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#Helldivers 2’s newest patch fixes some points with the final patch, patrol spawns get a response

Helldivers 2’s newest patch fixes some points with the final patch, patrol spawns get a response

A brand new patch is stay, fixing a few of the bugs introduced by the large patch final week. Nevertheless it doesn’t deal with every part. The Helldivers 2 developer has responded to the patrol fee considerations with no guarantees of a repair, and Superior Packing Methodology continues to be not working as meant.

That’s to not say the brand new Helldivers 2 replace is weak by any metric, as proven by at present’s patch notes. Patch 1.000.402 fixes bugs, addresses crashes, and provides some good enhancements that must be welcomed by the group at massive. One in all my favourite adjustments? Calling in a Hellbomb ought to now trigger it to face you rather than away. Eventually, not will divers must attempt to squeeze themselves between a constructing and a bomb that has the facility to show every part round it to ash. That’s a very good factor.

Helldivers 2 patch 1.000.402 notes cowl some wanted fixes

The Helldivers 2 patch 1.000.402 notes embody fixes for points led to by final week’s large patch. Arrowhead might have been cooking, however a number of sides appear to have gotten a bit burned. One problem made it so that you couldn’t stand whereas geared up with the Ballistic Protect Stratagem. It’s been addressed, together with a bug that slowed the reload pace of the Recoilless Rifle. The Spear’s wonky lock-on operate was lastly mounted final week, a lot to the enjoyment of the three individuals nonetheless utilizing it. However the patch nonetheless launched a bug that stored it from focusing on sure issues. At the moment, it ought to work once more.

helldivers 2 patrol fix - image of skin from Commandos warbond
Picture by way of Arrowhead Video games

There are a number of quality-of-life adjustments launched with at present’s patch. As talked about, having the Hellbomb’s panel face you after the drop is a “why was it like that?” sort of change we wanted for a very long time. The Pelican dropship must also not dig itself into the bottom on touchdown. It was a uncommon prevalence that sparked some hilarious photographs on the Helldivers 2 subreddit, nevertheless it’s additionally fairly good to depart with samples. ?

With another newly launched points, we’ll have to attend. One such drawback makes it so a Bile Titan doesn’t take injury to its head. Oh, and right here’s a brand new favourite: “Charger’s butt doesn’t take injury from explosions.” I simply wished to level out that “Charger’s butt” is now formally part of the Helldivers 2 patch notes. There are nonetheless some issues left over, comparable to arc weapon misfires and inaccurate crosshairs.

The patch isn’t large, however I’ll allow you to test it out. Comply with the hyperlink to the patch notes and provides it a very good learn.

Arrowhead chats Helldivers 2 patrol spawn fee

Following up on the patch, Group Supervisor Thomas “Twinbeard” Petersson hit up the official Helldivers 2 Discord with a follow-up. He begins with a chat about Superior Packing Methodology, a Ship Module that gamers say was damaged by the final patch.

Petersson mentioned he let the staff know concerning the considerations and is “awaiting clarification on what it’s supposed to do” (emphasis Twinbeard). Based on the in-game textual content, it’s meant to provide the most quantity of ammo for a Help Weapon when choosing up a resupply field. Petersson means that the textual content and impact are at odds. Extra on that later, I suppose. He additionally mentions that the staff is trying into socials not working for some divers.

helldivers 2 patrol fix patch addressed by Twinbeard
Picture by way of Arrowhead Video games/Helldivers 2 Discord

Petersson doesn’t present any laborious solutions for enemy patrol fee considerations, suggesting it’s extra of a communication problem.

“As an alternative of me attempting to get into the nitty gritty particulars, most likely failing miserably, I feel we should always attempt to provide a correct rationalization on the way it works, what we’ve modified and the way we would like it to play with regard to enemy presence general,” Petersson wrote on Discord. “We’re getting some combined outcomes/suggestions on this.”

Petersson continues, saying the staff wants time to observe patrols and probably change issues if wanted. It does sound just like the patrols could also be working as Arrowhead meant, and the staff might return with a extra detailed rationalization later.

“There might very effectively be extra tweaks going ahead,” Petersson wrote. “Maintain offering your ideas on how issues work or don’t! With out it, it’s laborious to enhance.”


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