#All Warframe lander skills, ranked from worst to greatest

Table of Contents
All Warframe lander skills, ranked from worst to greatest
The trusty Warframe lander, or touchdown craft, is an iconic a part of the sport. From last-minute rescues in story cutscenes to the dancing landers throughout the loading display, these little ships get us the place we have to go. Should you activate an air help cost throughout a mission, you’ll get to make use of one of many particular skills that comes via unlocking the totally different landers, although can use it with any lander mannequin you personal.
Sadly, a few of these are extra precious than others, so we’re right here immediately to rank the presently out there lander air help skills from worst to greatest.
7. Carpet Bomb – Scimitar
This potential sends out a line of explosions that deal influence injury between the participant and the air help cost. It’s fiddly to put and the injury is underwhelming towards something however the very weakest enemies. This was one of many earliest touchdown craft launched, and it exhibits. It’s a disgrace, as a result of visually-speaking it’s the most effective: it has a stunning manta ray design, but it surely’s additionally frustratingly laborious to get components for. Positively not value it proper now, except you’re a collector.
6. Sentry Gun – Xiphos
A hard and fast turret is a superb thought for an air help potential, however sadly this sentry gun in a short time falls behind in injury and sturdiness, and can survive so little time that it’s barely value getting out of the field. Whilst you can buff its injury output with Roar, this lander is just value getting in the event you like its aesthetics, after which it is best to positively change its potential.
5. Dreamers – Nightwave
It breaks my coronary heart to place this so low, as a result of I like Nora Nightwave, however this lander is fairly center of the highway. With Dreamers, Nora unleashes a 10-meter-wide wave of sleep and offers a really small quantity of injury. Whereas this solely lasts 20 seconds, you’ll be able to goal enemies with finishers in that point, however you’d in all probability get extra out of Relaxation & Rage as an alternative. That is certainly one of my absolute favourite landers by way of look, although.

4. Med-Tower – Mantis
The Med-Tower is the highest of the middling choices for me, because it supplies a tower that sends out an space burst of therapeutic and can be utilized 25 instances. Whereas the therapeutic itself isn’t a lot, it may be helpful in particular circumstances and supplies an ongoing profit. The Mantis can be a really fairly ship, so preserve a watch out for the components in the event you like its look.
3. Override – Liset
The Liset is the beginning lander, so it’s fortunate that it additionally has the strongest potential of the older ships. Override stops alarms and lockdowns throughout all the map immediately, and on prime of that it pauses the countdowns on Rescue and Spy missions. It may be an actual Hail Mary if you’re dangerous at Spy and Rescue missions, as I’m, but it surely does outlive its usefulness as you get higher on the recreation.
2. Kahl Beacon – Skaut
Who doesn’t love Kahl-175 and his underdog buddies? With the Skaut lander potential, you’ll be able to carry them alongside for the journey! Whereas they could solely stick round for 5 minutes, bringing in help from this ragtag band is each enjoyable and rewarding. You’ll be able to increase them with Roar or Wisp’s reservoirs they usually scale with the mission’s beginning degree. They’re usually an incredible bunch of lads.
1. Orokin Eye – Parallax
On the prime of the listing, Orokin Eye removes the busywork from collectibles, statues and syndicate medallions, because it highlights sure uncommon assets inside a 150-meter radius. In contrast to the Golden Intuition Helminth potential, the markers from Orokin Eye persist till all gamers have interacted with them or they’ve been faraway from the map. The one tragedies of this improbable potential are that it doesn’t recharge quick sufficient and that it doesn’t spotlight useful resource caches.
An additional tip when utilizing air help skills is that you just’ll need to degree up the Engineering Intrinsic in your Railjack to degree 2, which reduces the cooldown on your air help prices from 10 minutes to five. Significantly vital for countless missions!