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#Salvation’s Edge first encounter raid information, Substratum

Salvation’s Edge first encounter raid information, Substratum

The ultimate confrontation towards The Witness is stay with Future 2The Remaining Form‘s Salvation’s Edge Raid. Gamers are tasked with infiltrating The Witness’ monolith and exercising it from inside The Traveler. Nevertheless, even off the 48-hour contest mode, Salvation’s Edge isn’t any joke.

Every of the 5 encounters will check a Fireteam’s coordination and puzzle-solving capacity earlier than lastly bringing Guardians nose to nose towards The Witness. Whereas different Raids might need one or two chunky bosses to organize for, Salvation’s Edge is extra of an endurance check. And that’s made abundantly clear at the same time as gamers head in to sort out the Raid’s first encounter.

Loadouts and kit for Salvation’s Edge

 Salvation's Edge first encounter guide, Destiny 2 DPS weapon recommended as a loadout
Screenshot by Destructoid

Predominantly, you’ll face off towards a mixture of Vex and Dread enemies, together with Minotaurs, Supplicants, Hyrdras, Subjugators, Tormentors, Weavers, Attendants, and a few Vex rabble. As there aren’t any bosses all through this encounter, gamers don’t want to fret about bringing a heavy DPS weapon. That mentioned, there will probably be fairly a couple of Tormentors and minibosses, so one thing like a superb machine gun goes a good distance.

The most important construct concern heading into Substratum is staying alive. Gamers will discover themselves alone and surrounded by enemies at factors all through the primary encounter, so it’s clever to organize for that eventuality. After all, the most effective protection is an effective offense, so group-clearing weapons, just like the Sunshot Unique or a Forbearance with the Chain Response Perk, assist. It additionally doesn’t harm to construct into some therapeutic results, like a Photo voltaic therapeutic grenade and the Recuperation or Higher Already armor mods.

Salvation’s Edge encounter map (Substratum)

The primary encounter in Salvation’s Edge is one massive puzzle, and the mechanics listed here are the main focus of the next two encounters as effectively. Gamers will discover themselves in a labyrinth, made up of 1 massive heart chamber and eight related smaller rooms. Take into consideration the world like a compass’ cardinal instructions. From the middle room, there’s a north, west, east, south, northwest, northeast, southwest, and southeast room.

Not solely is every room related to the middle, however in addition they join to 1 one other, permitting gamers to journey in a circle across the heart chamber. Every of the eight rooms has a sq. plate inside, and every of these plates has wires that run to the plates in adjoining rooms. The plate rooms additionally home a tall gray conductor pillar; every closed earlier than beginning, however some open because the encounter continues.

Substratum, Section 1

Screenshot by Destructoid

To start out Substratum, the Fireteam should group within the heart chamber. The doorways to the plate rooms seal, with an orange pick-up and a chest showing a couple of seconds after. The participant gathering the pick-up receives the Pyramidal Resonance buff, which will be dunked within the chest to kick issues off.

As soon as dunked, a 4 minutes and 15 second timer begins. Considered one of The Witness’ fingers seems within the heart chamber and begins dropping AoEs across the room. Concurrently, two of the eight doorways open.

Cut up the Fireteam into two teams of three. Every group ought to head into an open door, anticipating exploding Vex Supplicants as they enter. Remove the Minotaurs and one or two Hydras, opening the passage to the opposite crew’s subsequent room. In one of many crew’s third rooms, an Overload Minotaur seems. As soon as defeated, a Tormenter emerges within the center chamber; each groups ought to reconvene to defeat it shortly.

Defeating a Tormenter makes the plate within the room with the Overload Minotaur gentle up, however gamers should full yet one more cycle of room working so that every crew has a lit plate accessible. As soon as groups have cleared one other three rooms, defeated a second Overload Minotaur, and a second Tormenter, the 2 groups of three can return to the room with their lit plate. 

Substratum, Section 2

Screenshot by Destructoid

One participant on every crew ought to test the adjoining rooms to find which conductor is open and keep by that plate. One other participant ought to be by the lit plate, and the third participant ought to get able to float between their teammates and the middle chamber.

When the Guardian on the lit plate steps on it, a burst of orange power travels by means of the related wires to the plate with the open conductor. A shrinking orange circle seems a couple of seconds after the power reaches the vacation spot plate.

The participant hanging out at this plate (by the lively conductor) desires to step on the plate whereas this circle is seen — too early or too late ends in the plates shedding energy. 

If achieved appropriately, the orange power ought to bounce again towards the starter plate, and plate gamers should preserve bouncing the power backwards and forwards to generate extra Pyramidal Resonance. After the primary bounce, one will seem at every lively plate and one other within the center chamber. In between bounces, plate gamers ought to seize the Pyramidal Resonance that appeared of their room, as every participant ideally desires to get three stacks of the buff. Any extra, and it’ll immediately kill gamers.

Non-plate gamers ought to attempt to slay as many enemies as attainable, with specific consideration to Weavers, who can Strand pull gamers away from their plates. Between spawns, the non-plate Guardians ought to head to the center chamber to gather their three Pyramidal Resonances that seem there.

Screenshot by Destructoid

After gamers are comfy with their buff stacks or working low on encounter time, the ultimate step is to lock the conductors. To do that, the Guardian on the lively conductor plate should shoot the glowing Crux within the conductor whereas the power is on its manner towards them after which step on the plate’s circle one final time. The conductor plate participant ought to lose a stack of Pyramidal Resonance, and the entire conductor will begin glowing brightly. If plate gamers miss a bounce at any level, a Subjugator miniboss will spawn within the starter plate room, and the plates for that crew will stay locked till it’s defeated.

If each groups efficiently lock their conductors, the group should rush again to the center chamber and remove one other Subjugator miniboss. After that, the chest from the beginning of the encounter will reappear, and the group can dunk the entire Pyramidal Resonance they’ve to increase the encounter timer. From there, all the pieces begins over. After locking three units of conductors, the Fireteam will full the encounter.


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