#Slime Rancher 2 bought over 100K copies in lower than six hours

Table of Contents
Slime Rancher 2 bought over 100K copies in lower than six hours
The slimy indie hit returns
Plenty of nice indie video games have been getting loads of love this 12 months — Stray was Annapurna’s greatest launch by far, and Cult of the Lamb had over one million gamers in every week. Now it seems like Slime Rancher 2 is becoming a member of these ranks, as a result of it has reached an enormous milestone of over 100,000 copies throughout the first six hours of its launch. Nick Popovich, co-founder and CEO of the studio behind the Slime Rancher sequence Monomi Park, shared a tweet yesterday thanking followers for making the sport a hit.
For many who will not be acquainted, the primary Slime Rancher recreation got here out again in 2017 after a couple of 12 months of being in early entry. Within the recreation, gamers tackle the function of a farmer tasked with accumulating and breeding various kinds of slimes on their very personal ranch, all wrapped up in an open-world FPS-style packaging. Vital reception to Slime Rancher was favorable, however over time it garnered one thing of a cult following, and acquired PlayStation and Swap releases years after its preliminary launch for PC and Xbox.
I had a pipe dream in my head that we may promote 100k copies of Slime Rancher 2 within the first 24 hrs if the celebrities aligned. And we did that in lower than 6 hrs. No thought the place this loopy practice is headed however so grateful to have an opportunity to experience it. Thanks all so very a lot. ????✨
— Nick Popovich (@NickPopovich) September 22, 2022
Anecdotally, I’ve seen love for the Slime Rancher sequence unfold by phrase of mouth greater than something — it’s one other a kind of cozy farming-style video games that gamers simply can’t appear to get sufficient of. It’s thrilling to see the devs put out a sequel to the beloved indie recreation that has been met with practically common reward, as a result of sustaining that momentum might be troublesome.
100,000 could look like a comparatively small quantity in comparison with some large launches that may be within the tens of millions, however for an indie studio, that may be life-changing. Right here’s hoping we proceed to see extra nice issues from Monomi Park, as a result of they’ve managed to faucet right into a sure type of magic that we don’t see fairly often.