#As soon as Human standing harm vs elemental harm, defined – Destructoid

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As soon as Human standing harm vs elemental harm, defined – Destructoid
There are fairly just a few flavors of injury in As soon as Human, which might make issues a bit complicated at a look. Very complicated, truly, as a result of the sport lists Elemental Injury and Standing Injury as distinct values, however they’re fairly comparable. It’s additionally troublesome to clarify, however right here goes:
In a nutshell, Elemental Injury is a particular sort of harm like blaze, blast, shock, or frost. Standing Injury is a damage-over-time impact reminiscent of burn. Standing Injury generally has an Elemental, er, factor, however they’re basically totally different ideas.
- Elemental Injury: A selected sort of injury that some enemies could also be sturdy/weak in opposition to.
- Standing Injury: How lengthy standing results (like burn) will final.
Let me put it this fashion: burn is blaze damage-over-time. Your Standing Injury stat will increase how lengthy this lasts.
Nonetheless, Standing Injury doesn’t should have an elemental attribute to it. In case you have a weapon that causes vulnerability, then that can merely make the enemy take extra harm for a size of time.
If you’re buffing your character, you’ll need a mixture of each. In the event you’re specializing in frost harm, you’ll need to construct the Frost DMG stat. Nonetheless, in the event you’re utilizing a weapon that causes Frost Vortex, then you definitely’ll additionally need to construct up Standing Injury to extend how lengthy an enemy takes harm from its impact. You’ll profit by giving a bit of affection to each classes.