#The place to seek out Wizards for Future 2’s Hive Hacking missions – Destructoid

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The third week of Episode: Heresy continues to construct extra intrigue in Future 2, including a trio of Quests centered across the Hive on the Moon. All Guardians should do is eradicate three Wizards, however the foes might be trickier to come across than you would possibly initially think about.
Episode: Heresy acts because the finale to The Last Form enlargement for Future 2, and it hasn’t pulled punches with regard to content material. Three weeks in, and gamers have already got a brand new Dungeon, the Derealize Unique mission, and a brand new player-favorite exercise, The Nether. Week three continues the story in Heresy, however a hurdle presents itself as three MacGuffins from Wizards scattered across the Moon. These foes aren’t instantly obvious, and it’ll require a bit of labor from gamers earlier than they make themselves identified.
Mission File: Hive Hacking

When Guardians attain Step 17 of the “Act I: Echoed Warnings” Quest, they’ll be prompted to finish three aims earlier than extra progress might be made. The Quests can be found from a second web page on the Shaping Slab in Eris’ Flat in The Final Metropolis, and every takes gamers to the Moon. The three variations are Lightsinger’s Limb, Blade Navigator’s Head, and Cultist’s Limb.
Blade Navigator’s Head

The best to perform is the Blade Navigator’s Head Quest, as Guardians can discover the target marker solely a brief distance away from the touchdown zone in Sorrow’s Harbor. Gamers will discover a Hive ritual circle by the steps main up into The Scarlet Hold. Initially, the circle might not yield any foes. Nonetheless, some ought to seem after Guardians partake in a little bit of the Altars of Sorrow public occasion.
It’s unclear if Altars of Sorrow progress is required to make the goal seem, however the Wizard spawned shortly after I accomplished a spherical myself. When Sarûk ur-Omni seems, it received’t take a lot effort to beat the foe. Afterward, gamers will mechanically gather the Head of Sarûk ur-Omni.
Cultist’s Limb

Subsequent up, gamers can begin to transfer in the direction of the Catacombs searching for the Wizard Iyx ur-Anûkru. If Guardians are having bother finding the Catacombs, they will make their approach by the comparatively linear path to the Circle of Bones within the Hellmouth. From there, the Catacombs might be accessed from the ultimate passage on the appropriate aspect.
Descending down the darkish stairway, gamers will truly see Iyx ur-Anûkru, however a defend initially protects the Wizard. To make the foe damageable, Guardians should find and shoot three Hive runes scattered across the space. One is on the appropriate aspect of the room, instantly seen after strolling down a set of stairs. One other is on the left aspect of the room, a bit additional in the direction of the again. The final Rune is caught on the center door on the rear of the chamber.
As soon as all three Runes are activated, the defend defending Iyx ur-Anûkru will dissipate. Gamers could make quick work of the Wizard, and so they’ll mechanically gather the Hand of Iyx ur-Anûkru.
Lightsinger’s Limb

Heading again into the Hive’s turf, Guardians could make their approach in the direction of the Summoning Pits to seek for the subsequent Wizard, Yor ur-Halaku. After arriving on the door main into the Summoning Pits correct, gamers might be prompted to unlock the chamber. Inside, a brawl is breaking out between an Overload Champion Vex Minotaur and a large Hive drive.
After working by the Hive foot troops and air-bound Shriekers, Guardians can maintain the Minotaur and any lingering enemies. As soon as sufficient Hive go down, Yor ur-Halaku will seem on the ritual circle. Very like the opposite Wizards, this one shouldn’t show a lot of a difficulty. The Hand of Yor ur-Halaku is collected mechanically when the enemy is defeated.
With all three Wizard components, Guardians can head again to the Shaping Slab for rewards and Quest progress. Every Hive Hacking Quest rewards two Essence of Want and a reprised weapon. Along with the tangible rewards, gamers may also progress the Act I Quest, opening up the Kludge mission.