#Quake 2 remaster is now getting a path tracing mod as nicely – Destructoid

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Quake 2 remaster is now getting a path tracing mod as nicely – Destructoid

Reddit person mStewart207 (as noticed by DSO Gaming) just lately uploaded some photos from their upcoming “RTX Renderer” undertaking, which is able to goal to implement even larger lighting algorithms to the revamped model of Quake 2.

Judging by the screenshots up to now, it seems to be fairly nice. The modder is aiming to publish it to GitHub “as quickly because it’s kind of playable.” We don’t know when that will probably be, although.
What’s path tracing?
There are a number of technical phrases that get thrown round on this trendy gaming period. From picture upscaling to issues like RTX and rasterization, it may be troublesome to know what’s happening in terms of visible acuity.
A lot of you might already pay attention to ray tracing, which is – in a nutshell – a chunk of AI that makes use of the place of the participant to make mild and shadows look extra real looking. However is that this any totally different to path tracing? In line with TechSpot, “Path tracing differs from ray tracing in that as an alternative of following a number of rays, all through a whole scene, the algorithm solely traces the most probably path for the sunshine.”
It’s as much as you to determine whether or not you perceive that definition or not.
On the very least, it sounds just like the remaster of Quake 2 may doubtlessly look even higher as soon as this mod comes out. Who knew id Software program’s brown-and-gray FPS would get a second likelihood within the limelight?