#Finest feats for Karlach in Baldur’s Gate 3 (BG3) – Destructoid

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Karlach is likely one of the greatest companions in Baldur’s Gate 3. Her private storyline is likely one of the most fascinating, and her prowess in battle makes her important to have alongside for the trip.
As a Barbarian, Karlach solely has entry to a few feats in Baldur’s Gate 3, in comparison with different lessons like Rogue and Fighter, which get 4. Because of this you’ve acquired to select your Karlach feats fastidiously whenever you unlock them at Ranges 4, 8, and 12.
So, which of them do you have to take? That will help you resolve, let’s have a look at the perfect feats for Karlach in Baldur’s Gate 3 to make the strongest construct attainable.

Finest feats for Barbarian Karlach in BG3
There are 41 feats to select from in Baldur’s Gate 3, so narrowing it down to only three is hard. We’ve picked out what we predict are the perfect feats for Karlach, in addition to just a few honorable mentions that you may’t utterly rule out.
With any Barbarian construct in BG3, the purpose must be purely about dealing as a lot injury as attainable whereas having the ability to take a success or two. You’ll be proper in the midst of the motion, so that is essential. These feats will assist you obtain that.
Nice Weapon Grasp feat for Karlach in Baldur’s Gate 3

Feat | Description |
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Nice Weapon Grasp | Once you land a Important Hit or kill a goal with a melee weapon assault, you can also make one other melee weapon assault as a bonus motion that flip. Assaults with Heavy melee weapons you might be Proficient with, can deal an extra 10 injury at the price of a -5 Assault Roll penalty. (You’ll be able to toggle this on and off.) |
The Nice Weapon Grasp feat is totally important for any occasion that includes Karlach in Baldur’s Gate 3. With this, you possibly can take an additional assault every flip utilizing your bonus motion. Your assaults are going to be lethal as a Barbarian anyway, so attending to take two will lead to monumental injury, particularly in case you’re utilizing a Heavy melee weapon you’re proficient in.
We’d suggest taking Nice Weapon Grasp as early as attainable, ideally making it your Stage 4 feat. Doing this sort of injury so early within the recreation will make fight encounters a breeze with Karlach in your occasion.
Savage Attacker feat for Karlach in Baldur’s Gate 3

Feat | Description |
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Savage Attacker | When making a melee weapon assault, you roll your injury cube twice and use the best outcome. |
It must be fairly apparent why it’s best to decide the Savage Attacker feat as Karlach in Baldur’s Gate 3. She’s able to dealing monumental quantities of harm, so attending to roll the cube twice and use the best result’s comically overpowered.
Seize Savage Attacker at Stage 8, after taking Nice Weapon Grasp. That manner, you’ll all the time get the +10 injury buff too – a potent mixture that may guarantee Karlach performs an essential function in your occasion all through Baldur’s Gate 3.
Powerful feat for Karlach in Baldur’s Gate 3

Feat | Description |
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Powerful | Your hit level most will increase by 2 for each stage you will have gained. |
BG3‘s Karlach can already take tons of harm in comparison with the opposite companions. The Powerful feat takes that up a notch by giving her a lot extra HP. When mixed with the earlier two feats, you create a resilient melee monster by taking the Powerful feat.
You must take the Powerful feat for Karlach final, when you attain Stage 12. As you hurtle towards the tip of the sport, the additional well being will make Karlach extraordinarily powerful to kill. In the event you’re actually struggling earlier within the recreation, don’t be afraid to take the Powerful feat earlier, although.
Baldur’s Gate 3 Karlach feats: honorable mentions
Whereas we are able to heartily suggest taking the above feats for Karlach in Baldur’s Gate 3, there are many methods to construct this Tiefling Barbarian. We’ve added 5 extra honorable mentions for the perfect feats for Karlach in Baldur’s Gate 3 that you need to use to change up your playstyle.
Feat | Description |
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Capability Enchancment (Energy) | You improve one Capability by 2, or two Talents by 1, to a most of 20. |
Athlete | Your Energy or Dexterity will increase by 1, to a most of 20. If you end up Susceptible, standing up makes use of considerably much less motion. Your Leap distance additionally will increase by 50%. |
Charger | You acquire Charger: Weapon Assault and Charger: Shove. |
Martial | You study two manoeuvres from the Battle Grasp subclass and acquire a Superiority Die to gasoline them. You regain expended Superiority Cube after a Quick or Lengthy Relaxation. |
Tavern Brawler | Once you make an unarmed assault, use an improvised weapon, or toss stuff, your Energy Modifier is added twice to the injury and Assault Rolls. Additionally grants +1 to both Energy or Structure. |
In the event you discover you’ve made the incorrect alternative together with your feats, you possibly can all the time respec Karlach by paying 100 gold to Withers at camp. You’re not locked into one particular construct, so why not check out just a few completely different feat alternatives all through your playthrough?