#Is Helldivers 2 repeating Magicka’s errors?

Table of Contents
I really like Magicka. It’s one of the crucial damaged, poorly balanced video games I’ve ever spent dozens of hours enjoying, and that’s not a joke. Arrowhead Video games’ previous traditional really shares loads of DNA with Helldivers 2, and after wanting into its growth historical past, stuff’s begun to make sense.
For context, I’m basing an enormous chunk of my ideas on this article on three completely different sources:
- My private expertise with Arrowhead’s output (I used to be a kind of who performed The Showdown Impact)
- The group’s experiences with Helldivers 2 which is extraordinarily arduous to overlook should you frequent the sport’s principal subreddit
- A 2011 postmortem of Magicka was posted on GameDeveloper, the place the previous Arrowhead CEO (and present CCO) Johan Pilestedt defined lots of the staff’s errors.
The latter is an wonderful article usually, however extra particularly, it’s nearly all of the perception you want into Arrowhead Video games’ manufacturing capacities. It’s a mirror, too, of what’s happening with Helldivers 2 right now, as the sport simply retains leaping from one world-ending disaster into one other with no pause.
I’m not focused on kicking Helldivers 2 whereas it’s down in any respect. I take pleasure in it rather a lot even right this moment, whilst a solo participant, and I genuinely consider it’s going to enhance sooner or later. When you want a little bit of hope on this regard, look no additional than Pilestedt’s personal little Q&A that lately went up on Discord. It’s good things, although it clearly stays to be seen whether or not Arrowhead can ship all that.
That being what it’s, I really feel prefer it is likely to be helpful for many who aren’t aware of Magicka and Helldivers 1 to get a way of why this recreation is having so many issues. As a result of, actually, although it’d really feel like Arrowhead is a principally unknown amount from an off-the-cuff, mainstream perspective, this actually couldn’t be farther from the reality. Fairly the alternative, in actual fact, because the studio is seemingly repeating among the errors it did with Magicka within the late aughts.

Helldivers 2 is a repeat of Magicka in some key methods, and that’s not a praise
As I mentioned earlier than, you need to learn up on that interview with Pilestedt if you wish to get into the nitty-gritty of what made (and broke!) Magicka again within the day. It’s a wonderful article, and I genuinely really feel it can assist readers perceive what is likely to be happening with Helldivers 2 within the background. Listed here are some pertinent information to bear in mind should you don’t have the time to take action, although:
- Arrowhead massively underestimated the quantity of labor it will take to make Magicka, by a whopping 700 %.
- Magicka was being made to be a “area of interest” recreation, which allowed Arrowhead to simply “filter and dismiss “incorrect” suggestions from sure well-established people who knew the trade higher.” In a while, Pilestedt admits that a few of this recommendation had a bearing on their state of affairs: “It was virtually as if we have been informed in regards to the actual place of all of the mines in a minefield and we nonetheless, like some form of imbeciles, have been compelled to step on them.”
- The sport’s instability wasn’t obvious till it was launched on Steam, the place a “enormous variety of folks purchased it the primary day” and encountered “extreme bugs and crashes.”
- There wasn’t a grand plan for the manufacturing of the sport, resulting in the discharge of content material that shouldn’t have been pushed out: “All that existed was a timeline on the whiteboard with numbered weeks related to ranges and options. If a degree slipped previous the week to which it was assigned, we might simply think about it “ok” — regardless that it was lacking essential gameplay options.”
- Pilestedt provides that his staff had a “tendency of getting to expertise errors earlier than studying from them,” which “saved haunting [Arrowhead] all through your complete growth course of.”
I’m certain you get the purpose by now. I’m not saying that Helldivers 2 is a scaled-up carbon copy of the problematic growth of Magicka, however I’m saying that the 2 video games seem to rhyme in some key methods. What does that imply, precisely? Possibly nothing. Probably all the pieces. This is similar studio we’re speaking about, in spite of everything, with lots of the similar folks spearheading its manufacturing pipelines and challenge administration.
It’s not too late to start out enjoying Helldivers 2, not by a protracted shot, however Arrowhead has been burning by way of participant goodwill at a frankly ridiculous fee. I’m questioning simply what number of occasions the CEO or CCO might want to clarify themselves (once more) and promise to do higher, just for the following replace to tank issues additional.
I nonetheless consider Helldivers 2 is an effective recreation. Frankly, I nonetheless suppose it’s among the best releases of the 12 months and past. It’s simply that it’s turned out to be a little bit of a scorching potato for Arrowhead, and the studio appears to not have placed on its gloves but.

Not like Magicka, Helldivers 2 nonetheless has an opportunity of rising past its issues
Because it presently stands, Magicka is form of toast. The sport is totally damaged and unplayable with no group patch, and there’s just about no likelihood of it ever being formally mounted. There’s Magicka 2, but it surely wasn’t made by Arrowhead in any respect, so it’s not related to my argument.
Helldivers 2, nonetheless, doesn’t must share this destiny. It appears all however apparent that Arrowhead Video games and PIlestedt himself have repeated some fairly massive errors in creating this recreation. The staff is now struggling to maintain up with the group’s demand for extra content material on prime of getting some questionable balancing selections. Each of those issues, although, can be resolved in due time.
I genuinely consider that the final couple of months have simply been Helldivers 2‘s teething points as Arrowhead scrambles to nudge itself into live-service operations mode. The sport is just too vital each for Arrowhead and for Sony to maintain driving it into the mud, and Pilestedt’s outlined plan for the sport’s future updates is great.
For this to occur, although, I’m hoping that Arrowhead does find yourself wanting again at what occurred to Magicka. It’s a wonderful instance of what can occur to a enjoyable, humorous, and zeitgeisty recreation if it’s mishandled, and it actually was Arrowhead’s doing on the time.