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#Must you pull for Shorekeeper S1 or signature weapon in Wuthering Waves 2.2? – Destructoid

shorekeeper in wuthering waves

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The toughest selections require the strongest wills.

The second part of the Wuthering Waves 2.2 replace options Shorekeeper’s first rerun banner and her signature weapon. After pulling her, you even have the choice of pulling one other copy or going for the signature, Stellar Symphony.

S1 Shorekeeper and Stellar Symphony are strong choices, however attributable to restricted assets, getting each is troublesome. This information will evaluate the buffs and bonuses you get from them and assist you to resolve whether or not you must pull for Shorekeeper’s S1 or her signature weapon.

Shorekeeper S1 vs. signature weapon in WuWa 2.2

Shorekeeper S1

shorekeeper s1 in wuthering waves
Screenshot by Destructoid

Listed here are all the talents gained after unlocking Shorekeeper’s S1 in Wuthering Waves:

  • The Stellarealms generated by Resonance Liberation Finish Loop achieve the next enhancements:
    • The efficient vary of the therapeutic and buffs is prolonged by 150 %.
    • The length is prolonged by 10 seconds.
    • Casting Intro Ability Discernment not ends the prevailing Stellarealm.

Shorekeeper’s first Sequence Node provides her a big enhance in skill. Unlocking S1 will increase the length of the sector created by her Resonance Liberation.

Moreover, it will increase the vary of the therapeutic and buffs of Shorekeeper’s final by an enormous quantity. For reference, the buffs gained from Shorekeeper’s Resonance Liberation are Crit Fee and Crit DMG bonuses, relying on whether or not it’s Interior Stellarealm or Outer Stellarealm. Subsequently, the energetic unit will get a big Crit stat enhance inside the sector.

Lastly, casting Intro Ability received’t finish the sector length anymore, so you possibly can preserve the sector energetic always, which is highly effective.

Signature weapon – Stellar Symphony

shorekeeper signature weapon - stellar symphony
Screenshot by Destructoid

Listed here are the stats and results of Shorekeeper’s signature weapon, Stellar Symphony, at stage 90 rank 1:

  • Base ATK: 412
  • Second stat: 77 % Power Regen
  • Results: Enhance HP by 12 %. Restore eight Concerto Power when casting Resonance Liberation. This impact could be triggered as soon as each 20 seconds. When casting Resonance Ability that heals, enhance close by occasion members’ ATK by 14 % for 30 seconds. Results of the identical identify can’t be stacked.

Shorekeeper requires a variety of Power Regen, so the ER second stat is a blessing. Moreover, the weapon’s passive will increase the wielder’s HP, restores some Concerto Power, and will increase the occasion member’s ATK. This not solely helps Shorekeeper present extra therapeutic but in addition buffs the group.

Shorekeeper S1 or signature weapon – What must you pull?

The reply as to if you must go for Shorekeeper’s S1 or the weapon will depend upon just a few components.

If you have already got Variation, particularly at the next Syntonization Rank, going for Shorekeeper’s first Sequence could be a significantly better possibility. If you happen to don’t have Variation, although, you possibly can go for the signature weapon, since Shorekeeper requires a variety of Power Regen, and sustaining excessive ER could be troublesome with out an ER weapon.

You also needs to consider that you’re all the time assured to get the signature weapon from the weapon banner. In the meantime, you could require an additional 160 pulls to get Shorekeeper’s S1, which is way extra expensive. Thus, your alternative may even rely in your skill to acquire the required Astrites, Forging Tides, and Radiant Tides.

Since you might be planning on constructing Shorekeeper, take a look at her greatest construct information.


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