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#Excessive on Life day one patch notes, modifications & updates

Excessive on Life day one patch notes, modifications & updates

High on Life day one patch notes, changes & updates

It’s greater than a gallon of Szechuan sauce

Excessive on Life is lastly out, and though I had some points with it, I totally anticipate people to vibe with Justin Roiland’s latest journey. They’ll be vibing much more as soon as they apply the day one patch, which fixes myriad issues with the bottom model of the sport, from lock-out glitches to visible bugs.

Straight from a tweet from the official account, we’ve a laundry listing of fixes and optimizations, in addition to content material updates. Talking from expertise, the basic crash and progress blocker fixes are welcome: although in my time with the sport, a “checkpoint refresh” was sufficient to clear all of them out. The “improved efficiency” throughout all platforms ought to simply assist with among the visible jank therein, in addition to some immersion-breaking stuff like commercials enjoying early on the in-game front room TV.

A “basic collision cross” appears like a whopper of an replace, as a result of it’s! It ought to help with some basic locomotion and gameplay frustrations, and I’m curious to check the “steadiness cross on all bosses and fight encounters.” The ultimate boss additionally obtained one other bullet level to drive residence that fight was a spotlight on this day one patch.

It’s an intensive replace, so be sure to apply it for those who’re grabbing the sport at the moment on Sport Go, or at full value.

Excessive on Life full day one patch notes

Fixes and Optimizations

    • Common crash and progress blocker fixes together with dangerous respawns in Douglas Mission and Jetpack tutorial
    • Improved PC efficiency throughout varied {hardware} configurations
    • Improved efficiency throughout Xbox One, and Xbox Sequence platforms
    • Improved UI textual content and button readability
    • Localization fixes for incorrect/lacking translations, subtitle timing, and total readability
    • Mounted fight music enjoying at inappropriate instances and music getting caught throughout Krubis and Douglas missions
    • Mounted Blorto’s menu to show participant’s warp crystal rely precisely and including a single-purchase restrict to Warp Discs
    • Mounted commercials beginning earlier than the earlier video completes
    • Mounted subtitles from remaining on display screen after leaving the realm or concluding conversations
    • Improved advisable default video high quality settings detection on PC

Content material Updates

    • Common collision cross all through to assist forestall the participant from getting caught whereas venturing off the golden path on uneven terrain
    • Common lookats, lipflap, and narrative animation polish cross on NPCs
    • Common audio balancing and spatialization cross throughout SFX, Music, and Dialogue
    • Common fight and steadiness passes on all Boss and Fight Encounters
    • Steadiness cross on the Skate Park Warp Base to earn extra factors per trick
    • Populated Freeway Warp Base to now seem after finishing the sport
    • Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
    • Improved visuals on Garmantuous assaults throughout remaining battle
    • Tuned slide bash to really feel much less floaty
    • Elevated draw distance on environmental belongings in Zephyr and Blim Metropolis
    • Improved participant management over gun and enemy fight chatter throughout the settings menu
    • TV in the home will now proceed to play movies after finishing the sport
    • Cleaned up dialogue pacing to really feel extra pure throughout varied conversations
    • Enemies will despawn after their dying animations totally full on Xbox One

Supply

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