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#The right way to full the Seaman Problem in BitLife – Destructoid

The right way to full the Seaman Problem in BitLife – Destructoid

BitLife’s Seaman Problem has you residing as somebody acquainted with the ocean. From working as a fisherman to becoming a member of the Navy, you’ll expertise the ocean in all types, ending the problem with stress-free occasions on a ship. Or, at the least, we hope it’s protected and stress-free. Right here’s learn how to full the Seaman Problem in BitLife.

BitLife Seaman Problem information

The Seaman Problem in BitLife has 5 aims to finish:

  • Be born a male in Alaska
  • Get an honorable discharge from the Navy
  • Grow to be a crab fisherman
  • Buy a ship price $2,000,000
  • Sail in your boat price $2,000,000 thrice

For essentially the most half, you may full the center three duties in any order you want. Nonetheless, going via them within the order they seem is the simplest method to end the Seaman Problem, particularly because you’ll want time to boost cash on your boat.

Be born a male in Alaska

Your first goal is to be born a male in Alaska. To do that, create a brand new character whose beginning gender is male, whose nation is america, and whose beginning place is Anchorage. Anchorage is the biggest metropolis in Alaska, making it an incredible place to start out for this problem.

BitLife Alaska starting screen
Screenshot by Destructoid

When you create your Alaskan character, age them till they flip 18, avoiding any and all crime to allow them to simply be part of the Navy.

Get an honorable discharge from the Navy

After your character turns 18, head into the Occupation tab and choose Navy. Right here, you’ll discover the Navy, which you’ll need to enlist and carry out effectively for at the least 4 years. After getting labored laborious and have lasted at the least 4 years within the Navy, you may request a discharge to obtain an honorable discharge, knocking out the second job.

BitLife honorable discharge
Screenshot by Destructoid

Grow to be a crab fisherman

Your subsequent objective after becoming a member of and discharging from the Navy is to turn out to be a crab fisherman. To do that, head into the full-time job record and proceed looking out till you see the Greenhorn place. You’ll know you’ve discovered it while you see a job with a crab emoji icon subsequent to its identify. If you happen to don’t see it, shut and reopen the BitLife app or age up your character and recheck the record.

As soon as you see the Greenhorn job, apply for the place and cross the interview to turn out to be a crab fisherman. Three duties down, two extra to go.

Buy and sail a ship price $2,000,000

The final two duties of the Seaman Problem require you to have loads of cash to purchase a ship and a boating license. You may get a boating license by heading into Actions, selecting Licenses, and taking a fast boating license take a look at. After getting your license and making some cash, head into Belongings, select Procuring, and scroll via the boat car supplier till you see a ship price at the least $2,000,000.

BitLife boat store
Screenshot by Destructoid

It doesn’t matter the way you get cash on your boat. Some simple methods embody marrying somebody wealthy, getting inheritances out of your mother and father, and dealing laborious at your job till you get the cash. It’s also possible to go a unique, higher-paying profession route, win the lottery, or resort to crime if you’ll want to.

As soon as you buy your $2,000,000 boat, search for it in your property menu and sail it at the least thrice to finish the Seaman Problem in BitLife.


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