#Which one actually has the higher fight system? – Destructoid

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The motion RPG showdown is on! Zenless Zone Zero and Wuthering Waves convey fluid fight, rotational mechanics, and high-speed motion, that are best-in-class out there, however every executes them uniquely. However which reigns supreme? The reply isn’t so easy, however it might shock you.
My Experience in Each Video games
Earlier than we begin throwing punches, let’s get one factor straight: I do know each of those video games just like the again of my hand. I’ve accomplished all out there endgame content material in Wuthering Waves and Zenless Zone Zero with max scores. Which means complete clearing of Wuthering Waves’ Overdrive content material, Holograms, Tower of Adversity, and Whimpering Waste (triple-S this season). For Zenless Zone Zero, this implies surpassing flooring 100 in Battle Tower (each variations) and flexing over 30,000 factors on all Lethal Assault levels this season.
Evidently, if there’s a problem, I’ve conquered it. If there’s a mechanic, I’ve mastered it. So relaxation assured, this isn’t simply hypothesis. This can be a take from somebody who has examined the bounds of each fight techniques.
Complexity vs. Management: A Matter of Strategy
Wuthering Waves – The Freeform Fighter

Wuthering Waves thrives on flexibility. It enables you to string collectively assaults, skills, and swaps in a means that feels natural and open-ended. Wish to animation cancel right into a parry? Go for it. Chain means after means right into a rapid-fire onslaught? Completely. The sport encourages experimentation, rewarding those that push its fight to the restrict.
Nonetheless, this freedom comes with its personal set of issues. The fluidity of fight can generally really feel a bit of too unfastened, ensuring high-intensity fights tougher to manage. Worse, most occasion actions strip away the necessity for talent expression because of simply how ridiculously simple they’re. You will have a lot energy beneath your management with the intricate fight system, but there’s hardly something to apply it to with regards to Wuthering Waves occasions.
Endgame-wise, let’s discuss Whimpering Waste, for instance. It’s one in every of Wuthering Wave’s newest endgame modes, nevertheless it’s all about mass AoE fights, which suggests you may clear it by spamming assaults with sufficient DPS slightly than outplaying your enemies. There’s a technique to it, as most of the enemies within the recreation mode have giant well being bars, nevertheless it nonetheless boils right down to “Do I’ve the AoE DPS wanted to clear waves rapidly?”. There’s not a lot else past that, which is why the mode is so disappointing to not simply me however additionally the neighborhood in-large.
Zenless Zone Zero – The Precision Brawler

On the flip aspect, Zenless Zone Zero is all about tight, managed, momentum-based fight. As a substitute of overwhelming gamers with infinite assault variations, Zenless Zone Zero refines its strategy with timing-based dodges, tag-in combos, and a powerful emphasis on synergy. Every character has a transparent function, and executing an ideal counter or help assault is as satisfying as touchdown a vital hit in a combating recreation.
Fairly than an open sandbox of mechanics, Zenless Zone Zero offers you structured instruments and asks you to grasp them. And since the sport’s enemies are balanced round this structured system, fights really feel persistently difficult, which is a giant benefit over Wuthering Waves, the place absurdly highly effective buffs can typically undermine fight depth.
Early Recreation Fight: Wuthering Waves Begins Robust

If we’re speaking about which recreation throws you into the motion sooner, then Wuthering Waves takes the lead. From the very begin, it forces gamers to interact with mechanics like parries, dodges, and cancel animations, rewarding those that study its intricacies early. You’re not simply mashing buttons; you’re actively studying grasp the sport.
Against this, Zenless Zone Zero’s early recreation is a little bit of a snoozefest. You may get by with fundamental assaults, and significant fight depth doesn’t kick in till a lot later. While you begin encountering enemies that demand counterplay and synergy (the later half of the sport), solely then does Zenless Zone Zero begin taking itself significantly. Whereas this isn’t a deal-breaker, it does imply that Wuthering Waves gives a extra partaking fight expertise out of the gate.
The Nice Parry Debate

Parries are an enormous a part of each fight techniques, however they’re applied very in a different way:
- Zenless Zone Zero makes use of Defensive Assists, which act as highly effective parries that deflect assaults and play a giant function in staggering enemies. Nonetheless, they’re finite, so you have to rebuild them over time. They’re additionally slightly forgiving, therefore the limitation.
- Wuthering Waves has a extra skill-intensive parry system that requires exact timing however isn’t as robust as Zenless Zone Zero’s model. Nonetheless, they are often completed at any time, supplied the enemy’s assault might be parried within the first place.
Which one is healthier? Actually, it will depend on what you need. When you love a high-risk, high-reward system, Wuthering Waves has the sting. When you favor a forgiving but highly effective parry that performs into structured crew mechanics, Zenless Zone Zero wins.
Excessive-Stage Fight: Who Wins?

Now, let’s discuss actual problem — the sort that separates the informal gamers from the fight gurus.
Whereas it’s simple that Wuthering Waves has the next talent ceiling and a extra advanced fight system, Zenless Zone Zero presents a extra persistently rewarding problem. The explanation? Wuthering Waves not often forces you to grasp its personal mechanics.
- Whimpering Waste is only a mass AoE fest. When you don’t have the DPS, you received’t be clearing it.
- Tower of Adversity focuses extra on rotational gameplay. Sure, some crew comps get away from this, however the Intro Outro system in Wuthering Waves closely encourages rotational play.
- Many fight occasions grant buffs that allow gamers simply brute-force fights.
In the meantime, Zenless Zone Zero persistently calls for precision, correct crew synergy, and mastery of its mechanics. Battle Tower flooring get excruciatingly tough the additional up you go, forcing gamers to actively use all out there instruments to win. As a result of the sport is constructed round managed, skill-based execution, it ensures that each exhausting combat is definitely difficult.
So Which Recreation Has the Greatest Fight?

Whereas each video games have unbelievable fight, Zenless Zone Zero at present holds the sting for one easy motive: its fight is persistently rewarding throughout endgame content material. Wuthering Waves, for all its depth and creativity, typically undermines itself with encounter design that doesn’t all the time demand high-level play and buffs that trivial any sense of fight accomplishment the second you enter a combat. Till Kuro Video games gives extra skill-intensive endgame challenges, Wuthering Waves will stay a recreation with wonderful fight mechanics however with out sufficient alternatives to actually make the most of them.
So, in order for you a fight system that’s satisfying the place it issues most (the endgame), Zenless Zone Zero takes the crown. But when Wuthering Waves ever will get the skill-expression-focused high-level content material it deserves, it would undoubtedly be the last word motion RPG. For now, we’ll simply need to see the place the long run takes it.