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#Remnant 2 acquired a PS5 patch that fixes crashes, trophies, provides QoL options

Remnant 2 acquired a PS5 patch that fixes crashes, trophies, provides QoL options

Remnant 2 is chugging alongside, and based mostly on the reception to date, it has an extended future forward of it. Not solely is the sport a success commercially and critically, however the improvement group can be addressing a number of ache factors resulting from participant suggestions, which you all the time like to see. A patch was simply launched on PS5, and like many of the patches earlier than it (on any platform), there’s rather a lot to unpack. Listed below are the massive takeaways.

Crashes and trophies are fastened

Trophy/Achievement bugs are a few of the most annoying glitches on the market, particularly in the event that they solely influence one or two seemingly small duties. It’s not unusual for AAA video games to have a number of bugged trophies, which might trigger issues with the ever-present chase of Platinum standing. Fortunately, this repair is retroactive, so your trophies ought to “ding” robotically. Word, nonetheless, that you will want to work together with the World Stone to pop a few of them.

This replace additionally comes alongside efficiency and crash enhancements, which will be extraordinarily crushing for a recreation like Remnant 2. I even went by some launch week crash woes on PC myself. That’s on high of a heap of exact bug fixes.

A concentrate on high quality of life

Previously 10 years or so, dev groups have been laser-focused on neighborhood suggestions, which might help foster a lifelong relationship between some followers: and Gunfire Video games is holding that custom alive with Remnant 2. Though the sport works simply superb there are a ton of issues that might be improved, and the August PS5 patch is doing simply that.

Massive modifications embody the flexibility to purchase unlocked archetypes from Wallace (an NPC) for all future characters, which is large for people who’re taking part in by a number of runs. Some obscene necessities had been lowered (like what you wanted to do to choose up the Revivalist Trait), and the spawn fee for particular rewards from Cass has been elevated. Nobody actually likes pointless grinding that doubtlessly exceeds dev intent, so it is a step in the precise route.

You possibly can learn the complete patch notes under!

Remnant 2 PS5 patch – Full patch notes – 08.15.23

Construct Quantity: 01.000.008

–Efficiency and Crashes–

  • Ongoing optimizations to enhance general efficiency.
  • Mounted a number of reported crash bugs.

–Achievements & Problem Rewards–

  • Retroactively fastened a number of trophies that weren’t tracked appropriately.
  • Retroactively fastened as many difficulty-based rewards as potential.

DEV NOTE: To unlock issue rewards and trophies, you have to work together with the World Stone.

–High quality of Life–

  • Added all unlocked Archetypes to Wallace’s stock. If gamers have unlocked any Secret Archetype (by changing a Mysterious Merchandise into an Engram), he’ll then promote them for all future characters. If you can begin with it, Wallace will promote it.
  • Decreased the requirement to acquire Revivalist Trait. Additionally included Very Good Boy.
  • Up to date Nimue, Bedel (Previous Vaunnt), and N’Erud Merchandising Machine, and Blood Altar to correctly preserve their gadgets in inventory.
  • Mounted the Injury Discount calculation in Superior Stats. Whereas this was a bug, we nonetheless wished to verify it was on the high of the record as a result of it was giving gamers incorrect data.
  • Decreased Multiplayer Scaling per participant by a further 5% (from 15% to 10%). Which means in 3 participant COOP, all gamers will now take 10% much less harm (5% much less per participant).
  • Elevated the possibility that Cass spawns her particular rewards.
  • Elevated invulnerability time on customary Revive by 0.7s to present gamers a bit extra time to react after being revived.
  • Expertise gained is shared throughout any distance in multiplayer (beforehand 40m max vary) and to useless teammates.

–Steadiness–

[ General ]

  • Decreased Vicious enemy affix from 33% to fifteen%.
  • Decreased Spiteful enemy affix from 0-45% to 0-25%. That is based mostly on present enemy Well being.
  • Decreased Thick Pores and skin enemy affix from -15% Vital Probability & -25% Vital Injury to -10% and 15%, respectively.
  • Decreased Hearty enemy affix from 25% Max HP to fifteen% Max HP.
  • Elevated Bulwark Injury Discount from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a number of tweaks to varied armor sorts to present them distinctive advantages that had been relevant for all difficulties. We felt that the baseline Heavy Armor values (at roughly 35% Injury Discount) had been in a great place, particularly with our current modifications to sure enemy affixes, so we adjusted the opposite armors to deliver them as much as par in their very own method. Armor-based Injury Discount is usually the simplest sort of DR to get within the recreation, and resulting from its significance at greater ranges, the lower-value armors had been changing into lower than fascinating.

  • Adjusted Mild Armor Injury Discount Worth from roughly 15% to 25%.
  • Adjusted Medium Armor Injury Discount Worth from roughly 25% to 30%.
  • Adjusted Extremely Heavy Armor Injury Discount Worth from roughly 45% to 50%.
  • Elevated Mild Armor Evade Invulnerability by 2 frames.
  • Elevated Medium Armor Evade Invulnerability by 1 body.
  • Elevated Extremely Heavy Impartial Evade Invulnerability by 1 body.

Armor Evade Worth and Stamina Penalty Reference:

  • Mild Evade (25 Encumbrance or Decrease): 12 iFrames, 0% Stamina Value Penalty.
  • Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Value Penalty.
  • Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Value Penalty.
  • Extremely Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Value Penalty.

DEV NOTE: No modifications had been made to Stamina Value Penalty. These are authentic values. Moreover, Heavy Evade and Extremely Heavy Flop have their authentic iFrame worth as properly. The one modifications concerning iFrames had been to the 2 lighter Weight Lessons.

[ Archetypes ]

  • Handler Companion and Summoner Minions achieve elevated well being per issue. On Apocalypse, they may have the very best base well being.
  • Elevated Challenger’s Intimidating Presence Vary from 10m to 15m.

[ Gear / Items ]

  • Elevated Restriction Wire Injury Discount from 10% to fifteen%.
  • Elevated Guardian’s Ring vary from 10m to 15m.
  • Enabled Mist Step Impartial Backdash assault.

[ Enemies ]

  • Adjusted downtime and general fight circulate for Annihilation.
  • Adjusted Annihilation Mine conduct on Survivor issue.

–Bug Fixes—

[ Progression & Rewards ]

  • Development Blocker: Cass not wanders out of city, making her retailer inaccessible.
  • Development Blocker: Ward 13 NPCs not “Lose their reminiscence” after rolling journey mode.
  • Development Blocker: Mounted a difficulty the place Annihilation could be caught between first and second part of battle due an improper Plasma Cutter interplay.
  • Development Blocker: Mounted a difficulty if the participant died earlier than one of many youngsters made it again to Oracle, the Oracle wouldn’t work together with the participant.
  • Development Blocker: Mounted a difficulty in Sentinel’s Maintain that may trigger the participant to turn out to be caught inside door.
  • Development Blocker: Mounted problem the place Liquid Escape might be misplaced.

[ Archetypes ]

  • Mounted problem with Summoner’s Minions focusing on pigs in Losomn. Pigs are not legitimate targets for Minions.
  • Mounted problem with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
  • Mounted Medic’s Redemption cooldown for purchasers.
  • Engineer kills by way of Turret now grant Expertise.
  • Eliminated Controller Rumble when Summoner Minions transfer close to the participant.

[ Gear / Items ]

  • Mounted a difficulty with Aphelion inflicting it to do drastically lowered harm.
  • Mounted numerous points with Restriction Wire inflicting points like UI weirdness, reminiscence leaks, and participant getting caught in World Stone as a shopper.
  • Mounted Dying’s Embrace results remaining after exiting to major menu and returning to recreation.
  • Mounted Spore Shot Mod’s sluggish results lasting indefinitely.
  • Mounted Enigma’s Chain Lightning chaining by partitions and flooring.
  • Mounted Enigma ignoring enemy’s resistance. The Overload explosion nonetheless ignores resist.
  • Mounted Darkish Fluid buff values being inconsistent for purchasers.
  • Mounted Faerie Needle buff icon displaying values incorrectly for purchasers.
  • Mounted Bulletweaver buff icon displaying values incorrectly for purchasers.
  • Mounted problem with Dran Scavenger Ring not appropriately working for purchasers.
  • Mounted Energized Neck Coil in order to not set off from ally standing functions.
  • Mounted problem the place consuming Processed Koara whereas its impact was already energetic was not resetting timer.

DEV NOTE: Critically although… what that is, proper?

  • Mounted problem the place consuming Ambit Ember whereas its impact was already energetic was not resetting timer.
  • Mounted problem the place Eulogy Mod was damaging participant when activated too near enemies. Additionally, returning bolts not harm allies.
  • Added description and lore for Ghost Shell.

[ Enemies ]

  • Mounted numerous hitboxes for Enemy AOE assaults.
  • Mounted Annihilation insta-killing purchasers with unhealthy connections on transition to second part.
  • Mounted a difficulty with Most cancers’s Root assault ignoring Injury Discount.
  • Mounted a difficulty with GEORGE (Gorge) Aberration not attacking gamers.
  • Mounted problem with Bloat King the place making use of a standing impact would trigger it to by no means alter its bioluminescence.
  • Mounted a difficulty with Gwendil the Unburnt that allowed Enigma to set off infinite bomb explosions when there was not a bomb in hand.
  • Mounted a difficulty stopping Venom’s Staves from being destroyed by AOEs/Explosives.
  • Mounted a difficulty stopping some enemy affixes from activating correctly on Venom.
  • Mounted numerous Labyrinth Enemies from not attacking throughout maze part.
  • Mounted Bane Aberration from warping gamers out of the sector with Displacer.

[ Misc Fixes ]

  • Mounted a difficulty with the icon above doorways on map being too small.
  • Mounted a difficulty the place if you happen to stop instantly after choosing your archetype with Wallace, you’d need to play by the introduction once more.
  • Mounted Chimney obstructions not resetting for purchasers on world reset.
  • Mounted numerous out of world or caught location in Losomn Dran metropolis.
  • Mounted textual content getting lower off on 16:10 ratio resolutions in addition to different non 16:9 based mostly resolutions.
  • Mounted problem the place Huntress Boss Music quantity was not controllable by Music slider in settings menu.
  • Mounted problem the place Jester playing cards weren’t appropriately exhibiting up for purchasers.
  • Mounted problem with carrying the Ravager Sigil when talking to Bedel would trigger enemies to not assault participant.
Chris Carter

EIC, Critiques Director – Chris has been having fun with Destructoid avidly since 2008. He lastly determined to take the following step in January of 2009 running a blog on the positioning. Now, he is employees!

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