#Survivor large efficiency replace didn’t repair its worst issues

Table of Contents
There’s no query concerning the sheer high quality of expertise on present in Star Wars Jedi: Survivor, however a lot as was the case with its predecessor, the sport suffered on PC on account of shoddy efficiency and extreme stuttering. Survivor‘s newest efficiency replace sadly fails to resolve this drawback.
To be completely clear, now, Jedi: Survivor‘s Replace 9 is a correct game-changer should you’d excuse the pun. We’re seeing a considerable improve within the sport’s body charge principally throughout the board as effectively as shedding the much-maligned Denuvo anti-tamper. But, thorough testing carried out by Overclock3D and my very own private expertise present that Respawn has didn’t resolve Jedi: Survivor‘s traversal stutter. To that finish, the stutter-struggle sadly continues, and I’ve obtained little hope that it’s going to be fastened anytime quickly, if ever.

Star Wars Jedi: Survivor’s traversal stutter continues to be an enormous drawback, and it’s more likely to keep that approach
Particularly, I’m speaking about Star Wars Jedi: Survivor‘s current Replace 9. Replace 9 is, for essentially the most half, an actual slam dunk for this technically flawed however in any other case unimaginable sport. Full disclosure: I’m not a fan of Star Wars in any respect, so it’s a testomony to Respawn’s tremendous work on Jedi titles that even somebody comparable to myself would play and revel in them. Pretty much as good as they’re on the gameplay aspect of issues, nonetheless, these video games are extraordinarily poor performers whose extreme stuttering goes to bother these which can be delicate to frametime spikes and efficiency issues.
The plain hope, then, was that Replace 9 would lastly convey Jedi: Survivor to a stage of polish and efficiency that befits such a premium title. Not the case, nonetheless. Respawn did handle to (seemingly) resolve the unusably crash-prone ray-tracing options, granted. The workforce additionally considerably improved Jedi: Survivor‘s efficiency, which can or might not have one thing to do with Denuvo itself. These are, actually, large and praiseworthy wins for Jedi: Survivor, however the sport’s arguably greatest and most pervasive drawback is the traversal stutter that you simply actually can’t resolve it doesn’t matter what. And that, sadly, continues to be current.
To make certain, traversal stutter is approach much less outstanding and annoying than it’s been earlier than, however the truth that it’s nonetheless round doesn’t give me hope that Respawn is even able to fixing it. This sounds damning, but it surely’s really not, as a result of Jedi: Fallen Order by no means was fastened. I can vouch for this truth myself, really, as I attempted taking part in Fallen Order late final 12 months solely to expertise a few of the worst shader compilation and traversal stuttering I had ever seen in a contemporary sport. And, certain, shader stutters do finally go away, bu traversal doesn’t, and Survivor is in a state that jogs my memory numerous its predecessor.
For individuals who discover these issues too egregious to not take care of them, Fallen Order will be patched up to an extent through the use of the DXVK Vulkan Async tweak. I’ve obtained no such recommendation to share about Survivor, sadly, however should you’re on Nvidia, I do suggest taking this Redditor’s recommendation and correctly updating the sport’s body technology plugin to resolve extreme artifacting. Why wasn’t this up to date? I’m undecided, actually, however a lot as is the case with the continued stutter-struggle, I do suppose we received’t ever hear a lot about it from Respawn itself.