot from which the opposite participant took their planet. If performed appropriately, all orange planets can be on the correct facet, and all white planets can be on the left. From right here, one other set of Centurions will spawn within the center, adopted by one other Colossus when defeated.

Screenshot through Bungie YouTube

The second time gamers eradicate a Colossus, they’ll nonetheless be on the alternative facet they began. This time, the buff offered by the Colossus will present three planets above the plates within the center. Planet runners should coordinate who will dunk the place, and three of the 4 will seize a Gentle or Darkish planet buff to dunk and empower one of many plates.

Earlier than lengthy, the plates will mild with their corresponding planet’s colour. There’ll all the time be two of the identical colour and one outlier as a result of Guardians can not use the identical plate sort twice in a row. For instance, if the plates are Gentle proper, Darkish center, and Darkish left, Guardians would go center, proper, left, or left, proper, center to make sure no injury time was misplaced.

Zo’aurc modifications

Zo’aurc brings a number of modifications to The Pantheon’s third encounter, most notably throwing a Tormentor into the combo. The Tormentor seems concurrently the second set of Centurions, but it surely does disappear as soon as injury begins. Along with the Tormentor, further Centurions will spawn between the 2 platforms on each side. However enemies aren’t the one additions in The Pantheon. Zo’aurc will summon the hearth tornadoes often saved for the final stand all through the battle. They’ll sometimes goal planet runners and in addition seem on the plates a number of seconds after injury begins.

Atraks-1

Screenshot through Bungie

Atraks-1 mechanics

Atraks-1 is the second encounter within the Deep Stone Crypt Raid, however stands as the ultimate problem for the primary week of The Pantheon. Often, the workforce splits into two teams of three, with one workforce heading up the elevators and the opposite remaining within the beginning space. Earlier than all three gamers take the elevators up, one Guardian will wish to grasp again to seize the Operator buff as soon as it seems. In the meantime, upstairs, the 2 can seek for the Scanner buff whereas awaiting the Guardian with Operator.

Earlier than lengthy, three Sentinels will spawn on each the highest and backside flooring. The group downstairs can eradicate theirs as quick as doable and head up through the elevators despatched again down by the participant with Operator. As soon as the workforce is all again collectively, the remaining upstairs Sentinels can go down, and Atraks-1 will begin a wipe mechanic.

Screenshot through Bungie YouTube

The participant with Scanner can find the clone of Atraks-1 that’s glowing, and corral the Fireteam to unleash every part they’ve. The injury window for Atraks-1 is very quick, so gamers are greatest suited with weapons just like the Parasite Unique grenade launcher and injury Supers like Golden Gun or Nova Bomb.

Alternatively, if gamers can’t one-phase Atraks-1, the groups can stay cut up and use the a number of Augmentation Terminals to cross Scanner between flooring. This methodology is slower however requires much less finesse to drag off. That stated, it does imply that one Guardian should accumulate the orb the defeated Atraks-1 clone drops.

These orbs present a debuff that wipes the group if not cleansed or if left uncollected. Gamers with the debuff should head upstairs and have the Operator open an airlock that may be stood in to cleanse. As soon as gamers enter the ultimate stand, everybody heads upstairs to burn clone after clone till Atraks-1 is defeated.

Atraks-1 modifications

Solely one notable change to the Atraks-1 encounter exists exterior of elevated well being and enemy density. A Tormentor will spawn after the downstairs workforce eliminates all of their Sentinels. The Tormentor might be skipped by merely juking it and heading into the elevators, however that solely works if gamers can one-phase Atraks-1 up prime. If gamers plan on passing Scanner forwards and backwards, the Tormentor can be a precedence, so it doesn’t meddle throughout injury.


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