#Zelda Producer Confirms Tears of the Kingdom Is not Getting a Sequel

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Zelda Producer Confirms Tears of the Kingdom Is not Getting a Sequel
You’ll know by now that Tears, initially conceived as a DLC for Breath of the Wild, morphed into a correct installment when the producers realized the sheer scope of the concepts being thrown round on the studio. Your entire sport is just about modeled after what you already skilled within the acclaimed 2017 title, and but we couldn’t start to record all of the enjoyable components they constructed upon to show Tears of the Kingdom into one other sensational hit.
Certain, it could have in the end misplaced the GOTY to Baldur’s Gate 3, but it surely’s not day-after-day that we get a sequel to one of many biggest video games in historical past and someway find yourself having fun with it extra.
And the most effective half? It seems like Nintendo is aware of when to go away effectively sufficient alone, as a result of it’s not planning to develop a threequel to the Breath of the Wild offshoot.

Why Nintendo gained’t develop a sequel to Tears of the Kingdom in accordance with its producer
Eiji Aonuma, who’s served as a producer on The Legend of Zelda franchise for effectively over three a long time, just lately defined in an interview with Sport Informer that they aren’t planning a threequel, primarily as a result of Tears is already the “apotheosis” of this specific subseries.
“[…] As I’ve talked about beforehand, with Tears of the Kingdom, we have been looking for to construct on prime of the world we created with Breath of the Wild and actually exhaust the probabilities of what we might put into that world,” Aonuma defined. “I believe it’s — to make use of a little bit of a time period — an apotheosis, or the ultimate type of that model of The Legend of Zelda. In that regard, I don’t assume that we’ll be making a direct sequel to a world similar to that that we’ve created.”
I can’t say I gained’t miss this incarnation of Hyrule, however in an period the place franchises are so hell-bent on overstaying their welcome, this would possibly simply be the most effective inventive resolution Nintendo might’ve made for The Legend of Zelda at this specific junction.